Mostly Good
If you get stuck in these games, they were produced for the original Nintendo Game Boy in North America, so you should be able to find instruction manuals for them online.
I only had part 2 on Game Boy, so part 1 was a new experience for me. I didn’t play the zombie class, and I had to look up how to develop the humans, which is unusual by Final Fantasy standards. Overall, it’s a fun title, although the way the tree is organized can be a bit confusing.
Part 2 more closely resembles a typical Final Fantasy title, in that humans progress in level simply by battling rather than through potions. This wasn’t an issue in the first game, but I don’t like how variable the mutants’ magic is, given that you can spontaneously develop a weakness for fire, for example. Still, a fun title.
Part 3 does what no other 8 bit or Game Boy Final Fantasy title did. It allows you to jump over npcs when they get in your way! Too bad Square didn’t think of this sooner.
The battle dialogue is very similar to the barely worth mentioning Final Fantasy Mystic Quest, which makes me wonder if they had the same creative staff.
This title more closely resembles a regular Final Fantasy game than the other two in the series, with the caveat that the equipment system is more confusing than any I’ve seen from Square.
The storyline is hard to follow as well, as it begins as a time travel plot then shifts to a world travelling/interdimensional one. I enjoyed the third installment of Legend the least.
I only had part 2 on Game Boy, so part 1 was a new experience for me. I didn’t play the zombie class, and I had to look up how to develop the humans, which is unusual by Final Fantasy standards. Overall, it’s a fun title, although the way the tree is organized can be a bit confusing.
Part 2 more closely resembles a typical Final Fantasy title, in that humans progress in level simply by battling rather than through potions. This wasn’t an issue in the first game, but I don’t like how variable the mutants’ magic is, given that you can spontaneously develop a weakness for fire, for example. Still, a fun title.
Part 3 does what no other 8 bit or Game Boy Final Fantasy title did. It allows you to jump over npcs when they get in your way! Too bad Square didn’t think of this sooner.
The battle dialogue is very similar to the barely worth mentioning Final Fantasy Mystic Quest, which makes me wonder if they had the same creative staff.
This title more closely resembles a regular Final Fantasy game than the other two in the series, with the caveat that the equipment system is more confusing than any I’ve seen from Square.
The storyline is hard to follow as well, as it begins as a time travel plot then shifts to a world travelling/interdimensional one. I enjoyed the third installment of Legend the least.
Show more
Mostly Good
If you get stuck in these games, they were produced for the original Nintendo Game Boy in North America, so you should be able to find instruction manuals for them online.
I only had part 2 on Game Boy, so part 1 was a new experience for me. I didn’t play the zombie class, and I had to look up how to develop the humans, which is unusual by Final Fantasy standards. Overall, it’s a fun title, although the way the tree is organized can be a bit confusing.
Part 2 more closely resembles a typical Final Fantasy title, in that humans progress in level simply by battling rather than through potions. This wasn’t an issue in the first game, but I don’t like how variable the mutants’ magic is, given that you can spontaneously develop a weakness for fire, for example. Still, a fun title.
I only had part 2 on Game Boy, so part 1 was a new experience for me. I didn’t play the zombie class, and I had to look up how to develop the humans, which is unusual by Final Fantasy standards. Overall, it’s a fun title, although the way the tree is organized can be a bit confusing.
Part 2 more closely resembles a typical Final Fantasy title, in that humans progress in level simply by battling rather than through potions. This wasn’t an issue in the first game, but I don’t like how variable the mutants’ magic is, given that you can spontaneously develop a weakness for fire, for example. Still, a fun title.
Show more
Mostly Good
I wish other old Square games had been reproduced like this for mobile. These adaptations are better than the Final Fantasy remasters with weird touch controls. I just wish they had made it so npcs wouldn’t get in your way and not move in these games. That’s one thing from the originals that was always annoying.
Show more
Strange…
Game needs an update, strange bug on my iPad Mini 6. Garbled text on the bottom of title screen when playing the vertically. Please fix and I will change my review to 5 stars.
Beloved Return
I was a young nerdy boy with no friends but I had the OG huge gray gameboy and all I did was play these three games. Idk who decided to do this release, but I can’t describe how grateful I am. ❤️







