I don’t want the subscription
I don’t have much money to deal with your shenanigans stop sending me a subscription pay wall
Not worth the price
This game was only 1 dollar at launch, and has been that way for over a decade. For only one dollar, it was amazing, more than worth it, I bought it and I’d play it all the time. But now, you’re forced to subscribe to Halfbrick+ (more like Half-Baked Pus), which is a monthly paid service. Colossatron has not received any content updates in YEARS, and now Halfbrick is asking for monthly payment to play it. At this point, just get an emulator and pirate an older version, the ONLY thing you’d be missing out on is being nickel-and-dimed by a greedy company.
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Enserio?
Pagar una suscripción por un juego de celular ?
Disgusting Subscription
I had this amazing game downloaded on my phone 12 years ago. Why on earth do I have to pay a subscription to pay it now? Actually disgusting.
Subscription based game now?
I paid for the original version of the game and was super sad when I couldn’t find it again after awhile. When it came back for a straight two weeks I played the game almost nonstop before getting told to pay a subscription. I already bought the game once why should I have to pay a monthly fee to keep playing?
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Yal deserve to lose your jobs
Locking an old mobile game under a paywall 😂
Once made memories
This game used to be so fun, i played it when it came out. Now i come back to play only to realize that i cant play without a subscription. This just makes the game unplayable and it makes you spend more money than its actually worth. It makes me sad to see this company go down this road, making classic games unplayable
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Subscription service
Can’t play without paying monthly. Used to love this game and Halfbrick studios, sad to see their downfall.
Don’t download if you want to play for free
You have to have a subscription to play the game, simple as that. They need to make it an option to purchase the game at least.
Used to be good
No need for a subscription to this
I’m good thanks
Y’all gotta fire whoever made that subscription change, fire the people who agreed with it too.
Subscription needed
I loved this game. I played the entirety of it and had a blast doing so. The only thing that sucks is there’s not that many levels and you need a subscription to play. You download the game for free but once you open it there’s no way to play without paying. You can easily beat the game with the 30 day free trial but still. Unnecessarily charging people to play
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Why
When I was a kid I loved this game now I got to play it for 30 min then it got locked behind a pay wall.
Paying to play
I don’t know whose idea it was but having to play a game that was once free is short of nothing but greedy I don’t what on earth would possess someone to do that. To bad used to be my favourite game definitely not anymore
WHY SUBSCRIPTION???
Why is there a paid subscription to play a mobile game that was free over a decade ago...?
Money hungry
This game used to be free but now it cost money how lame
Subscription required to play
I loved this game back before the whole “pay a subscription to play our game” thing. Seriously, if it was just $5 for the game itself, i’d happily pay that. But no, halfbrick got so greedy they just had to make it a subscription-based service.
Greed is the root of evil
I hate.
You need a subscription to play the game
You need a subscription to play the game
There were better ways
This is one of the worst monetization decisions I’ve ever seen in mobile gaming.
Halfbrick built its reputation on fun, simple, highly polished games like Fruit Ninja, Jetpack Joyride, and Colossatron. These were games that millions of people grew up playing. They were either free with ads or available as inexpensive one-time purchases. That model was fair, accessible, and made sense.
Now, many of these older games are locked behind a subscription service.
The biggest problem is that this subscription does not offer enough value to justify a recurring fee. Services like Xbox Game Pass, PlayStation Plus, and Ubisoft+ provide access to hundreds of modern games, online features, and constant new releases. Halfbrick+ is asking players to pay every month for a relatively small catalog of mostly older mobile games.
Many players would gladly accept one of these alternatives:
Free with ads
A one-time purchase to unlock the full game
An optional subscription for people who want access to the entire catalog
Instead, the only option for some titles is to subscribe.
That is why this decision feels less like a customer-focused business model and more like a cash grab.
There is nothing inherently wrong with a company making money. Developers deserve to be paid, and successful studios need revenue to continue operating. The issue is when a pricing model appears designed to maximize recurring payments while offering limited additional value to the customer.
Locking classic games behind a monthly fee creates the impression that the company is prioritizing predictable subscription revenue over consumer choice and long-term goodwill.
That feels especially frustrating for longtime fans who remember playing these games years ago. Nostalgia should not be turned into a monthly bill.
The negative reviews on the App Store suggest that many players feel the same way. People are not upset because they expect games to be free forever. They are upset because there were much more consumer-friendly ways to monetize these games.
A simple one-time purchase option would likely have been far better received. Many fans would happily pay a few dollars to permanently own Colossatron or other classic titles.
Halfbrick made some of the best mobile games of their era, but this pricing model undermines the goodwill they built over many years.
A better approach would be:
Free versions with ads
One-time purchase options
Halfbrick+ as an optional subscription, not the only way to play
That model would still generate revenue while giving players flexibility and preserving trust.
Until then, I can’t recommend paying a monthly subscription to access games that were once free or inexpensive and are now locked behind a recurring fee.
Halfbrick built its reputation on fun, simple, highly polished games like Fruit Ninja, Jetpack Joyride, and Colossatron. These were games that millions of people grew up playing. They were either free with ads or available as inexpensive one-time purchases. That model was fair, accessible, and made sense.
Now, many of these older games are locked behind a subscription service.
The biggest problem is that this subscription does not offer enough value to justify a recurring fee. Services like Xbox Game Pass, PlayStation Plus, and Ubisoft+ provide access to hundreds of modern games, online features, and constant new releases. Halfbrick+ is asking players to pay every month for a relatively small catalog of mostly older mobile games.
Many players would gladly accept one of these alternatives:
Free with ads
A one-time purchase to unlock the full game
An optional subscription for people who want access to the entire catalog
Instead, the only option for some titles is to subscribe.
That is why this decision feels less like a customer-focused business model and more like a cash grab.
There is nothing inherently wrong with a company making money. Developers deserve to be paid, and successful studios need revenue to continue operating. The issue is when a pricing model appears designed to maximize recurring payments while offering limited additional value to the customer.
Locking classic games behind a monthly fee creates the impression that the company is prioritizing predictable subscription revenue over consumer choice and long-term goodwill.
That feels especially frustrating for longtime fans who remember playing these games years ago. Nostalgia should not be turned into a monthly bill.
The negative reviews on the App Store suggest that many players feel the same way. People are not upset because they expect games to be free forever. They are upset because there were much more consumer-friendly ways to monetize these games.
A simple one-time purchase option would likely have been far better received. Many fans would happily pay a few dollars to permanently own Colossatron or other classic titles.
Halfbrick made some of the best mobile games of their era, but this pricing model undermines the goodwill they built over many years.
A better approach would be:
Free versions with ads
One-time purchase options
Halfbrick+ as an optional subscription, not the only way to play
That model would still generate revenue while giving players flexibility and preserving trust.
Until then, I can’t recommend paying a monthly subscription to access games that were once free or inexpensive and are now locked behind a recurring fee.
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Remove advertisement from the game
It was one of the favourite game of mine from my childhood, but now it has just become a promotion app or advertisement app. They just want people to pay for subscription
