Idle Guild vs Level Crawl
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Idle Guild
Manage a guild and send members on auto-battles in dungeons to earn rewards and gear. The adventure continues even when the app is closed, allowing you to collect offline rewards. Collect and enhance hundreds of items to build your perfect team and climb the global leaderboard.
- One-tap dispatch for auto-battles
- Offline rewards while app is closed
- Collect and enhance hundreds of items
- Member traits and party synergy
- Endless Abyss dungeon and leaderboard
- Daily login and weekly reports
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Grow a tiny guild into a legend - an idle guild-management RPG that runs itself! Dispatch your members to dungeons and they auto-battle, earning Reputation and gear. The adventure continues even when the app is closed. Come back to a pile of rewards! ■ Highlights · One-tap dispatch : auto-battle & auto-repeat · Offline rewards : earn gold & items while you sleep · Collect & enhance hundreds of items : chase Legendary gear · Member traits & party synergy : build your perfect team · Endless Abyss dungeon & global leaderboard · Daily login rewards · weekly Expedition Report ■ Perfect for players who love · Idle, incremental, and clicker games · Loot collection and character growth · A light RPG to enjoy in short, frequent sessions Found your guild and forge a legend today!
Level Crawl
Embark on a perilous journey through 18 floors of traps and monsters in this turn-based roguelike. Choose from diverse classes, collect powerful loot, and craft items as you battle your way to the bottom. Each run is a new episode with unique challenges and a persistent nemesis.
- 18 floors across six zones
- Turn-based grid combat
- 8 starting classes with unlockable builds
- 100+ monsters and 200+ items
- Randomized episode challenges
- Crafting and item salvaging
- Daily Dungeon for competitive runs
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Good evening, contestants. Welcome to LEVEL CRAWL, the only show where the contestants are the content and the content dies a lot. Nobody's sure how you got here, and the producers aren't taking questions. But here you are, at the top of 18 floors of traps, monsters and sponsor-approved violence, with a very large audience watching. Please smile. Ratings are everything. WHAT YOU GET • Hand-crafted 16-bit pixel art: every monster, Delver, item and wall, with its own tileset for every zone, from the Sewers to the Studio itself. • Turn-based grid combat. You move, they move. Nobody's rushing you except the floor clock and the audience. • Headliners: a boss at the bottom of every floor. Get close and the show cuts to a turn-based battle screen. Running is not an option. • COMBO! Set fire to an oiled monster, zap a wet one, shatter a frozen one, splat one into a wall. 23 combos to find, and the crowd loses it every time. • 26 species, from Human to Gnoll, Treant, Android and a root vegetable with a dream. Pick a class on floor 3 and specialize on floor 9. • 200+ monsters that don't play fair: thieves, exploding beetles, gelatinous cubes that eat your loot, ghosts of Delvers who didn't make it. • 30 spells, 35+ talents and 250+ items: rare and epic gear, enchantments, cursed items, gear sets and things that fell in from other worlds. • Odd floors that change the rules: conveyor belts and crushers, a frozen lake, a flooding sewer main, a haunted manor that moves its doors, a space station with cheap airlocks. • Every floor is a different episode: Blackout, Speed Round, the Arena, the Heist, the Game Show and more. • The host is your tutorial. He explains each thing once, when it matters, then replays your death on air with a tip for next time. • Easy mode from your first run. Win once and unlock 10 Ratings, each one stacking a new twist, all the way to Prime Time. • Earn outfits, name titles, entrances and starting pets by dying in style. • Whatever killed your last Delver comes back as your Nemesis. • 300+ achievements, many of them rude. 100 of them on Game Center. • A Daily Dungeon (the same run for everyone, once a day) and the Endless Abyss, a dungeon with no bottom and a world leaderboard. • Play with friends: up to 8 Delvers, one floor clock. • Colour-blind and high-contrast modes. • One life. Death restarts the whole run. The audience considers this a feature. Free. No ads. No purchases. Your run saves on your device. Contains swearing, crude humor and cartoon violence. Art: 16-Bit Fantasy and 16-Bit Sci-Fi by Oryx Design Lab (www.oryxdesignlab.com). The original 1-bit look, from the 1-Bit Pack by Kenney (CC0), returns as an unlockable mode.
Screenshots
Verdict
The clearest difference is in-app purchases: Level Crawl at none against Idle Guild's 4. Level Crawl also leads on ads (none vs shown) and rating (4.8 vs 4.4). Idle Guild's advantage is update cadence (daily vs weekly). On price, review sentiment, ratings volume and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Idle Guild sells 4 one-off in-app purchases. Level Crawl asks for nothing beyond the download.
Level Crawl holds the better App Store score, 4.8 against 4.4. Both are backed by a comparable volume of ratings — 24 and 13 respectively. Written reviews point the same way: 78% of Idle Guild's written reviews are positive against 81% of Level Crawl's.
Idle Guild ships an update daily, Level Crawl weekly. The most recent releases landed on October 25, 2026 and October 28, 2026 respectively.
| Parameter | Idle Guild | Level Crawl |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (24 ratings) | 4.8 (13 ratings) — better |
| Positive reviews | 77.6% of reviews | 81.3% of reviews — better |
| Number of ratings | 24 — better | 13 |
| Update frequency | Daily — better | Weekly |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Ad-supported | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 114 MB | 11 MB |
| Age rating | 4+ | 12+ |
| Developer | SONGHWA CHAE | JAMES PETER SCHAY |
Customer experience
Idle Guild
Level Crawl
In-app purchases
Idle Guild
- 30-Day Gem Pass (First Buy)$2.99
- Skin Pack$2.99
- 30-Day Gem Pass$4.99
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- Rewards without ads$4.99
Level Crawl
No in-app purchases









