Ads are the worst!
Has the longest ads I’ve ever experienced!!! They’re typically 3-4 screen ads and my screen falls asleep during the ad often which tells you how long they are. And the ads shown when you want to revive yourself are even longer! Cryptograms and challenges are fun but the ads suck and instructions are minimal so I have no idea how hearts work/how to earn them and the difference between revive vs restart. Will look for a diff app with shorter ads.
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Too many adds
Cryptogram started off pretty well, and I enjoyed it for the first few levels. Unfortunately, after that, the number of ads became excessive. It got to the point where I couldn’t simply pick up my phone and play a quick round—I had to sit through an extensive ad almost every time.
I understand that ads are part of free games, but when they interfere this much with the actual gameplay, it takes away the enjoyment. Ultimately, I decided to delete the game from my phone.
I understand that ads are part of free games, but when they interfere this much with the actual gameplay, it takes away the enjoyment. Ultimately, I decided to delete the game from my phone.
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Don't pay for no ads
Whatever you do, don't spend the money to get no ads. I did, and got slammed with ads still. The $5 did nothing.
I want a refund.
I want a refund.
Over the ads
Too many ads that are too long. It consumes way too much data and battery life watching those ads and for zero benefit. Deleted……
Completely sacrificing user experience for ad revenue
I don’t write many reviews, and I always read through reviews before downloading an app. I was fully aware that people complained about the number of ads in this game, but after downloading it myself, it became very clear that those reviews were not exaggerating.
I completely understand that developers need advertising revenue to fund and support a free app. There’s nothing wrong with ads in moderation. But there has to be a limit, and this game goes so far beyond that limit that it genuinely ruins what would otherwise be a fun experience.
Open the app? Ad.
Click play? Ad.
Start playing? Ad
Taking too long in the game? Ad.
Win? Ad.
Lose? Ad.
Next level? You guessed it… another Ad.
At some point, I stopped feeling like I was playing a game with ads and started feeling like I was watching ads with a game occasionally interrupting them.
The unfortunate part is that I actually enjoy the game. I would have continued playing it and even would of paid the $4.99 for the ad free experience, but I’m having serious doubts that it will actually be “ad free” considering how much you already get. Because of that I am deciding to discontinue playing the game since I cannot enjoy it enough to want to buy it.
Developers absolutely deserve to make money from their work, but there’s a difference between monetizing a game and completely sacrificing the user experience for ad revenue. This feels like the latter, and it’s disappointing to see a genuinely enjoyable game buried underneath such aggressive monetization.
I completely understand that developers need advertising revenue to fund and support a free app. There’s nothing wrong with ads in moderation. But there has to be a limit, and this game goes so far beyond that limit that it genuinely ruins what would otherwise be a fun experience.
Open the app? Ad.
Click play? Ad.
Start playing? Ad
Taking too long in the game? Ad.
Win? Ad.
Lose? Ad.
Next level? You guessed it… another Ad.
At some point, I stopped feeling like I was playing a game with ads and started feeling like I was watching ads with a game occasionally interrupting them.
The unfortunate part is that I actually enjoy the game. I would have continued playing it and even would of paid the $4.99 for the ad free experience, but I’m having serious doubts that it will actually be “ad free” considering how much you already get. Because of that I am deciding to discontinue playing the game since I cannot enjoy it enough to want to buy it.
Developers absolutely deserve to make money from their work, but there’s a difference between monetizing a game and completely sacrificing the user experience for ad revenue. This feels like the latter, and it’s disappointing to see a genuinely enjoyable game buried underneath such aggressive monetization.
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