Everbound

Everbound

RPG Roguelike

98 ratings
54 reviews
Free
In-App Purchases

Details

Released
May 24, 2024
Updated
June 8, 2024

Features

Everbound video #1 for iPhone
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Everbound screenshot #10 for iPhone
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About

Embark on a turn-based strategy RPG roguelike adventure. Explore a procedurally generated map, battle diverse enemies, and conquer six unique bosses. Collect and upgrade a vast array of loot to prepare for challenging encounters and achieve victory.

✓Turn-based strategy combat
✓Procedurally generated maps
✓Defeat 6 unique bosses
✓Collect and upgrade loot
✓Multiple player classes
✓Adjustable difficulty
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What users say about Everbound

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What's New in Everbound

1.0.1

June 8, 2024

• Travelling now automatically sends you back to the Game tab (a much requested feature) • Fixed revive accessories sometimes having strange bonus health amounts • Fixed game options animating strangely when there were more than 3 options available • Added options to support the game and me

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Subscriptions & In-App Purchases

$0.99

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User reviews

Good potential

Yeah

Nice and Simple

Love the straightforwardness of the game and the gameplay. I wish there were more options but I know this is a new game and developer so I’m just excited for the future

Good concept; lacking execution

EDITED for brevity:

Love the roguelike, but there are some glaring issues.

1) The "unarmed" attack option needs to always be available.
2) Needs class descriptions.
3) Needs a " stats" page, including total equipment bonuses.
3-a) Equipment descriptions should expand when tapped on, but this does not mean you should remove the "expand all" button.
4) The game is far too short when it should be "endless."
5) Transaction nodes (store/offer/upgrade/restoration nodes) are almost always present in the first few tiles, usually making those particular ones detrimental to the run. <- This wouldn't be a problem if the game was "endless".
5-a) Restoration nodes should never be back-to-back, and should never be lacking both healing options.
6) Get rid of the hex-grid background image on the map. It only makes the connections harder to see.
7) "teleportation" nodes need clearer tooltips/descriptions.
8) Need to add the ability to backtrack to previous nodes.
9) Theives steal your gold but don't drop it when you kill them, which is outright nonsensical.
10) needs a "run away" mechanic that forces you to the next node.
11) The big boss is basically Goku, which borders on lazy and uncreative.
12) Mini-boss effects, such as preventing you from healing entirely, should be broken up into randomized individual effects, i.e. "prevents healing from [weapons/armor/accessories/potions]" instead of being a blanket effect. <- A boss should be incapable of preventing you from healing entirely, that is, until you get to the point where bosses have at least four "boss effects".
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Cool, but won’t let me win

I’ve been through so many different runs in the game, but the only optimal build route seems to be getting a simple shiv and making sure you get add damage upon hit as a mage player. It feels really lame and silly to have to use a dagger instead of magic, but at the end when I finally got to the second to last node on the map, it was the shop every time I click on it. It crashes my game so I can’t even win the game.
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Fun rougelike

Great gameplay loop, wish there was music

User experience

🐞

Reported Bugs

4 issues

Game crashes when clicking shop

Bug

Thieves steal gold but don't drop it

Bug

No sound in the game

Bug

Blacksmith improvement bug leading to overpowered weapons

Bug
✨

Requested Features

18 requests

More options and content

Feature

Class descriptions

Feature

Stats page with equipment bonuses

Feature

Expandable equipment descriptions

Feature

Endless mode

Feature

Clearer tooltips for teleportation nodes

Feature

Ability to backtrack to previous nodes

Feature

Run away mechanic

Feature

More weapons, items, and potions

Feature

Class-specific items

Feature

Music and sound effects

Feature

Dialogue

Feature

More map and combat variety

Feature

Cosmetics for armor and weapons

Feature

Perpetuity/carry-over between runs

Feature

Add skills

Feature

Make fists usable with weapons

Feature

Description of class effects at selection

Feature

FAQ

What kind of game is Everbound?

Everbound is a turn-based strategy RPG roguelike. It features procedural map generation, diverse enemy types, and challenging boss battles. Players will engage in strategic combat, collect loot, and upgrade their gear to progress.

What are the key features of Everbound?

Key features include turn-based strategy combat, a procedurally generated map for unique playthroughs, the objective to conquer six distinct bosses, extensive loot collection with armor, weapons, and potions, equipment upgrades, and six available player classes. You can also select your preferred difficulty level.

How does monetization work in Everbound?

The application is free to download and play, but it offers in-app purchases. These purchases may include items or enhancements that can aid players in their progression through the game's challenges.

What is the goal of the game?

The primary goal is to traverse the expansive, procedurally generated map, defeat all six unique bosses, and claim victory. Players are encouraged to beat their high scores through strategic gameplay and effective character progression.

Is the game replayable?

Yes, the game is highly replayable due to its roguelike nature. Each game session features a unique map layout, custom bosses, varied loot drops, different hostile types, and a wide array of discoverable items, ensuring a fresh experience every time.