Endless Wander - Roguelike RPG

Endless Wander - Roguelike RPG

Action Roguelite Indie Pixel

3.4K ratings
807 reviews
Free
In-App PurchasesWith Ads

Details

  • Released
  • Updated
  • December 19, 2023
  • August 15, 2026
Endless Wander - Roguelike RPG video #1 for iPhone
Endless Wander - Roguelike RPG screenshot #2 for iPhone
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Endless Wander - Roguelike RPG screenshot #8 for iPhone
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About

Embark on an offline roguelike RPG adventure in a charming pixel art world. Combine weapon abilities and magical runes to create unique builds, unlock characters, and battle fierce enemies in challenging real-time combat. Explore handcrafted environments with a dynamic soundtrack, offering infinite replayability.

Offline roguelike RPG gameplay
Combine weapon abilities and runes
Unlock and upgrade unique characters
Challenging real-time action combat
Stunning pixel art visuals
Infinite replayability
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What users say

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What's New in Endless Wander

4.1.2

August 15, 2026

- Bugfixes - Early game balance changes

1

In-App Purchases

$0.99

Small amount of crystals

80 Crystals

Events

Read more about Pets Have Arrived!

Pets Have Arrived!

Collect, upgrade and battle with adorable pets.

Jul 8, 2026 Aug 8, 2026

Read more about Meet your new companions!

Meet your new companions!

Summon and battle alongside powerful pets

Jul 6, 2026 Aug 6, 2026

Read more about Winter Blossom

Winter Blossom

Celebrate winter and unlock exclusive rewards!

Dec 16, 2025 Jan 13, 2026

User reviews

Fun Game

I enjoy the game. Cute artstyle. Somewhat interesting story; doesn't have me screaming "what comes next!" but it at least doesn't keep me from skipping the dialogue. The gameplay loop is fun and has an intriguing system. Now onto the problems: First is that the i-frames system is utter garbage. When you get hit, it does this weird "pause" thing to emphasize you were hit, but there are almost zero i-frames so you can get hit multiple times in the same second. This heavily discourages any of the harder hitting attacks with the long wind-ups and really pushes the high-speed attacks or the ones that make you really mobile. Add on the fact that the high speed attacks also make stacking elemental effects much easier and you have a system that gives little reward to the "longer" attacks but almost all the risk. This also makes bosses like Nightmare Elione a massive pain to deal with, because her final phase endlessly spawns those tentacle shooters and they have a VERY high rate of fire and can spawn on opposite ends of the map or right next to you. So it again, just reinforces a high speed meta making any "long" attacks not worth it. It also makes Novu's dodge skill awkward because you can press it and it'll do the animation but still get hit sometimes which can make it very frustrating. It pushes a more "predictive" style combat as your reaction speed will almost never be quick enough to matter. Combine that with the fact that you can't choose what enemy you attack, so some skills will take you in the complete wrong direction you wanted to go and it will get annoying VERY quickly. The next problem is that the game is EXTREMELY grindy. The gameplay loop is fun but geez, I completed all 12 levels before I even hit level 7. You are almost ALWAYS going to be underleveled which means you have to spend an agonizing amount of time grinding for shards to try to catch up. This again, makes mobility the end all-be all as you won't really be able to put down the Nightmare enemies before they get enraged. This can be especially problematic with certain enemies that literally spawn projectiles inside you like those temple goop enemies that spawn that homing puddle. Sometimes while you're evading something else they always spawn behind you or very close to you which often spawns the projectile inside you so you can't really dodge it. Attacks SHOULD NOT be spawning inside you and putting you in a position you don't even get a chance to dodge, that just feels cheap and unfair. This problem is also compounded by the fact that certain enemies are impossible to dodge when enraged. Their attack animation is too quick for your movement speed to keep up. This just becomes a punishment for being underleveled because between the unfair hitboxes/dodge mechanics and the enraged enemies that punish you for not having enough damage output, you're forced to go back and grind the same level for the 300th time. It isn't a skill-check, it's a "did you grind for enough hours"-check. Crystals, pet snacks, and the golden equipment prisms are very hard to come by especially for all the stuff that uses crystals. I even bought the no ads thing and it STILL feels sluggish to grind through. I also don't particularly like the fact that the elemental stabilizers are locked behind a paywall or "daily ad", as it severely restricts the creativity behind theory crafting. I'm not saying you should ALWAYS be able to get the exact build you want, but it should definitely be easier to get elements you want or at least more variety than just 2 main elements available at any given time. I also REALLY need to be able to choose where my attacks go. The current system is insanely unpredictable. Frequently I'll use the leap attacks and it'll go for the enemy all the way across the map, and ignore the three enemies between me and that singular one. This obviously puts me in a bad spot AND i take damage from every single attack that I happen to travel through. The current "auto-choose the closest target" is very infuriating. i might actually drop the game because of this feature. way too annoying not being able to choose targets. Again, the game is very fun, but some of the mechanics leave a bad taste in my mouth as they feel restrictive or kindof annoying. I still very much enjoy the game though; a lot of effort has clearly been put into it and it has a lot of polish, there's just some intentional developmental decisions that I don't particularly like or agree with that reduces the fun alot. the "enemies attacking off screen" and the "dodges not working" needs to get fixed asap, im actually about to quit this game over that. like you're gonna shove "deals" and microtransactions down my throat but not fix that VERY frustrating portion of the game? cmon man. the new pumpkin and invincibility modifiers are insanely obnoxious. Even before "detonation" they constantly fall ON you so when you're trying to dodge an enemy, the sudden hitbox blocks you from moving. Add on that the game stages have really nonsensical/invisible barriers and you can't tell when you can and cant move. It's really dumb and infuriating. The invincibility frequency is a tad overtuned as well. and when either one appears, it makes the targetting issue 10x worse because i'll try targetting an enemy and then the auto-aim latches on to the stupid pumpkin. can we not make annoying modifiers that magnify the game's existent issues? please?
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Que jogo bom

