What a great game!
This game is fantastic and has a ton of classes and combinations. I honestly play this more than is considered healthy. It is totally worth every penny. Lovers of STRPG or FFT will find a welcome home in how deep this game can get. It’s also a roguelike so every game can get wacky or you might be unlucky but every challenge can be overcome. Don’t expect a deep story however this is all about gameplay and boy is that an 11/10.
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DDarkBlueHated
Updated Review
This game is phenomenal. It's like Final Fantasy Tactics, but if Final Fantasy Tactics wasn't completely breakable and had cooler modern environmental things to interact with. The amount of abilities, enemies, spells, and what-not shows how much passion the developer(s) have for the game.
I don't usually review things, unless they are really good and deserve more praise. That being said, that also means I want the game to succeed in all aspects. So it's more than 9 out of 10.
I have and Issue with the Mana Charge action. When I try to rotate the map on my iPhone I accidentally keep using it. As far as know, it's the only action that doesn't require you to target yourself (probably because mana is global, not individual). If you could apply some way to confirm it, or at the very least give it the option to apply the Long Press to it, I think that would improve the "not having annoying BS happen" factor of the game.
Update: The developer fixed this less than a week after I posted it.
New Post:
I guess since the developer is pretty responsive I thought I'd mention an exploit to keep the game balanced. In Quest mode I'll hire humans. Give them a secondary class, and sell 3 of their skills for 35 coins (105 coins total), which adds up to 420 per person since you get 4 hires. Which you can expend 1 soul stone to get 420 more coins from a refresh of 4 new hires.
It would probably make since to make secondary class starting skills get sold for 0 coins like it's the primary class.
Also summoners are OP in pretty much all games. Personally, I would totally make summoned units leave no corpse behind. I just have half of my team mates cross class to summoners and make endless meat shields immediately. The hardest difficulty is a cake walk.
I don't usually review things, unless they are really good and deserve more praise. That being said, that also means I want the game to succeed in all aspects. So it's more than 9 out of 10.
I have and Issue with the Mana Charge action. When I try to rotate the map on my iPhone I accidentally keep using it. As far as know, it's the only action that doesn't require you to target yourself (probably because mana is global, not individual). If you could apply some way to confirm it, or at the very least give it the option to apply the Long Press to it, I think that would improve the "not having annoying BS happen" factor of the game.
Update: The developer fixed this less than a week after I posted it.
New Post:
I guess since the developer is pretty responsive I thought I'd mention an exploit to keep the game balanced. In Quest mode I'll hire humans. Give them a secondary class, and sell 3 of their skills for 35 coins (105 coins total), which adds up to 420 per person since you get 4 hires. Which you can expend 1 soul stone to get 420 more coins from a refresh of 4 new hires.
It would probably make since to make secondary class starting skills get sold for 0 coins like it's the primary class.
Also summoners are OP in pretty much all games. Personally, I would totally make summoned units leave no corpse behind. I just have half of my team mates cross class to summoners and make endless meat shields immediately. The hardest difficulty is a cake walk.
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SSalamanderJ
Charge Mana Issue
This game is phenomenal. It's like Final Fantasy Tactics, but if Final Fantasy Tactics wasn't completely breakable and had cooler modern environmental things to interact with. The amount of abilities, enemies, spells, and what-not shows how much passion the developer(s) have for the game.
I don't usually review things, unless they are really good and deserve more praise. That being said, that also means I want the game to succeed in all aspects. So it's more than 9 out of 10.
I have and Issue with the Mana Charge action. When I try to rotate the map on my iPhone I accidentally keep using it. As far as know, it's the only action that doesn't require you to target yourself (probably because mana is global, not individual). If you could apply some way to confirm it, or at the very least give it the option to apply the Long Press to it, I think that would improve the "not having annoying BS happen" factor of the game.
Update: The developer fixed this less than a week after I posted it.
I don't usually review things, unless they are really good and deserve more praise. That being said, that also means I want the game to succeed in all aspects. So it's more than 9 out of 10.
I have and Issue with the Mana Charge action. When I try to rotate the map on my iPhone I accidentally keep using it. As far as know, it's the only action that doesn't require you to target yourself (probably because mana is global, not individual). If you could apply some way to confirm it, or at the very least give it the option to apply the Long Press to it, I think that would improve the "not having annoying BS happen" factor of the game.
Update: The developer fixed this less than a week after I posted it.
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SSalamanderJ
Fun But Sort of Aimless?
Glad I bought this game, one of the best mobile games out there and a great way to past time. There’s so much to do with an insane amount of customization and character building. However, there’s never enough time to delve into a party’s story because the game is over before some of your characters even hit their final class.
I hope to see the developers streamline the story/objectives. Remove quest mode and focus fleshing out a plot around dungeon mode. Starting a new world should be an experience of adventure and personal attachment to your town and your party. After a long and treacherous journey, that final boss fight should have us sweating and meticulously going over our preparations. Anyways that’s just my 2 cents. Great concept, great beginning , wishful follow thoughtful!
I hope to see the developers streamline the story/objectives. Remove quest mode and focus fleshing out a plot around dungeon mode. Starting a new world should be an experience of adventure and personal attachment to your town and your party. After a long and treacherous journey, that final boss fight should have us sweating and meticulously going over our preparations. Anyways that’s just my 2 cents. Great concept, great beginning , wishful follow thoughtful!
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HHyenaz74
My wife left me over this game
I picked this up thinking “oh look, an indie tactics game to try during my free time.”
Boy was I wrong.
You start playing with a beginner’s party. Easy enough. Explore a dungeon, level up, get some equipment. But then you notice you can upgrade characters and their skills. You can even buy them with gold. Next thing you know, you’ve spent three hours beating dungeons.
Then your family tries to intervene, saying you’ve been obsessed. You’ve been muttering to yourself about “engineers with rockets” and “dark parties of necromancers.” They beg you to stop playing. A voice cries out “Dad, dad! Come play ball with me!” Play ball? I don’t have a son. You can’t stop me from sending my party into the next dungeon!
Finally you beat the game and enter Abyssal Gate mode. Your party hits 150 or even 200 levels. Next thing you know you get a court summons because your wife wants to divorce you since all you do is play this game.
5 stars, no contest. Worth the divorce.
Boy was I wrong.
You start playing with a beginner’s party. Easy enough. Explore a dungeon, level up, get some equipment. But then you notice you can upgrade characters and their skills. You can even buy them with gold. Next thing you know, you’ve spent three hours beating dungeons.
Then your family tries to intervene, saying you’ve been obsessed. You’ve been muttering to yourself about “engineers with rockets” and “dark parties of necromancers.” They beg you to stop playing. A voice cries out “Dad, dad! Come play ball with me!” Play ball? I don’t have a son. You can’t stop me from sending my party into the next dungeon!
Finally you beat the game and enter Abyssal Gate mode. Your party hits 150 or even 200 levels. Next thing you know you get a court summons because your wife wants to divorce you since all you do is play this game.
5 stars, no contest. Worth the divorce.
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KCKamikaze Coble







