Corner Grocer: Market Sim

Corner Grocer: Market Sim

Play by sight or by sound

0 ratings
1 review
Free
In-App PurchasesWith Ads

Details

Released
November 6, 2026
Updated
November 9, 2026

Features

Corner Grocer: Market Sim screenshot #1 for iPhone
Corner Grocer: Market Sim screenshot #2 for iPhone
Corner Grocer: Market Sim screenshot #3 for iPhone
Corner Grocer: Market Sim screenshot #4 for iPhone
Corner Grocer: Market Sim screenshot #5 for iPhone
Corner Grocer: Market Sim screenshot #6 for iPhone
Corner Grocer: Market Sim screenshot #7 for iPhone
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About

Run a little neighborhood market. Order stock, fill the shelves, set your prices, ring up customers at the register, and grow your shop from a corner store into a premium market with a second branch. Corner Grocer is a market management game built to be played with VoiceOver from the very first day. Sighted players and VoiceOver players play the same game with the same rules. A DAY AT THE MARKET • Morning: check deliveries, prices and today's event, then place your orders in the office. • Open: customers come in, ask for help and queue up. Scan their items, take cash or card, and count out the change. • Stock: open crates in the stockroom, put goods on the right shelves and watch the dates. Goods go off, and a wrong shelf sells less. • Evening: read the report, get one clear tip for tomorrow and decide what to invest in. GROW • Start with an empty corner shop and a basket of bread. Earn, then invest: shelves, fridges, freezers, produce stands, bakery cases and deli counters in build mode. • Move up through four store sizes: corner shop, mini market, big market and premium market. • License new product lines. There are 48 products, from bread and milk to hummus, pet food and olive oil. • Open extra registers and hire cashiers. Your own register is always yours. • Much later, open a second branch run by a manager you choose, and read its result in the evening report. • Invest in upgrades, supplier contracts and campaigns. Contracts and campaigns can renew themselves. • In the office, one button fills your order from the suggestions. In the stockroom, one button places every crate that has room. • Daily goals, 22 achievements, and events such as heat waves, rain, power cuts, rival sales and supplier delays. • There is no final day. Play as long as you like. BUILT FOR VOICEOVER • Every station has labelled controls in a fixed order, plus actions for the rotor. Anything you can drag also has a way to do without dragging. • Three speech levels: Full, Balanced and Sounds First. • Magic Tap pauses and resumes the day. • Sound carries information: door chimes, scanner beeps, queue alerts, shelf warnings. The Listening Room in Settings plays every sound and tells you what it means. • Easy, Normal and Custom modes, with assists for patience, day length, customer flow, wrong-shelf protection, undo and clearing spoiled goods each morning. Assists are for everyone and always free. • Short optional small jobs fill the quiet moments at the register. • Customer voices are generated with AI. You can turn them down or off in Settings. MAKE IT YOURS Decorate your shop in the Shop Studio: floors, walls, counters, signs, lights, decor and outfits, plus atmospheres, music albums and end-of-day tunes. Name your shop and let the game describe it to you. FREE TO PLAY, WITH OPTIONAL ADS AND PURCHASES The game is free to download. Cash from the shop pays for stock, shelves and upgrades. Coins are only for sound and looks; earn them by playing or with an optional ad in the Shop Studio, or buy Coin packs. Accessibility features and Easy mode are always free. ADS AND SUPPORT PACKS Ads come from Google AdMob and never play while the shop is open. From day 3 a short full-screen ad can play between days, with or without VoiceOver; the game says when an ad starts and when it closes. Once a day, an optional ad in the evening report doubles that day's profit. Support packs (Starter, Supporter, Founder) remove ads, double the evening profit without an ad and give every new shop extra starting cash. Ads are personalised only if you allow tracking. Play in 11 languages: English, Turkish, German, Spanish, French, Italian, Japanese, Korean, Portuguese (Brazil), Russian and Chinese (Simplified). Customers speak all 11 languages. English and Turkish voices come with the app; the others download once while you are online. Questions or feedback: support@birkinapps.com
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What's New in Corner Grocer

1.0.3

November 9, 2026

1.0.3 lets you write to us from the game and fixes helping customers. • Write to us: from the main menu or Settings, send an idea or a bug report and read our reply right in the game. No sign-in needed. • Help customers: when a customer asks for a product that is in the stockroom, go to that shelf and choose Help customer (with VoiceOver, the action of the same name on the shelf). Thanks to the player who told us about it. • Double today's profit: once a day, an optional short ad in the evening report doubles that day's profit. • Support packs now also double the evening profit without an ad and give every new shop extra starting cash. • Short surveys: now and then the main menu asks a quick question. Answering is optional. • Retro Market: a retro checkered floor and a market wall in the Shop Studio, alongside the Retro Market music and an old till end-of-day sound. • Clearer register surprises: when a card is declined, the main button now says Ask for cash first. Morning news also tells you when a busy day's products are not in your shop yet. Ads never play while the shop is open; with VoiceOver the game says when an ad starts and when it closes. Accessibility features and assists stay free.

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Subscriptions & In-App Purchases

$9.99

Starter Pack

Removes ads. 1,200 Coins and shop items

User reviews

Doesn’t work with voiceover

The order doesn’t work, only bread is available, but double tap doesn’t place the order so you can’t open the shop.

Response from developer

Hi, thank you for trying Corner Grocer, and I'm sorry the order got in your way. The game is built for VoiceOver first and many blind players run their shops every day, so here is how ordering works: 1. Double-tap Office. On the very first morning, 2 cases of bread are already in the order: find the "Place order — $9.00" button and double-tap it. Double-tapping the Bread row itself does not order; that row is an adjustable control. 2. From the second day the order starts empty. Put VoiceOver on the Bread row and flick up with one finger to add a case (flick down removes one), or double-tap "Use all suggestions". Then double-tap "Place order". 3. If the button says "add a case first" or "you only have…", the order is empty or costs more than your cash. 4. Orders arrive in the Stockroom. Double-tap each Crate there to empty it into the basket, then Open the store works. The Guide line at the top always tells you the next step. In an upcoming update, double-tapping Place order will also tell you what's missing and how to add a case. If you still get stuck, write to support@birkinapps.com and I'll walk you through it. Gökhan, Birkin Apps

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