Os gráficos são lindos, a história é boa também, a dificuldade é excelente, a jogabilidade e sistema de habilidades é são ótimos, tirando a legenda que as vezes peca um pouco, o jogo é perfeito.

A an actual good rouge like mobile game

Very good game experience

Олд игры

Игра прекрасная,
Плюсы: интересный геймплей, регулярность обновлений, интересный, но короткий сюжет
Минусы: раньше было мало контента ( теперь есть питомцы и контента стало побольше) а в остальном минусов нет

Есть вопрос для всех кто играет и играл раньше в эту игру: как вы думаете что завезут в следующем глобальном обновлении, варианты ответов:
1. Новую главу и новых персонажей ( все этого очень ждут)
2. Новый класс редкости для атак и способностей ( мифический)
3. Новые атаки для всех персонажей
4. Хоть какой-то смысл в NPS картографе
5. Нового питомца
6. Новое здание
7. Другое

Пишите ваши варианты, или выбирайте из этих. Будет интересно почитать:)
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10/10 SUR TOUT LES PLANS

Vraiment le jeu est plus qu’excellent si il y’a des plaintes c’est des demandes “d’encore plus” ou des petits bugs qui sont vites résolus. Pas de pubs(vraiment sauf si tu veux les regarder pour doubler tes récompenses).0 blocage sauvage, tu peux avoir tes personnages sans t’enchaîner des pubs ou sortir ton porte-feuille mais juste en jouant. Le genre de Jeu qui te donne envie de donner ton argent tellement il est bien et à l’air d’avoir été fait par quelqu’un qui joue encore à son jeu je le sens. Et après quelques mois les OST sont fantastiques je laches une larme sur l’Ost du CORE
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User experience

🐞

Reported Bugs

4 issues

Projectile abilities not working

Bug

Freezing and frame drops during boss fights

Bug

Soft locks after defeating bosses

Bug

Audio issues and distortion

Bug

Requested Features

5 requests

Controller support

Feature

More playable characters

Feature

Expanded story and endgame content

Feature

Customizable controls

Feature

Randomized level generation

Feature

FAQ

What kind of game is Endless Wander?

Endless Wander is an offline roguelike RPG with a pixel art style. It focuses on challenging action combat, character progression, and infinite replayability. Players can experiment with different builds by combining weapon abilities and magical runes.

Can I play Endless Wander offline?

Yes, Endless Wander is designed to be an offline game. You do not require an internet connection to play. The game also supports cloud saves, allowing you to keep your progress across multiple devices if you choose to use them.

What are the key gameplay mechanics?

The core gameplay involves challenging real-time action combat with simple, reactive touch controls and smart auto-aim. Players can create optimal builds by combining weapon abilities and magical runes, unlock and upgrade unique characters, and explore a world filled with enemies and bosses.

Is Endless Wander free to play?

The game is free to download and play, but it does offer in-app purchases. These purchases may enhance the gameplay experience or offer cosmetic items. The game also includes advertisements.

What platforms is Endless Wander available on?

While the description doesn't explicitly state platforms, it is presented as a mobile-first experience, suggesting availability on iOS and Android devices. The mention of cloud saves also implies cross-device compatibility within a mobile ecosystem.