Level Crawl vs SALT PILGRIM
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Level Crawl
Embark on a perilous journey through 18 floors of traps and monsters in this turn-based roguelike. Choose from diverse classes, collect powerful loot, and craft items as you battle your way to the bottom. Each run is a new episode with unique challenges and a persistent nemesis.
- 18 floors across six zones
- Turn-based grid combat
- 8 starting classes with unlockable builds
- 100+ monsters and 200+ items
- Randomized episode challenges
- Crafting and item salvaging
- Daily Dungeon for competitive runs
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Good evening, contestants. Welcome to LEVEL CRAWL, the only show where the contestants are the content and the content dies a lot. Maybe the world ended. Maybe you were teleported. Honestly, nobody's sure how you got here, and the producers aren't taking questions. But here you are, at the top of 18 floors of traps, monsters and sponsor-approved violence, with a very large audience watching. Please smile. Ratings are everything. WHAT YOU GET - 18 floors across six zones, from the Sewers to the Studio itself, with a boss waiting at the bottom of every floor. - Turn-based grid combat. You move, they move. Nobody's rushing you except the audience. - 8 starting classes, from Bar-fight Brawler to Disgraced Prince. Halfway down, pick a new race and class. Weird builds unlock hidden ones. - 100+ monsters that don't play fair: thieves, exploding beetles, web-spinners, trolls that won't stay down, and ghosts of Delvers who didn't make it. - 200+ items and loot that gets better the deeper you go: rare and epic gear, enchantments, cursed items, gear sets and strange things that fell in from other worlds. - Spells, talents, pets, shrines, traps and Prize Crates from your adoring fans. - Every floor is a different episode: Blackout, Speed Round, the Arena, the Heist, the Game Show and more. Sometimes you pick the door. Sometimes there's a door that isn't on the map. - Whatever killed your last Delver comes back as your Nemesis. Shove monsters into pits, roll explosive barrels, and zap whole puddles with lightning. - Salvage your junk and craft bombs, knives and worse at the workbench. - Buy your own Green Room: a private room in every Rest Stop with storage, a pet corner and decor that helps you down below. - 200+ achievements, many of them rude. Some of them secret. - A Daily Dungeon: the same run for everyone, once a day. Compare your death with the world. - One life. Death restarts the whole run. The audience considers this a feature. Free. No ads. No purchases. Your run saves on your device. Contains swearing, crude humor and cartoon gore. Art from the free 1-Bit Pack by Kenney (CC0).
SALT PILGRIM
Embark on a deckbuilding roguelike journey through a salt desert where water is currency and law. Your actions shape the world, and combat involves strategic card play. Explore a world that remembers your deeds, with permanent perks to aid future pilgrimages.
- Deckbuilding combat with poker-style hands
- A world that remembers player actions and factions
- Procedurally generated 20-floor pilgrimage
- Separate 'Wander' mode for exploration and growth
- Permanent perks earned on death
- Home customization and animal companions
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SALT PILGRIM is a 1-bit world roguelike. A thousand years after the old world's reactors melted and the sea died, you walk Tuzkum, a salt desert where water is money, faith and law. The world remembers what you do, and combat is deckbuilding. A WORLD THAT REMEMBERS • Eight factions hold their own grudges and alliances. Kill enough of their people and they send avengers after you. Earn their trust and they talk to you instead of attacking, and their shops charge you less. • Share water with a faction's legend to win its favor. Its rivals will trust you less. • Draw water in secret or open the priests' valves, and your name goes on the heresy register. Let it grow, and the city guard and the priests' enforcers come looking for you. • Every person and animal answers when you tap them. Strike first in front of a witness, and that witness will speak to you differently. • The pilgrims before you leave traces. A singer at the caravanserai sings of your last pilgrim, a gravestone marks where they fell, and the enemy that killed them waits deeper down, wearing a new title. A PILGRIMAGE OF TWENTY FLOORS • Leave your home village by the stairs. Go down through ruins, dead canals, caravan roads and a ship graveyard, then climb out into a holy city where water is handed out at the valve, one bowl at a time. • Choose the road between floors. A 2×2 boss guards every fifth floor. Beat the twentieth to finish the pilgrimage; the road goes on past it. • Start as one of seven callings, each with its own deck and signature skill. When you fall, the salt altar keeps what you earned as permanent perks. WANDER • A separate mode: leave your yurt and walk a land map of villages, caravanserais, ruins and hidden lakes, with dungeons beneath. You grow by discovering, not by killing. • Farm, furnish and expand your home, and keep animals you can ride. Days go by, and the groups you clear out are replaced a few days later. DECKBUILDING COMBAT • Draw up to five cards, pick any of them and play them together as one poker-style hand. Damage is chips × mult. • Cards you don't play stay in your hand: take a hit now and build a bigger hand for the next turn. Enemies show what they are about to do. • Earn cards, relics, tonics and mutations on the road. Remove and upgrade cards to shape your deck. • Every frame is drawn in 12×12 one-bit tiles. • English, Korean, Japanese and Chinese. • Cloud save through iCloud: continue on another device.
Screenshots
Verdict
The clearest difference is price: Level Crawl at Free against SALT PILGRIM's $5.99. Level Crawl also leads on review sentiment (100% vs 75%). SALT PILGRIM's advantage is chart position (#9 vs unranked). On update cadence, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Level Crawl is free to download; SALT PILGRIM costs $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Both ship on a similar rhythm, roughly daily. The most recent releases landed on October 17, 2026 and October 14, 2026 respectively.
| Parameter | Level Crawl | SALT PILGRIM |
|---|---|---|
| Price | Free — better | $5.99 |
| Rating | 5.0 (7 ratings) — better | — |
| Positive reviews | 100.0% of reviews — better | 75.0% of reviews |
| Number of ratings | 7 — better | — |
| Update frequency | Daily | Daily |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free — better | Paid |
| Best chart rank | — | #9 — better |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 5 MB | 15 MB |
| Age rating | 12+ | 12+ |
| Developer | JAMES PETER SCHAY | YUNWOO NAM |
Customer experience
Level Crawl
SALT PILGRIM
In-app purchases
Level Crawl
No in-app purchases
SALT PILGRIM
No in-app purchases








