Endless Wander User Reviews

Customer Experience

Positive experience78.0% of reviews
Neutral9.1% of reviews
Negative experience13.0% of reviews

~ Based on 795 written reviews from the US App Store.

What users say

Is Endless Wander Safe?

Endless Wander - Roguelike RPG appears safe based on user ratings. AppsHunter Safety Score for Endless Wander is 96/100.

This assessment is based on 3,398 user ratings, with an App Store average of 4.8/5.

Safety Analysis

96.1% of ratings point to a safe experience
1.7% of ratings suggest some concerns
2.2% of ratings point to a risky experience

~ Based on 3,398 App Store ratings for Endless Wander.

Is Endless Wander Legit?

Endless Wander - Roguelike RPG appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Endless Wander is 78/100.

Based on 78 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Bunda

Muito bom o jogo

Really good game

This game is really good. It feels like a game I would pay for on steam.

Fun Game

I enjoy the game. Cute artstyle. Somewhat interesting story; doesn't have me screaming "what comes next!" but it at least doesn't keep me from skipping the dialogue. The gameplay loop is fun and has an intriguing system. Now onto the problems: First is that the i-frames system is utter garbage. When you get hit, it does this weird "pause" thing to emphasize you were hit, but there are almost zero i-frames so you can get hit multiple times in the same second. This heavily discourages any of the harder hitting attacks with the long wind-ups and really pushes the high-speed attacks or the ones that make you really mobile. Add on the fact that the high speed attacks also make stacking elemental effects much easier and you have a system that gives little reward to the "longer" attacks but almost all the risk. This also makes bosses like Nightmare Elione a massive pain to deal with, because her final phase endlessly spawns those tentacle shooters and they have a VERY high rate of fire and can spawn on opposite ends of the map or right next to you. So it again, just reinforces a high speed meta making any "long" attacks not worth it. It also makes Novu's dodge skill awkward because you can press it and it'll do the animation but still get hit sometimes which can make it very frustrating. It pushes a more "predictive" style combat as your reaction speed will almost never be quick enough to matter. Combine that with the fact that you can't choose what enemy you attack, so some skills will take you in the complete wrong direction you wanted to go and it will get annoying VERY quickly. The next problem is that the game is EXTREMELY grindy. The gameplay loop is fun but geez, I completed all 12 levels before I even hit level 7. You are almost ALWAYS going to be underleveled which means you have to spend an agonizing amount of time grinding for shards to try to catch up. This again, makes mobility the end all-be all as you won't really be able to put down the Nightmare enemies before they get enraged. This can be especially problematic with certain enemies that literally spawn projectiles inside you like those temple goop enemies that spawn that homing puddle. Sometimes while you're evading something else they always spawn behind you or very close to you which often spawns the projectile inside you so you can't really dodge it. Attacks SHOULD NOT be spawning inside you and putting you in a position you don't even get a chance to dodge, that just feels cheap and unfair. This problem is also compounded by the fact that certain enemies are impossible to dodge when enraged. Their attack animation is too quick for your movement speed to keep up. This just becomes a punishment for being underleveled because between the unfair hitboxes/dodge mechanics and the enraged enemies that punish you for not having enough damage output, you're forced to go back and grind the same level for the 300th time. It isn't a skill-check, it's a "did you grind for enough hours"-check. Crystals, pet snacks, and the golden equipment prisms are very hard to come by especially for all the stuff that uses crystals. I even bought the no ads thing and it STILL feels sluggish to grind through. I also don't particularly like the fact that the elemental stabilizers are locked behind a paywall or "daily ad", as it severely restricts the creativity behind theory crafting. I'm not saying you should ALWAYS be able to get the exact build you want, but it should definitely be easier to get elements you want or at least more variety than just 2 main elements available at any given time. I also REALLY need to be able to choose where my attacks go. The current system is insanely unpredictable. Frequently I'll use the leap attacks and it'll go for the enemy all the way across the map, and ignore the three enemies between me and that singular one. This obviously puts me in a bad spot AND i take damage from every single attack that I happen to travel through. The current "auto-choose the closest target" is very infuriating. i might actually drop the game because of this feature. way too annoying not being able to choose targets. Again, the game is very fun, but some of the mechanics leave a bad taste in my mouth as they feel restrictive or kindof annoying. I still very much enjoy the game though; a lot of effort has clearly been put into it and it has a lot of polish, there's just some intentional developmental decisions that I don't particularly like or agree with that reduces the fun a little.
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Extremely repetitive and poor gameplay loop

For a roguelike, the combat is very simple and one dimensional— the dodge is extremely limited so your best interest is to stun lock enemies before they can attack rather than to react to their own attacks; nullifying engagement in the gameplay loop. The actual abilities and skills are quite passive and don’t contribute much, and the actual number of skills and attacks you can acquire is pretty limited and the meta is always the same. Very disappointing compared to other roguelikes
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Outstanding

This is a great roguelike game. I am having a blast with the combination of attacks and elemental magic. The retro style is definitely a huge place. I would definitely recommend downloading.

Thoughts

Kinda good game, but y’all need to work on how the controls and aiming work because it genuinely ruined the game for me

Idk

Really fun and challenging rougelite, maybe a little simple, but addicting

Simply Great!!

I’m loving this game! Love the builds,mechanics and a strategy goes along way

Gameplay, fighting

Overall, I really like this game, it’s fun, unique and offline, it’s a good check in, play for a bit, then leave game. Now why the four stars? Because I feel like the gameplay is a little… awkward at times, just that way the attacking system works, both you and enemies. It’s really hard not to get hit and also keep a combo going without switching enemies
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terrible progression

progression in game is terrible

AMAZING

Love the game it looks great and is fun, only issue don’t know if it’s just me or the actual game but the sound cuts out sometimes

Avis

Ce jeux est vraiment bon et je suis très content car il y a des achats certe mais il n’y a pas de pop up et même choses pour les pub .

Симулятор гринда

Интересная игра очень!
Но чтобы пройти дальше нужно или: смотреть рекламу которая недоступна- для получения ресурсов в нормальных объемах.
Или гриндить тот же уровень десятки раз
В топку такое

Awesome game.

But doesn’t have controller support
Add that n it’s 10 outta 10

Hope this game continues to grow it’s great!!!

Pretty fun game!

Doesn’t push adds like most every other game, has a good story, and even has an option to buy lifetime no ads. Would recommend to people who like rpgs.

Must play

I don't go out of my way to review games EVER but this game is so fun, replay-able, and you can easily tell the passion that goes into it. In an era full of ad-filled slop, this is truly refreshing to see. Shout out to the creators for an amazing game.

Where is a god damn pc edition?1

We want pc edition it have more accurate aim and movement

no good content

Is literally pay to win and rarity system is rig with the power scale system is also rig. Some might say it is skill issues but you prolly spent money on it. I hope they add more ways to kill enemies cuz it is almost impossible to survive.

Игра хороша но блин у снайда сильно ослабили главный скил а питомцы-ну конечно очень классно

Игра хорошая но вот то что убрали и поменяли довольно плохо в новом обновлении

Best game evr but plz read devs

I play dis sm but could we have like a endless mode? To see how far we can get and get awesome abilities?