Cardara! User Reviews

Customer Experience

Positive experience51.7% of reviews
Neutral17.2% of reviews
Negative experience31.0% of reviews

~ Based on 29 written reviews from the US App Store.

Is Cardara! Safe?

Not enough ratings yet to assess Cardara!.

Is Cardara! Legit?

Cardara! appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Cardara! is 68/100.

Based on 68 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Cool Concept

The concept is cool. I appreciate the premium nature of it as I hope it’s being used to fund a new project from the studio, and to hire actual artists as most of the art is AI. The gameplay is perfect for a phone though. It a bit chaotic at times with very little thought put into actions. I’m interested in the future of this studio.
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Fun, except bugs

I have so much fun with this game, it’s laid back and no stress. However, there are bugs that freeze up the game. Nothing I can find fixes it and when you close out the game you lose the entire run. I am currently at a 342 turn game which is now frozen and it’s so upsetting I want to quit forever.

Eigentlich…

… macht das Spiel Spass.

Aber …. nachdem ich mit meinem Schloss Level 2 erreicht hatte bin ich nach einem erneuten Start des Spiels auf Schlosslevel 1 zurückgefallen. Das Level des Forestpasses blieb gleich.

Da es mir eigentlich Spass machte habe ich mich dann wieder beim Schloss bis auf Level 4 vorgekämpft.
Plötzlich bin ich nach einem neuen Start des Spiels wieder auf Schlosslevel 1 zurückgefallen.
Das Level meines Forestpasses blieb bei 33.

Jetzt habe ich keine Lust mehr auf das Spiel.
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Game breaking bugs

I’ve been really enjoying the game but I’ve come across some massive run ruining softlocks. Any time that I kill a hydra head the game freezes and I’m not able to move or do anything but opening and closing the menu. The game also completely freezes if you manage to get the mechanical bird and swamp hoarder effects at the same time.
These things are so easy to accidentally get, and if you ever close the game for any reason the run is lost and you get nothing from the journey, the other day this caused me to lose an almost 300 turn game.
The game has so much potential, but it’s so easy to ruin everything with absolutely nothing you can do about it, losing all rewards.
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100% luck, 0% strategy

The only choice the player makes is which hidden random card to move to next. The game consists of mindlessly wandering around until I randomly run into an enemy that kills me, and there’s nothing could have done to improve that outcome. The concept has potential, but there needs to be some strategic basis for making decisions. A simple solution would be to reveal adjacent cards, with risk/reward for choosing more dangerous cards. Or indicate that certain goals are in certain directions. Anything to give me a reason to choose one direction over another.
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100% luck, 0% strategy

The only choice the player makes is which hidden random card to move to next. The game consists of mindlessly wandering around until I randomly run into an enemy that kills me, and there’s nothing could have done to improve that outcome.

The concept has potential, but there needs to be some strategic basis for making decisions. A simple solution would be to reveal adjacent cards, with risk/reward for choosing more dangerous cards. Or indicate that certain goals are in certain directions. Anything to give me a reason to choose one direction over another.
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Season 2 lowered the fun significantly

I really liked the game during season 1 but some changes made the game feel more like a chore and punishing than rewarding. The randomized upgrades for each castle level makes the game too unpredictable and in some cases too punishing. Also in some cases the game starts to slow down until it just gets stuck (no movement possible anymore) while the sound continues to play. Some changes on the cards just reversed its purpose which does not feel like balancing at all as those adjustments are too extreme. The concept of leveling the castle is fine but those randomized upgrade skills should be removed.
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Mostly awesome, 1 major flaw

I beat a king card and headed for the exit, but the exit was replaced due to an ongoing effect. Cool. I figured I’d just keep going ‘til I died. Unfortunately, I had gotten so powerful that the chaos couldn’t increase enough to generate a card that could kill me. I’m well over 1000 turns now, and can’t end the game without losing all my hard-earned winnings! This has become the game that never ends! Making the exit card immune to replacement/erasure would be a great way to fix this.
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Much improved and hours of fun 😄

With most pesky bugs fixed, I’m very happy to re-give it 5🌟! Countless hours of offline fun for just £3 👏. I need more of these games! 😌

Love the concept - keep working on this 💚

The concept is great and the game is fun - especially to any drawn to the RPG and roguelike genres. Don’t listen to anyone being negative and give it a chance. The game needs a little polishing and hopefully it will continue to improve. 😼

Relaxing, exploratory, polished

My only complaints: - Swiping feels sloppy. Make it snappier and less wobbly. I should be able to flick naturally in any direction. - Combat is very opaque despite the way you’ve done it here. You should think about how you can have the player more connected to each attack. I just watch the HP move and it’s not very clear what’s going on, even with the small display of attacks. In short, it feels disconnected and superfluous.

