Cool Concept
The concept is cool. I appreciate the premium nature of it as I hope it’s being used to fund a new project from the studio, and to hire actual artists as most of the art is AI. The gameplay is perfect for a phone though. It a bit chaotic at times with very little thought put into actions. I’m interested in the future of this studio.
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Fun, except bugs
I have so much fun with this game, it’s laid back and no stress. However, there are bugs that freeze up the game. Nothing I can find fixes it and when you close out the game you lose the entire run. I am currently at a 342 turn game which is now frozen and it’s so upsetting I want to quit forever.
Eigentlich…
… macht das Spiel Spass.
Aber …. nachdem ich mit meinem Schloss Level 2 erreicht hatte bin ich nach einem erneuten Start des Spiels auf Schlosslevel 1 zurückgefallen. Das Level des Forestpasses blieb gleich.
Da es mir eigentlich Spass machte habe ich mich dann wieder beim Schloss bis auf Level 4 vorgekämpft.
Plötzlich bin ich nach einem neuen Start des Spiels wieder auf Schlosslevel 1 zurückgefallen.
Das Level meines Forestpasses blieb bei 33.
Jetzt habe ich keine Lust mehr auf das Spiel.
Aber …. nachdem ich mit meinem Schloss Level 2 erreicht hatte bin ich nach einem erneuten Start des Spiels auf Schlosslevel 1 zurückgefallen. Das Level des Forestpasses blieb gleich.
Da es mir eigentlich Spass machte habe ich mich dann wieder beim Schloss bis auf Level 4 vorgekämpft.
Plötzlich bin ich nach einem neuen Start des Spiels wieder auf Schlosslevel 1 zurückgefallen.
Das Level meines Forestpasses blieb bei 33.
Jetzt habe ich keine Lust mehr auf das Spiel.
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Game breaking bugs
I’ve been really enjoying the game but I’ve come across some massive run ruining softlocks. Any time that I kill a hydra head the game freezes and I’m not able to move or do anything but opening and closing the menu. The game also completely freezes if you manage to get the mechanical bird and swamp hoarder effects at the same time.
These things are so easy to accidentally get, and if you ever close the game for any reason the run is lost and you get nothing from the journey, the other day this caused me to lose an almost 300 turn game.
The game has so much potential, but it’s so easy to ruin everything with absolutely nothing you can do about it, losing all rewards.
These things are so easy to accidentally get, and if you ever close the game for any reason the run is lost and you get nothing from the journey, the other day this caused me to lose an almost 300 turn game.
The game has so much potential, but it’s so easy to ruin everything with absolutely nothing you can do about it, losing all rewards.
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100% luck, 0% strategy
The only choice the player makes is which hidden random card to move to next. The game consists of mindlessly wandering around until I randomly run into an enemy that kills me, and there’s nothing could have done to improve that outcome. The concept has potential, but there needs to be some strategic basis for making decisions. A simple solution would be to reveal adjacent cards, with risk/reward for choosing more dangerous cards. Or indicate that certain goals are in certain directions. Anything to give me a reason to choose one direction over another.
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