Crawl Tactics

Crawl Tactics

by byungpil Mun

31 ratings
31 reviews
$9.99

Details

Released
May 12, 2026
Updated
November 10, 2026

Features

Crawl Tactics video #1 for iPhone
Crawl Tactics screenshot #2 for iPhone
Crawl Tactics screenshot #3 for iPhone
Crawl Tactics screenshot #4 for iPhone
Crawl Tactics screenshot #5 for iPhone
Crawl Tactics screenshot #6 for iPhone
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About

Engage in turn-based tactical combat with rogue-like progression. Explore procedurally generated dungeons or build and defend your town with customizable mercenaries. Master environmental interactions and strategic unit placement for victory.

✓Turn-based tactical combat
✓Rogue-like dungeon exploration
✓Town development and defense
✓Deep character customization
✓Environmental interaction and traps
✓Procedurally generated maps
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+1

What's New in Crawl Tactics

3.5.03

November 10, 2026

Modding: Added NotEquipping to custom PerkItem conditions eg) Owner/NotEquipping/TWO_HAND_MELEE Owner/NotEquipping/GEAR_OFF_HAND Modding: Added Trap and Harmful to the containType of skills' rangeInfo and splashInfo. (Trap and Harmful Trap, respectively) Added an option to prevent enemies from fleeing the battlefield to the game modifiers. UI: Changed the reward selection window to allow more detailed information to be viewed. UI: Improved the perk information window. UI: Fixed a bug where some Chinese characters were not displayed in the mobile version.

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Charts

Top Paid

This game dropped -7 positions in Role Playing games chart.

Last updated on November 14, 2026.

Top Paid

📉 175-11

Strategy games

This game dropped -11 positions in Strategy games chart.

Last updated on November 14, 2026.

User reviews

What a great game!

This game is fantastic and has a ton of classes and combinations. I honestly play this more than is considered healthy. It is totally worth every penny. Lovers of STRPG or FFT will find a welcome home in how deep this game can get. It’s also a roguelike so every game can get wacky or you might be unlucky but every challenge can be overcome. Don’t expect a deep story however this is all about gameplay and boy is that an 11/10.
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Updated Review

This game is phenomenal. It's like Final Fantasy Tactics, but if Final Fantasy Tactics wasn't completely breakable and had cooler modern environmental things to interact with. The amount of abilities, enemies, spells, and what-not shows how much passion the developer(s) have for the game.

I don't usually review things, unless they are really good and deserve more praise. That being said, that also means I want the game to succeed in all aspects. So it's more than 9 out of 10.

I have and Issue with the Mana Charge action. When I try to rotate the map on my iPhone I accidentally keep using it. As far as know, it's the only action that doesn't require you to target yourself (probably because mana is global, not individual). If you could apply some way to confirm it, or at the very least give it the option to apply the Long Press to it, I think that would improve the "not having annoying BS happen" factor of the game.

Update: The developer fixed this less than a week after I posted it.

New Post:
I guess since the developer is pretty responsive I thought I'd mention an exploit to keep the game balanced. In Quest mode I'll hire humans. Give them a secondary class, and sell 3 of their skills for 35 coins (105 coins total), which adds up to 420 per person since you get 4 hires. Which you can expend 1 soul stone to get 420 more coins from a refresh of 4 new hires.

It would probably make since to make secondary class starting skills get sold for 0 coins like it's the primary class.

Also summoners are OP in pretty much all games. Personally, I would totally make summoned units leave no corpse behind. I just have half of my team mates cross class to summoners and make endless meat shields immediately. The hardest difficulty is a cake walk.
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Charge Mana Issue

This game is phenomenal. It's like Final Fantasy Tactics, but if Final Fantasy Tactics wasn't completely breakable and had cooler modern environmental things to interact with. The amount of abilities, enemies, spells, and what-not shows how much passion the developer(s) have for the game.

I don't usually review things, unless they are really good and deserve more praise. That being said, that also means I want the game to succeed in all aspects. So it's more than 9 out of 10.

I have and Issue with the Mana Charge action. When I try to rotate the map on my iPhone I accidentally keep using it. As far as know, it's the only action that doesn't require you to target yourself (probably because mana is global, not individual). If you could apply some way to confirm it, or at the very least give it the option to apply the Long Press to it, I think that would improve the "not having annoying BS happen" factor of the game.

Update: The developer fixed this less than a week after I posted it.
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Fun But Sort of Aimless?

Glad I bought this game, one of the best mobile games out there and a great way to past time. There’s so much to do with an insane amount of customization and character building. However, there’s never enough time to delve into a party’s story because the game is over before some of your characters even hit their final class.

I hope to see the developers streamline the story/objectives. Remove quest mode and focus fleshing out a plot around dungeon mode. Starting a new world should be an experience of adventure and personal attachment to your town and your party. After a long and treacherous journey, that final boss fight should have us sweating and meticulously going over our preparations. Anyways that’s just my 2 cents. Great concept, great beginning , wishful follow thoughtful!
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My wife left me over this game

I picked this up thinking “oh look, an indie tactics game to try during my free time.”

Boy was I wrong.

You start playing with a beginner’s party. Easy enough. Explore a dungeon, level up, get some equipment. But then you notice you can upgrade characters and their skills. You can even buy them with gold. Next thing you know, you’ve spent three hours beating dungeons.

Then your family tries to intervene, saying you’ve been obsessed. You’ve been muttering to yourself about “engineers with rockets” and “dark parties of necromancers.” They beg you to stop playing. A voice cries out “Dad, dad! Come play ball with me!” Play ball? I don’t have a son. You can’t stop me from sending my party into the next dungeon!

Finally you beat the game and enter Abyssal Gate mode. Your party hits 150 or even 200 levels. Next thing you know you get a court summons because your wife wants to divorce you since all you do is play this game.

5 stars, no contest. Worth the divorce.
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FAQ

What kind of gameplay does Crawl Tactics offer?

Crawl Tactics is a true tactical RPG, focusing on orthodox turn-based strategy rather than puzzle-like solutions. It emphasizes deep strategic gameplay considering factors like elevation, unit direction, weather, and terrain.

How does Crawl Tactics handle character progression and customization?

Characters can be endlessly developed through New Game Plus and a 'Reverse' system for class resets. Players can freely customize skills, equipment, classes, abilities, and appearances to form their ideal party composition.

Can I interact with the environment and traps in Crawl Tactics?

Yes, traps and terrain significantly impact gameplay for both players and enemies. You can set fires, electrify water, ignite poison clouds, and use push/throw mechanics to manipulate units and objects.

What makes Dungeon Mode in Crawl Tactics challenging and unique?

Dungeon Mode features procedurally generated dungeons and battlefields, ensuring varied experiences each run. Diverse environments with unique climates, monsters, and conditions, along with interactive NPCs and events, add to the challenge.

What is the focus of Quest Mode in Crawl Tactics?

Quest Mode centers on town development and character growth. Players build structures, hire mercenaries for quests, and defend their town against monster invasions in large-scale battles.

Is Crawl Tactics available on multiple devices?

Yes, Crawl Tactics is supported on iPhone, iPad, and iPod, making it accessible to a wide range of iOS users.

How often is Crawl Tactics updated?

The latest version, 3.5.03, was released on November 10, 2026, indicating a relatively recent update. The game was initially released on May 12, 2026.

What is the age rating for Crawl Tactics?

Crawl Tactics is rated 12+, making it suitable for players aged 12 and above.