
Cut and Carry: Stealth Heist
Cut walls. Carry loot. Vanish.
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Free
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About
One night, one museum floor, one torch. Cut through the walls that hide the treasure, slip past the guards, and carry the loot back to the van — because nothing counts until it is in the van.
CUT. The torch opens a slit in a soft wall on the first shot and a doorway on the second. It also stuns a guard or blinds a camera — one shot, one effect. Charges are scarce, so every cut is a decision.
CARRY. Pieces weigh you down: you walk slower and guards see you from farther away. Your bag holds four. Get caught and you drop everything where you stand — no lives lost, just loot on the floor waiting to be picked up again.
WATCH. Guards patrol fixed routes and see along a flashlight cone. From floor 6, security cameras sweep the corridors. From floor 15, guard dogs smell you through the planters and give chase. From floor 19, security doors open only with a keycard, and torch batteries add a charge. From floor 25, laser floor sensors blink on and off; from floor 39, patrol drones see over the planters; from floor 50, sweeping lasers cross the rooms. The most valuable pieces sit in alarmed showcases — lift one and every guard comes running. Every tenth floor is a Vault, watched by the Head guard.
• 60 hand-built floors in 6 museums, from the City Museum to the Royal Treasury
• Three stars per floor: get out, bank everything, never get caught
• Spend banked coins in the Gear shop — extra torch charge, bigger bag, soft shoes — and open a star chest every 15 stars
• A floor editor with share codes — build your own museum and send it to a friend
• Offline, no account, plays in portrait with one thumb
• 14 languages
Free to play, supported by ads. Rewarded ads are always optional: clear the alarm after a catch, or take two extra torch charges from the floor briefing.
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What's New in Cut and Carry
1.1.1
November 12, 2026
Bug fixes and performance improvements.







