Crawl Tactics vs SALT PILGRIM
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Crawl Tactics
Engage in deep, turn-based tactical combat with rogue-like progression. Explore procedurally generated dungeons or build and defend your town with customizable mercenaries. Master environmental interactions and strategic unit placement for victory.
- Orthodox turn-based strategy RPG gameplay
- Procedurally generated dungeons
- Town development and mercenary management
- Deep character customization
- Environmental combat and traps
- New Game Plus and class reset systems
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Crawl Tactics is a game that combines classic turn-based tactics with rogue-like progression. In Dungeon Mode, explore procedurally generated maps that change every run and face challenging battles. In Quest Mode, develop your town, train mercenaries, and defend against increasingly powerful enemy invasions. # Game Features # * A True Tactical RPG Rather Than a Puzzle: - Crawl Tactics is not a puzzle-like tactics game focused on trick solutions, but a classic, orthodox turn-based strategy RPG designed for fans of traditional SRPGs. - It offers deep strategic gameplay that considers elevation, unit direction, weather, and terrain. * Growth, Customization, and Building Your Ideal Party - Freely customize a wide range of skills, equipment, classes, abilities, and appearances. - Characters can be developed endlessly through New Game Plus after clearing the base dungeon, and through the Reverse system, which allows class reset even after advancing to higher-tier classes. - Form your desired party composition, from solo play to full 8-unit battle parties. * Combat Utilizing Environment and Traps - Traps and terrain affect both you and your enemies. Set grass on fire, electrify enemies standing in water, and ignite poison clouds. - Push and throw mechanics allow dynamic interactions by moving objects or units. Knock enemies off cliffs, push them into blade traps, or roll boulders to deal damage. - Activate cannons and ballista traps to strike enemies from a distance. These traps can also trigger chain reactions for satisfying outcomes. * Challenging and Ever-Changing Dungeon Mode! - Dungeon Mode features exploration of dungeons composed of multiple rooms. - Both the dungeons and their battlefields are procedurally generated, offering varied and challenging experiences. - Diverse environments such as ruins, caves, catacombs, and forests appear, each with unique climates, monsters, and conditions. - Each dungeon includes NPCs that may be hostile or friendly, unique mercenaries, valuable items, and distinctive events such as sieges and defense battles. * Quest Mode Focused on Town Development and Character Growth - In Quest Mode, you build structures each turn to develop your town and hire multiple mercenaries to assign to quests of your choice. - Rewards vary depending on the type of quests completed each turn, and you can choose to increase difficulty, allowing for as much grinding as desired. - Large-scale battles are also available through town defense events against invading monsters that occur every set number of turns.
SALT PILGRIM
Embark on a deckbuilding roguelike journey through a desert world where water is currency and faith. Your actions shape the world and its inhabitants, leading to unique encounters and challenges. Explore diverse environments, manage resources, and build powerful card hands to overcome enemies.
- Deckbuilding combat with poker-style hands
- A world that remembers player actions
- Eight distinct factions with grudges and alliances
- Twenty floors of exploration with boss encounters
- Seven starting callings with unique decks
- Separate 'Wander' mode for exploration and home building
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SALT PILGRIM is a 1-bit world roguelike. A thousand years after the old world's reactors melted and the sea died, you walk Tuzkum, a salt desert where water is money, faith and law. The world remembers what you do, and combat is deckbuilding. A WORLD THAT REMEMBERS • Eight factions hold their own grudges and alliances. Kill enough of their people and they send avengers after you. Earn their trust and they talk to you instead of attacking, and their shops charge you less. • Share water with a faction's legend to win its favor. Its rivals will trust you less. • Draw water in secret or open the priests' valves, and your name goes on the heresy register. Let it grow, and the city guard and the priests' enforcers come looking for you. • Every person and animal answers when you tap them. Strike first in front of a witness, and that witness will speak to you differently. • The pilgrims before you leave traces. A singer at the caravanserai sings of your last pilgrim, a gravestone marks where they fell, and the enemy that killed them waits deeper down, wearing a new title. A PILGRIMAGE OF TWENTY FLOORS • Leave your home village by the stairs. Go down through ruins, dead canals, caravan roads and a ship graveyard, then climb out into a holy city where water is handed out at the valve, one bowl at a time. • Choose the road between floors. A 2×2 boss guards every fifth floor. Beat the twentieth to finish the pilgrimage; the road goes on past it. • Start as one of seven callings, each with its own deck and signature skill. When you fall, the salt altar keeps what you earned as permanent perks. WANDER • A separate mode: leave your yurt and walk a land map of villages, caravanserais, ruins and hidden lakes, with dungeons beneath. You grow by discovering, not by killing. • Farm, furnish and expand your home, and keep animals you can ride. Days go by, and the groups you clear out are replaced a few days later. DECKBUILDING COMBAT • Draw up to five cards, pick any of them and play them together as one poker-style hand. Damage is chips × mult. • Cards you don't play stay in your hand: take a hit now and build a bigger hand for the next turn. Enemies show what they are about to do. • Earn cards, relics, tonics and mutations on the road. Remove and upgrade cards to shape your deck. • Every frame is drawn in 12×12 one-bit tiles. • English, Korean, Japanese and Chinese (Simplified and Traditional). • Cloud save through iCloud: continue on another device.
Screenshots
Verdict
The clearest difference is review sentiment: Crawl Tactics at 93% against SALT PILGRIM's 70%. Crawl Tactics also leads on rating (4.9 vs 4.7). SALT PILGRIM's advantage is price ($5.99 vs $9.99) and update cadence (every 2 days vs every 4 days). On ratings volume, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Crawl Tactics costs $9.99 and SALT PILGRIM $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Crawl Tactics holds the better App Store score, 4.9 against 4.7. Both are backed by a comparable volume of ratings — 30 and 32 respectively. Written reviews point the same way: 93% of Crawl Tactics's written reviews are positive against 70% of SALT PILGRIM's.
Crawl Tactics ships an update every 4 days, SALT PILGRIM every 2 days. The most recent releases landed on November 7, 2026 and November 8, 2026 respectively.
| Parameter | Crawl Tactics | SALT PILGRIM |
|---|---|---|
| Price | $9.99 | $5.99 — better |
| Rating | 4.9 (30 ratings) — better | 4.7 (32 ratings) |
| Positive reviews | 93.1% of reviews — better | 70.0% of reviews |
| Number of ratings | 30 | 32 — better |
| Update frequency | Every 4 days | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #118 | #6 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 230 MB | 16 MB |
| Age rating | 12+ | 12+ |
| Developer | byungpil Mun | YUNWOO NAM |
Customer experience
Crawl Tactics
SALT PILGRIM
In-app purchases
Crawl Tactics
No in-app purchases
SALT PILGRIM
No in-app purchases
Questions
Is Crawl Tactics free?
Is SALT PILGRIM free?
Which has better reviews, Crawl Tactics or SALT PILGRIM?
Do Crawl Tactics or SALT PILGRIM have ads?
Which is updated more often, Crawl Tactics or SALT PILGRIM?
Which is more popular, Crawl Tactics or SALT PILGRIM?
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