Cardara!

Cardara!

Roguelite swiping cardventure

22 ratings
29 reviews
$2.99

Details

  • Released
  • Updated
  • January 8, 2024
  • April 3, 2024
Cardara! screenshot #1 for iPhone
Cardara! screenshot #2 for iPhone
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Cardara! screenshot #7 for iPhone
Cardara! screenshot #8 for iPhone
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About

Embark on a roguelite card adventure where your swipes dictate your fate. Explore a dynamic forest, battle foes, and collect over 300 unique cards. Level up your castle and unlock new abilities in this offline-playable experience.

Swiping card adventure gameplay
300+ unique cards to collect
Offline play supported
Castle leveling and buffs
Dynamic chaos level system
Strategic compass guidance
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What's New in Cardara!

1.2.1

April 3, 2024

Welcome, adventurers, to Season 2 of Cardara! Season 2 overview: - FRIENDLY COMPETITION: Compete with other adventurers by growing your Castle faster than other fellow adventurers. - NEW BOOSTER WITH 50 CARDS is already in Cardara: Enjoy our new total of 300 UNIQUE CARDS, adventurers! Half of the new cards are unlocked only when you progress through Forestpass Season 2. - BRAND NEW META PROGRESSION SYSTEM: level up your Castle by completing assignments with randomized buffs and compete with other adventurers by growing your Castle stronger! - ELEVATED GAMEPLAY EXPERIENCE: now only nearby adjacent cards spawn, introducing a new level of strategic thinking when travelling through Cardara forests. - SOUNDTRACK ADDITIONS: Cardara! now features in-game music! Enjoy a whole new soothing track to make your journeys more exciting and... mysterious. UI: - Your castle ranking is now displayed in The Castle screen. See how you Castle compares to other adventurers! - Your survivor ranking is now displayed on the main screen. See how your longest journey compares to other adventurers! Balance: - Fixed Unripe Qiwi not creating vegetables when asking for them. - Stonehedge is now not guaranteed to spawn on CL1.

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User reviews

Cool Concept

The concept is cool. I appreciate the premium nature of it as I hope it’s being used to fund a new project from the studio, and to hire actual artists as most of the art is AI. The gameplay is perfect for a phone though. It a bit chaotic at times with very little thought put into actions. I’m interested in the future of this studio.
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Fun, except bugs

I have so much fun with this game, it’s laid back and no stress. However, there are bugs that freeze up the game. Nothing I can find fixes it and when you close out the game you lose the entire run. I am currently at a 342 turn game which is now frozen and it’s so upsetting I want to quit forever.

Eigentlich…

… macht das Spiel Spass.

Aber …. nachdem ich mit meinem Schloss Level 2 erreicht hatte bin ich nach einem erneuten Start des Spiels auf Schlosslevel 1 zurückgefallen. Das Level des Forestpasses blieb gleich.

Da es mir eigentlich Spass machte habe ich mich dann wieder beim Schloss bis auf Level 4 vorgekämpft.
Plötzlich bin ich nach einem neuen Start des Spiels wieder auf Schlosslevel 1 zurückgefallen.
Das Level meines Forestpasses blieb bei 33.

Jetzt habe ich keine Lust mehr auf das Spiel.
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Game breaking bugs

I’ve been really enjoying the game but I’ve come across some massive run ruining softlocks. Any time that I kill a hydra head the game freezes and I’m not able to move or do anything but opening and closing the menu. The game also completely freezes if you manage to get the mechanical bird and swamp hoarder effects at the same time.
These things are so easy to accidentally get, and if you ever close the game for any reason the run is lost and you get nothing from the journey, the other day this caused me to lose an almost 300 turn game.
The game has so much potential, but it’s so easy to ruin everything with absolutely nothing you can do about it, losing all rewards.
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100% luck, 0% strategy

The only choice the player makes is which hidden random card to move to next. The game consists of mindlessly wandering around until I randomly run into an enemy that kills me, and there’s nothing could have done to improve that outcome. The concept has potential, but there needs to be some strategic basis for making decisions. A simple solution would be to reveal adjacent cards, with risk/reward for choosing more dangerous cards. Or indicate that certain goals are in certain directions. Anything to give me a reason to choose one direction over another.
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FAQ

What is Cardara!?

Cardara! is a roguelite card adventure game where players navigate a forest by swiping left, right, up, or down. Each swipe presents choices that lead to unique combinations, battles, and mysteries. The goal is to defeat enemies, collect gems, and level up your castle.

What are the key features of Cardara!?

Key features include over 300 unique cards to collect, offline playability, a free Forestpass with unlockable cards and gems, a castle leveling system with buffs (no in-app purchases for these), a dynamic chaos level that increases difficulty, and a compass for strategic guidance.

Is Cardara! free to play?

Yes, the game is free to play. While it offers in-app purchases, the description explicitly states 'enjoy no pesky in-app purchases' for castle buffs, suggesting these are earned through gameplay or a free pass. The Forestpass is also described as 'completely free'.

What platforms is Cardara! available on?

The provided data does not specify the exact platforms for Cardara!. However, it is described as a mobile application, implying availability on iOS and/or Android devices.

How does the swiping mechanic work in Cardara!?

In Cardara!, every swipe (left, right, up, down) is a core gameplay mechanic that determines your path and actions within the forest. These swipes unfold choices, trigger events, and lead to unpredictable combinations, making each journey a unique experience.