
Cram Lock
apps locked behind flashcards
About
What's New in Cram Lock
1.5.32
October 13, 2026
the biggest update since launch. everything below arrived since the version you have. **cards became a collection.** every topic has its own painting — 458 of them, one per topic across all ten courses. the cards you have studied live in the grimoire, and a card turns silver at three correct answers and gold at five. gold means you actually know it, not that you got lucky. **every course quizzes you now.** all ten, multiple choice, with the explanation and the source link on the answer side. a wrong answer explains itself and makes you wait a few seconds before you try again. **harder cards, not just more of them.** every course now has tier 2 on top of its core deck — the "apply it" questions rather than the recall ones. the harder ones sit on the same topics as the cards you already have, so a topic gets deeper rather than the deck getting wider. 6,731 cards across the ten courses. **packs.** studying earns them, and a pack is cards you do not own yet. the counter to a guaranteed rare is always visible. spare copies turn into dust, and dust makes a card you are missing. **mindgames.** an optional solo mode with nothing to do with the lock. you take a deck and a familiar through a run of legs — a map with branches, elites that hit harder, relics you carry, and rules that change leg to leg. runs survive you leaving mid-dungeon. hearts are spent in quarters now, so a miss costs a quarter of a heart instead of a whole one — twelve misses to lose a run from a standing start, where it used to be three. **your familiar.** pick one and it works a deck with you until every card in it is gold, then offers you the next. **music.** eleven lofi tracks, named after berkeley study spots. off by default, and it never fights whatever you were already playing. fixes worth naming: - home used to say "locked · 3 apps" when screen time permission had been revoked and nothing was actually being blocked. it now says screen time is off and where to fix it. - wrong answers used to pay exactly as much as right ones. they pay nothing now, and a card you got wrong no longer counts toward your daily goal. - a card used to turn gold after five *views*, so five wrong answers made it gold. it takes five correct ones. - saying no to screen time no longer traps you in setup. - setup works at the largest accessibility text sizes. - a handful of cards were wrong or pointed at the wrong textbook page. they are fixed, and the checker that finds them was fixed too. ten berkeley first-year courses, all free, all still free. every card still links to the page it was written from.
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