
Cipher & Smoke
A spy RPG of hard choices
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About
Cipher & Smoke
You are a field officer. Choose the flag you serve from fourteen intelligence services, build the face in the mirror, and report for duty. What happens next is up to you.
Every operation is planned, not just played.
Read the station file. Choose a cover identity: art dealer, diplomatic courier, visiting engineer. Pack two gadgets. Decide how you're getting out before you go in. Remember what the file said about the target, and doors open that would otherwise stay shut.
Then live with it.
Missions unfold as a series of tight spots, each offering several ways through. Every choice leans on one of five skills, and tells you plainly what it costs if it goes wrong. Charm a secretary on Monday and call in the favor on Thursday. Go in loud, and they're waiting for you at the getaway. When something slips, you can force it through and pay for it in blood, noise, or cash.
Choices that have no clean answer.
A witness who saw your face. A target reading to his daughter. A defector whose signature is on terrible pages. A guard with a hostage. Your service will never ask how you managed it. Your conscience keeps its own record.
A life outside the work.
Eight people orbit your career: a handler, an armorer, a fellow officer, an analyst, a rival from another service, a fixer, a journalist, and a broker who arranges private work. Learn what each of them likes to hear. Make friends who cover your back in the field, fall in love, and discover which of them is selling you out.
Collect the art.
Twelve invented painters and sculptors, from color-field luminists to a Cairo painter of midnight rooftops, in a market that rises and falls week by week. Haggle in galleries, bid live at auction, and hang what you win on your own walls. Then decide what to do when a fence opens a car boot, or a letter arrives from the family a painting was taken from in 1939.
Eight endings, and a file that remembers everything.
Your dossier records every operation, every hard choice, everyone you knew, and how your handler writes about you. Retire to a house by the sea, take the director's chair, vanish abroad with someone you love, or be found out and disavowed.
Made with care:
Hand-built 1960s screen-print artwork, generated fresh for every city, gallery, and face
An original lounge-jazz score, written as you play
Hundreds of unique paintings you will never see twice
Missions assembled from thousands of combinations
Plays entirely offline, saves on your device, collects nothing about you
Choose your flag. Take the assignment. Decide what you're willing to become.
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What's New in Cipher & Smoke
1.0
October 20, 2026
4
Subscriptions & In-App Purchases
$0.99
A slim envelope
$15,000 in funds, wired straight into your account.




