
Cell Hopper: Claim the Map
Real-world hex territory game
0 ratings
Free
Rating summary
About
ATTENTION, OPERATIVE.
The grid is uncharted. The world has been carved into hexagonal sectors — and most of them have never been claimed. Your assignment is simple: walk them, hold them, file them.
— PRIMARY DIRECTIVE —
Enter a hex. Hold position for 120 seconds. The sector is logged to your dossier under your callsign. Break perimeter before the timer completes and the claim is void. Move slow. Move deliberate. The grid rewards presence, not speed.
— DISCOVERY PROTOCOL —
Untouched sectors carry no name. The first operative on the ground gets naming rights — permanent, indexed, attributed. Every operative who walks that hex after you sees what you called it. Choose accordingly.
— DOSSIER —
Your file is public. Callsign, rank, XP, sectors held, hexes discovered, streak intact. Climb from Newcomer to Legend. Other operatives can pull your record at any time. Build it.
— STREAK DISCIPLINE —
One sector per day, minimum. Miss it and the count resets at midnight. Streak bonuses compound your XP. The grid does not forgive lapses.
— REAL-TIME OPS —
The live map shows every claim as it lands. Watch other operatives work the grid. Watch your turf get walked through. Watch what gets named first.
— RULES OF ENGAGEMENT —
No microtransactions. No advertising. No pay-to-claim. The only currency is footsteps.
You have your assignment.
Boots on the ground.
File the grid.
cell_hopper // OPERATIVE SYSTEM
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What's New in Cell Hopper
1.0.1
October 6, 2026
Faster, more reliable sector captures. Sectors are now captured with the screen locked, and a new Battery Saver in Settings pauses scanning when you stand still. Fixes for the map, account restore, cell naming, the territory map, and a number of smaller issues.
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