
Nest Siege - Bomber Defense
Build, bomb, hold the base
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About
Nest Siege — Build, Bomb, Hold the Base
They come at nightfall, wave after wave, and behind you stands a single base with the flag still up.
Between waves you get quiet, and coins. During waves you get one bomb that blasts in a cross and kills you exactly as readily as it kills them.
Hold on, and the flag stays up.
THE MAZE IS YOURS TO SHAPE
• Spend on the board itself: brick that breaks in one blast, reinforced crates that take two, steel that never breaks — and, as you push deeper, ice that sends an attacker skidding off its line (from region II), flame vents breathing on a four-second beat (III) and warp gates that throw one attacker back across the map (IV)
• Wall them into the long way round — the game will never let you seal the path completely, so the fight always comes to you
• Wrong tile? Erase it for half its price and try a different line
• Power-ups shaken out of bricks stay with you for the rest of the round. Die, or start a new map, and you are back to your forge kit
THE BOMB IS THE ONLY WEAPON
• One blast, four directions, no second chance for anything standing in it — yourself included
• Fifteen kinds of attacker, each with a habit worth learning: the wandering slime, the sprinting goblin, the wolf that hunts you, the imp that drops kegs of its own, the ooze mother that splits in two when it dies, the shieldbearer that shrugs off the first hit, the wraith that walks straight through brick, the hopping frog, the stone-shell turtle, the fire imp — and five bosses
• Every attacker that reaches the base takes a hit point off it. Three, and it is over
FIFTY MAPS. FIVE REGIONS. A BOSS AT THE END OF EACH.
• The Outskirts, The Badlands, The Ruins, The Far Fields, The Last Reach — every region fields a heavier horde than the one before it
• Rounds start short, five waves on the first maps, and stretch to fifteen in the last region
• The tenth map of every region is a boss arena: Ooze Queen, Siege Ram, Stone Troll, Serpent, Warlord
• Clear a map to open the next, one step at a time
• Three stars on every map: hold the base through every wave, keep it from taking a hit, lose no life. Every ten stars opens a star chest full of coins
WHAT YOU EARN, YOU KEEP
• Coins from every kill, plus a clear bonus on every win. They bank across every round and every map
• The Forge: three upgrades, four rungs each — a wider blast, another bomb on the board, one more life. Permanent, and never lost
• Optional ads, only at rest points and never mid-round: a bonus on a win, a supply drop in the briefing, a revive
BUILT TO PICK UP AND PUT DOWN
• Fully offline. No account, no login, no server waiting on you
• One thumb: a pad and a bomb button
• Fourteen languages
• Your stars on every map are remembered
The horde is already walking. Hold the line.
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What's New in Nest Siege
1.1.0
October 30, 2026
• 50 maps in 5 regions, each ending in a boss • Shorter early rounds: 5 to 15 waves per map • 3 stars per map, plus star chests full of coins • A new campaign map and new art • Italian added: now 14 languages • Every hero and enemy now really walks and hops • Your progress is protected against tampering
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