Charge Mana Issue
This game is phenomenal. It's like Final Fantasy Tactics, but if Final Fantasy Tactics wasn't completely breakable and had cooler modern environmental things to interact with. The amount of abilities, enemies, spells, and what-not shows how much passion the developer(s) have for the game.
I don't usually review things, unless they are really good and deserve more praise. That being said, that also means I want the game to succeed in all aspects. So it's more than 9 out of 10.
I have and Issue with the Mana Charge action. When I try to rotate the map on my iPhone I accidentally keep using it. As far as know, it's the only action that doesn't require you to target yourself (probably because mana is global, not individual). If you could apply some way to confirm it, or at the very least give it the option to apply the Long Press to it, I think that would improve the "not having annoying BS happen" factor of the game.
Update: The developer fixed this less than a week after I posted it.
I don't usually review things, unless they are really good and deserve more praise. That being said, that also means I want the game to succeed in all aspects. So it's more than 9 out of 10.
I have and Issue with the Mana Charge action. When I try to rotate the map on my iPhone I accidentally keep using it. As far as know, it's the only action that doesn't require you to target yourself (probably because mana is global, not individual). If you could apply some way to confirm it, or at the very least give it the option to apply the Long Press to it, I think that would improve the "not having annoying BS happen" factor of the game.
Update: The developer fixed this less than a week after I posted it.
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Fun But Sort of Aimless?
Glad I bought this game, one of the best mobile games out there and a great way to past time. There’s so much to do with an insane amount of customization and character building. However, there’s never enough time to delve into a party’s story because the game is over before some of your characters even hit their final class.
I hope to see the developers streamline the story/objectives. Remove quest mode and focus fleshing out a plot around dungeon mode. Starting a new world should be an experience of adventure and personal attachment to your town and your party. After a long and treacherous journey, that final boss fight should have us sweating and meticulously going over our preparations. Anyways that’s just my 2 cents. Great concept, great beginning , wishful follow thoughtful!
I hope to see the developers streamline the story/objectives. Remove quest mode and focus fleshing out a plot around dungeon mode. Starting a new world should be an experience of adventure and personal attachment to your town and your party. After a long and treacherous journey, that final boss fight should have us sweating and meticulously going over our preparations. Anyways that’s just my 2 cents. Great concept, great beginning , wishful follow thoughtful!
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My wife left me over this game
I picked this up thinking “oh look, an indie tactics game to try during my free time.”
Boy was I wrong.
You start playing with a beginner’s party. Easy enough. Explore a dungeon, level up, get some equipment. But then you notice you can upgrade characters and their skills. You can even buy them with gold. Next thing you know, you’ve spent three hours beating dungeons.
Then your family tries to intervene, saying you’ve been obsessed. You’ve been muttering to yourself about “engineers with rockets” and “dark parties of necromancers.” They beg you to stop playing. A voice cries out “Dad, dad! Come play ball with me!” Play ball? I don’t have a son. You can’t stop me from sending my party into the next dungeon!
Finally you beat the game and enter Abyssal Gate mode. Your party hits 150 or even 200 levels. Next thing you know you get a court summons because your wife wants to divorce you since all you do is play this game.
5 stars, no contest. Worth the divorce.
Boy was I wrong.
You start playing with a beginner’s party. Easy enough. Explore a dungeon, level up, get some equipment. But then you notice you can upgrade characters and their skills. You can even buy them with gold. Next thing you know, you’ve spent three hours beating dungeons.
Then your family tries to intervene, saying you’ve been obsessed. You’ve been muttering to yourself about “engineers with rockets” and “dark parties of necromancers.” They beg you to stop playing. A voice cries out “Dad, dad! Come play ball with me!” Play ball? I don’t have a son. You can’t stop me from sending my party into the next dungeon!
Finally you beat the game and enter Abyssal Gate mode. Your party hits 150 or even 200 levels. Next thing you know you get a court summons because your wife wants to divorce you since all you do is play this game.
5 stars, no contest. Worth the divorce.
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세이브 파일 로드가 안됨.
퀘스트 전문가 모드 마을랩 13진행중 갑자기 세이브 파일 로드가 안됩니다.
로드하면 검은색 화면에서 멈춰있음.
폰 기종 아이폰17프로
100시간 가까이 해온 세이브 파일입니다.. 조치바랍니다.
로드하면 검은색 화면에서 멈춰있음.
폰 기종 아이폰17프로
100시간 가까이 해온 세이브 파일입니다.. 조치바랍니다.
Response from developer
버그 사과드립니다. 기능 업데이트 도중에 강철 골렘 탑승 기술을 가지고 있으면 세이브가 호환이 안되게 바뀌었는데 혹시 해당 유닛을 가지고 계셨나요? 일단 호환이 된 패치를 올릴 예정인데 그러면 이틀 사이 신규 세이브는 호환이 안될 수도 있습니다...
Fantastic for mobile
This is a well fleshed out dungeon crawler with a decently strategic RPG system akin to FF spanning dozens of abilities and spells across a handful of main classes then splitting into subclasses (reminiscent of D&D)
5/5 When you’re experienced!
Despite just about all information being available not everything is incredibly intuitive even in regards to important buildings and mechanics. So I believe there could be a slight overhaul to the tutorial/textbox guides (maybe even a tutorial “quest” with a item reward incentive or your first hire being the saved tutor)
Leaving this lower down as it’s simply a “problem” fixed with playtime but I feel like it can deter some people - I write this only having experienced maybe 40%~60% of the games content so far
5/5 When you’re experienced!
Despite just about all information being available not everything is incredibly intuitive even in regards to important buildings and mechanics. So I believe there could be a slight overhaul to the tutorial/textbox guides (maybe even a tutorial “quest” with a item reward incentive or your first hire being the saved tutor)
Leaving this lower down as it’s simply a “problem” fixed with playtime but I feel like it can deter some people - I write this only having experienced maybe 40%~60% of the games content so far
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