Finally, some of the language support could be improved. Use full words to describe totally unknown acronyms, otherwise you force new players to constantly reference there stats having no idea what a buff did. “Instantly remove void” card an example of cards with very little description, I don’t even know what it does.
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Possible bug

I don’t know if it’s a card in game I’ve tried looking but doesn’t show anything but I’ve had it happen twice already on really really good runs. Where after a battle or out of no where my attack goes straight to one and after that can’t do anything about it. Run turns from a perfect side scroll run to absolutely unplayable run. Is it a bug or a card in game that does this? It’s happened twice so if it’s a card it’s a game ending run.
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Great since update

A very fun and enjoyable card game and well worth the asking price.

The game is still very young and it looks like there a plans to add some exciting elements to the game. The bug fixes are a game changer as some were game breakers.

A great addition to the game may be to add a story of some sort. Also maybe an option to return home to your castle to “bank” your earned exp for a bonus.

Game feels slick - art style is incredibly engaging, although some cards feel like they’re a slightly different style to the majority of cards.

Overall would highly recommend
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No health…too many monsters. Always dead

Can we make this fair I spent 3 bucks and feel ripped off so far.

Response from developer

Thank you very much for giving Cardara! a shot! It takes some time to find the strategy that fits your play-style in Cardara! But don’t fret! Here are some basic advices to survive in Cardara! forests: 1) Try using Compass to navigate easier between cards and avoid dangers of Cardara! forests. If you ever have a bunch of 'bad' effects applied to you, you could just wear them off by walking on the cards you visited before. That would also make your Compass go off cooldown. This way you could precisely know where to move next! 2) Your health and attack grow both in-game and through the Store! Try to find the cards that give you temporary but valuable boost of attack and health! Even the card that hides your attack makes you stronger! ;) 3) Try surviving longer by obtaining more defensive stats (like lifesteal or damage reduction)—they will increase the overall duration of your journey so you could earn as many gems as possible! Hope to see you again in the forests of Cardara!

Tolles Spiel

kurzweilig und spaßig!

Pretty good!

I like it! It’s a bit addictive, but also a good way to pass time in a relaxed manner. Cards look awesome!

Since it’s still very new it’s bound to have a few bugs but nothing game breaking.
For example:
I noticed that sometimes my Journey Earnings were higher than my Total Balance, so I got less than I earned.
A card that should remove all debuffs didn’t remove the movement restriction.
A card that should replace active effects only removes them.
Setting music and sound effects to 0% doesn’t disable the Death Screen currency count sound effect.

In the end, those are minor and probably won’t be there for long.
You should give it a try!
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This is a bad game, don’t waste your time

First, you might think a lot of effort went into the art, don’t, it’s all AI generated. It’s made from other artists’ work and none of them got paid.
Then the game design is horrendously balanced, and it’s buggy as all hell. Don’t buy it, this is a scam.

Beautiful, enjoyable, buggy

Really cool game that I hope gets some updates soon.

Many of the effects are broken. The ones that give you + or - depending on a direction don’t proc sometimes, but most often seem to proc in the opposite direction.

Hourglass of duplicity on a vampiric mask? I never went above 20% steal despite hitting the mark five times in a row.

These were the issues in my last run only. They’re near constant.

Game could use a lot more testing, but it’s a good looking thing and enjoyable nonetheless.
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Response from developer

Thank you very much for your review! We do really appreciate it! We see that you played 1.0. There is a new 1.1 release which fixes many of issues with some effects, as well as provides better balance and smoother progression! Please check it out. Another note is, different effects stack differently. For example, Vampiric Mask you mentioned stacks by increasing its duration when picked up again (you could see that its duration grows in logs and in effects menu). We apologize for the confusion and for the fact that we didn’t explain this inside the game. We will think of a solution for this to make sure we let adventurers know how effect stacking work. We are so grateful for your insightful review and we are already working on solutions to the problems you mentioned. Stay tuned! Cardara!!!

Lack of agency

Game feels entirely luck driven. You have run where you encounter nothing but monsters and die. Or you have a run where you get 99% Reduction and then run into a monster with 1000 HP and die. Random events that reverse cards and wording or change the colors of everything feel gimmicky and while I see the gameplay implications simply aren’t enjoyable and are more often than not frustrating and deflating while you wait for the timer to tick down and end. Things like increasing game speed and pov feel like they belong in the shop not on random cards. I never felt like my character was getting stronger during or between runs. Overall I would not recommend this game.
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Response from developer

Thank you very much for trying Cardara! out! We continuously work on improving the game balance and introducing more exciting mechanics. Sadly, we cannot agree with you that the game is entirely luck driven. It takes some time to get used to Cardara! forests and find your own survival strategy there. If you ever make it to 100+ or 200+ turns, let us know via e-mail support@vrl.mn or Twitter @verlomna, we're very curious.

No strategic element or game design

I think it’s sad that more and more games like this are popping up in the App Store.
The cards seem to be random Midjourney pictures, the stats are random and the gameplay is bland. There is no real difference between the cards and it makes zero difference in which direction you swipe. At the end of the day it’s just a repetitive game of swiping where some cards give you positive perks, some give you negative ones.

Devs, please learn from other CCD-s where there is a real element of strategy.
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