CapForge: Football GM 2026

CapForge: Football GM 2026

Not a lineup. The whole club.

77 ratings
30 reviews
$2.99

Details

  • Released
  • Updated
  • August 6, 2026
  • September 14, 2026

Features

CapForge: Football GM 2026 video #1 for iPhone
CapForge: Football GM 2026 screenshot #2 for iPhone
CapForge: Football GM 2026 screenshot #3 for iPhone
CapForge: Football GM 2026 screenshot #4 for iPhone
CapForge: Football GM 2026 screenshot #5 for iPhone
CapForge: Football GM 2026 screenshot #6 for iPhone
CapForge: Football GM 2026 screenshot #7 for iPhone
CapForge: Football GM 2026 screenshot #8 for iPhone
CapForge: Football GM 2026 screenshot #9 for iPhone
CapForge: Football GM 2026 screenshot #10 for iPhone
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About

Manage your own football franchise as the general manager. Draft players, make trades, build your roster, and set game plans to lead your team to victory. Enjoy deep simulation with no pay-to-win mechanics.

Draft and scout rookie prospects
Trade players and manage free agency
Build and manage your team roster
Hire coaches and set offensive/defensive schemes
Simulate games with live stat view
Track detailed player and league statistics
Customize league difficulty and realism settings
Show original description
+3

What's New in CapForge

1.3.2

September 14, 2026

• Smarter first rounds: tackles and centres now go where they really go. A centre can top the board and still slide to a late-first pick, and clubs no longer reach for a run of cornerbacks at the top. • Clubs draft for real upgrades: a team stops stacking depth at one position when it already has a starter there. • College stats that match the hype: a highly projected prospect's college numbers now read like a first-rounder's, not a backup's. • A sharper scout's take: your scouts tell you when the tape and the numbers disagree, and when a pick is too early for his position. • A cleaner draft board: your recommended pick is marked OUR PICK right beside the reason, so rows stay compact. • New in the draft room: a DRAFT CLASSES sheet shows where each class is deep, and a SQUAD peek lets you check your roster from the market. • EDIT STAFF, reopened: set a coach's skills, personality and position coaches using the same ELITE to VERY POOR words the cards use. Staff contracts now show and edit their guaranteed years. • FILLS A NEED works on a full roster: free agency, TRADE BLOCK and the draft board show who would actually start for you, and a free agent who fills a need carries an arrow on his position. • Offensive linemen get scheme-fit tints and the SCHEME FIT filter like everyone else, and a player's "Thrives in" line now matches what the game rewards. • Contract drama: young stars coming off rookie deals can demand an extension, and a spurned star can refuse to re-sign or sit out. You'll see it coming, and other clubs will come calling for him. • OT, OG and C are now separate everywhere you filter players. • New-game setup adds an ADVANCED step: pick your league's starting year and more. • Press write-ups speak to each position, including a dedicated quarterback storyline. • A cleaner STAFF market board. • Fixes and polish: the last-pick draft card fits small screens, the FINAL mock draft waits for the locked draft order, staff RELEASE no longer hangs on LOADING after a relaunch, starter proposals name the week they take effect, and the staff contract editor fits large text sizes.

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Charts

Top Paid

The game has maintained its position at 8 recently.

Last updated on September 15, 2026.

Top Paid

The game has maintained its position at 53 recently.

Last updated on September 15, 2026.

Top Paid

📊 149

Games

The game has maintained its position at 149 recently.

Last updated on September 15, 2026.

User reviews

Clean and in-depth. (EDIT)

Plenty of control over the league and how you’d like it to be run. Pre-game analysis and end of season recap are the cherry on top. I’m sure I’ll run into some bugs eventually, but this simulator is leagues above the rest.
Please add a manual save feature! It doesn’t back track much, but there are times it doesn’t save progress.
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Response from developer

Hey there, feel free to reach out on reddit if possible, would love to know more about which portions are not saving! Either way I will also look into it. Thanks!

Best GM mobile game I’ve played

I’ve never written a review before but this game and developer deserves all the praise with the constant work and updates they’ve been pushing out. The game only gets more and more detailed and entertaining and I can’t wait to see where it goes next.

Top 3 football sim if it was free but it’s a great game

The game feels amazing

Pure Ai

Right intentions but it’s brutally obvious a human was not fully a part of the process

Response from developer

Just wait until he finds out carpenters use power tools now, going to be a rough day

Good Game

I’d look at tweaking the draft and team overalls. The Draft feels way too easy,seems every team is drafting good. Drafted players seem like they develop really fast too. There really isn’t a difference in team overalls either. Feels really easy to build a team. I went from 8-9 to 12-5 within 1 year. Not saying it can’t happen…let’s be real sometimes though. Other than that I can see this game exploding Past PGM 3 once you guys finish the product.
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Response from developer

Hey there, yea we're actively working on tweaking the balance of realism. After 1.2.8 is out, I will turn my focus towards the draft again. It's a delicate balance as it permeates throughout the balance of the entire game, so it's somewhat tough to do and requires careful decision making. Thank you for the support though!

FAQ

Does Franchise GM: Football have ads?

No, Franchise GM: Football is completely ad-free. The game explicitly states it will never have ads, allowing for an uninterrupted management experience.

Can I play Franchise GM: Football offline?

Yes, Franchise GM: Football is fully offline. It requires no online accounts and can be played entirely on your own device.

What kind of football management does Franchise GM: Football offer?

Franchise GM: Football focuses on the general manager role, including drafting, scouting, trading, roster management, and coaching schemes, rather than direct player control on the field.

How realistic is Franchise GM: Football?

The game offers customizable realism settings, from easy to hard, allowing players to tune injuries, scouting accuracy, and contract negotiations. All systems are documented within the game for full transparency.

What devices does Franchise GM: Football support?

Franchise GM: Football is currently supported on iPhone and iPod devices. It is designed for single-player use on these platforms.

How often is Franchise GM: Football updated?

The latest version is 1.0.7, and it was last updated on August 14, 2026. This indicates a recent update, suggesting ongoing development and support.

Is Franchise GM: Football free to play?

Yes, Franchise GM: Football is available for free. The game explicitly states it will never be pay-to-win, with no microtransactions or in-app purchases.

What is the age rating for Franchise GM: Football?

Franchise GM: Football has an age rating of 17+. This is due to the mature themes and complexity involved in simulating a professional sports franchise.