More Variety
Would love to seemlre variety with countries and less us focused like others have said. More countries and more things to expand into.
Great Start, Needs Works
This is a really fun game that has clearly had a lot of hard work put into it. Considering that it is a game about running a coffee company, it is surprisingly complex. Want to run a software company that sells coffee? You can. Want to run a chain that focuses on community funding and political action? Sure. Don't like coffee? Just become a day trader. Want to grow crops and breed new beans? Crack on.
If you like "number go up" games and/or turn-based strategy games you will likely enjoy this. Give it a try!
This is a fairly long review so feel free to stop reading and go download the game. I'm writing this in the hope that the devs see it and make the necessary adjustments to make a good game even better.
I got hooked on this game and have had so much fun playing, however there are some things that still require polishing.
Store management can quite frustrating. Having to configure the marketing for each new location wastes a lot of time; you should be able to set a default policy, similar to how the store builder remembers your last build. Being able to set certain marketing options company-wide and delegate only certain choices to store managers would be a great QoL improvement too.
I've also noticed that there are sometimes locations on the map that are completely concealed by skyscrapers. They are operable stores but you can't see their icons. I'm not sure if these are supposed to be easter eggs but they often clash with other icons and end up getting selected by mistake.
The executive floor is fairly buggy and unintuitive. Often, when delegated staffing responsibilities, the executives will simply clean house straight away. I've only had one CFO who didn't fire all the investment officers constantly. The COO will often nuke the HR department too. These actions are always taken without warning or explanation. It's really frustrating and I've had two separate companies almost bankrupted by execs suddenly losing their minds. I got curious and played around with stock options in a few different play-throughs and noticed no correlation between exec's actions, loyalty or their compensation. Whether it's working or not, this part of the game needs cleaning up.
I've put a lot of hours into this game and could probably go on but instead I'll just say that this game would really benefit from another thorough round of play testing. There are a lot of little details that need working on; to name one more: the cars on the streets outside the coffee shop are often glitchy and stutter around.
I hope this was a helpful read for someone. Enjoy your coffee :)
If you like "number go up" games and/or turn-based strategy games you will likely enjoy this. Give it a try!
This is a fairly long review so feel free to stop reading and go download the game. I'm writing this in the hope that the devs see it and make the necessary adjustments to make a good game even better.
I got hooked on this game and have had so much fun playing, however there are some things that still require polishing.
Store management can quite frustrating. Having to configure the marketing for each new location wastes a lot of time; you should be able to set a default policy, similar to how the store builder remembers your last build. Being able to set certain marketing options company-wide and delegate only certain choices to store managers would be a great QoL improvement too.
I've also noticed that there are sometimes locations on the map that are completely concealed by skyscrapers. They are operable stores but you can't see their icons. I'm not sure if these are supposed to be easter eggs but they often clash with other icons and end up getting selected by mistake.
The executive floor is fairly buggy and unintuitive. Often, when delegated staffing responsibilities, the executives will simply clean house straight away. I've only had one CFO who didn't fire all the investment officers constantly. The COO will often nuke the HR department too. These actions are always taken without warning or explanation. It's really frustrating and I've had two separate companies almost bankrupted by execs suddenly losing their minds. I got curious and played around with stock options in a few different play-throughs and noticed no correlation between exec's actions, loyalty or their compensation. Whether it's working or not, this part of the game needs cleaning up.
I've put a lot of hours into this game and could probably go on but instead I'll just say that this game would really benefit from another thorough round of play testing. There are a lot of little details that need working on; to name one more: the cars on the streets outside the coffee shop are often glitchy and stutter around.
I hope this was a helpful read for someone. Enjoy your coffee :)
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Slider scale for offers
Pretty decent game. I enjoy the real estate aspect more than purchasing the coffee fronts. Making an offer, sometimes hundreds of millions of dollars lower at a time, takes awhile, especially when trying to buy all of the real estate that pops up in a single week. Adding a slider scale would be greatly appreciated (especially from my thumb)! Also something like a green check mark for visited cities every week. I fly city to city, country to country almost every week searching for properties, and a lot of flights are redundant because I forget which city I visited already, but something simple like an indicator for a visited city that week would be helpful. Thanks for the work so far, it’s nice to not have to be completely wrapped up and can focus on other tasks while being active on this.
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😠
When I tried to build my coffee building, it says it’ll take weeks
Play with real people
I hope there’s a version where you play with/against real people










