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About
Hold the line. Seal the reactor.
New Orange City is under siege. Mechanate drone-cores ricochet through the reactor decks beneath the city, and you are the one sealing them in. Drag across the deck to raise a containment field. If the field finishes, it seals; any space with no core inside is claimed. Claim enough of the deck to secure it and continue to the next one. If a core touches your field while it is still growing, it shatters.
A SIMPLE MOVE THAT KEEPS DEEPENING
- Crawlers that chew through sealed walls, spiders that walk across your claimed ground, tethered pairs whose link shatters fields, and shards that slip through thin walls
- God-Emperor Deblon, who scorches the deck from above and learns new attacks the deeper you go
- The Foreman, a repair construct that pries your walls loose until you seal it away
- Deck conditions: tremors, brownouts, swarms and more
- Infestation decks that throw one kind of core at you, and nothing else
- Supplies to grab mid-deck: shields, freezes, gravity wells, fortified plating, and a few rarer ones deep down
A CITY A HUNDRED DECKS DEEP
Decks have their own names and layouts, and the music slows and darkens as you descend. Earn a seal rating on every deck, chase PERFECT seals, and see if you can reach the bottom.
PLAY EVERY DAY
The Daily Deck is the same deck for everyone that day. Keep a streak going and beat your best.
MADE FOR QUICK RUNS
- One-finger controls, built for portrait play
- Earn city themes as you play
- Battery Saver mode for long sessions
- Game Center achievements and leaderboards
- No ads
Decks 1-20 and the Daily Deck are free. A single optional purchase, Deep Clearance, opens deck 21 and everything below it, lets you start from any deck you have reached, and adds three city themes and three core styles.
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What's New in Core Containment
1.0
September 30, 2026
1
Subscriptions & In-App Purchases
$2.99
Deep Clearance
Unlock decks 21 and deeper, + new themes and more.










