Good potential
Nice and Simple
Good concept; lacking execution
Love the roguelike, but there are some glaring issues.
1) The "unarmed" attack option needs to always be available.
2) Needs class descriptions.
3) Needs a " stats" page, including total equipment bonuses.
3-a) Equipment descriptions should expand when tapped on, but this does not mean you should remove the "expand all" button.
4) The game is far too short when it should be "endless."
5) Transaction nodes (store/offer/upgrade/restoration nodes) are almost always present in the first few tiles, usually making those particular ones detrimental to the run. <- This wouldn't be a problem if the game was "endless".
5-a) Restoration nodes should never be back-to-back, and should never be lacking both healing options.
6) Get rid of the hex-grid background image on the map. It only makes the connections harder to see.
7) "teleportation" nodes need clearer tooltips/descriptions.
8) Need to add the ability to backtrack to previous nodes.
9) Theives steal your gold but don't drop it when you kill them, which is outright nonsensical.
10) needs a "run away" mechanic that forces you to the next node.
11) The big boss is basically Goku, which borders on lazy and uncreative.
12) Mini-boss effects, such as preventing you from healing entirely, should be broken up into randomized individual effects, i.e. "prevents healing from [weapons/armor/accessories/potions]" instead of being a blanket effect. <- A boss should be incapable of preventing you from healing entirely, that is, until you get to the point where bosses have at least four "boss effects".
Cool, but won’t let me win
Fun rougelike
Thieves are kind of dumb mechanically
Super fun
No sound?
Refreshing
Neat game
a breath of fresh air
Awesome
Great Game
Fun but could use more oomph
what?
YES!
10/10, burn bright, burn out fast
Great game!
Damn
Truest definition of a rogue like
Note to developer - I’d really love to see more weapons or even items/potions that are class specific.
