Cybercab Tycoon Reviews: Is It Legit?

Is Cybercab Tycoon Safe?

Not enough ratings yet to assess Cybercab Tycoon.

Is Cybercab Tycoon Legit?

Cybercab Tycoon: Robotaxi appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Cybercab Tycoon is 75/100.

Based on 75 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Do I really make money

You really make money

Response from developer

Thanks for the five stars. In case the title is a real question: the money is in-game only. Cybercab Tycoon doesn't pay out real cash and there's nothing to withdraw — you're running a simulated robotaxi company, not earning from one. Inside the game it's real enough to plan around. A cab keeps its fares minus energy, maintenance, insurance and the empty miles it drives between rides, so where a cab works matters as much as how many you own. Tap a neighborhood on the Map to see the rides it's turning away, and check the Finance tab for the day's breakdown — moving cabs to the districts with unserved demand is usually cheaper than buying more.

Amazing graphics!

Cool game and the main view has an awesome map that is three-dimensional you can zoom in and the colors are very interesting. Nice job!

Response from developer

Thanks for the review. The map is where most of the work went, so it's good to hear it landed. It isn't a generated grid. Austin, Santa Monica, Chicago, and New York each render from that city's real road network, so unlocking a new city gives you streets that actually exist rather than a reskin of the first one. The lighting tracks the in-game clock, so at 8x you can watch a full day and night pass over the city. Three controls that aren't obvious from looking at it: drag with one finger to orbit the city (once you're zoomed in, that same drag scrolls instead), double-tap to snap the camera back to where it started, and tap a district to select it, then tap its chip to see what that district is doing for you.

5 star

Fun tycoon to play. Created is always fixing bugs and is accepting all and any advice to improve game!

Response from developer

Thank you — that means a lot. The advice really is what drives the updates: most of what has changed in the last few builds started as a player telling me something was unclear or missing. If you run into anything, or want something changed, the Feedback tab in the app comes straight to me and I read every message.

Continue support

Really hope this game gets continued support. It’s enjoyable and fun to play. I will address some issues. Fleet pricing percentage needs to be more clear if you’re charging more or less. You should be able to set a percentage on all units. Once you get more cyber cabs all percentages are different. I’ve also noticed once you have a lot of cabs in the fleet commander it tends to really glitch out the game. Hard to play after having 100 units. I hope you continue working on this. It will be huge.
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Response from developer

Thank you — and yes, support is continuing; this update exists partly because of reviews like yours. You found a real bug. The fleet list was building every single cab's card at once instead of just the ones on screen, which is exactly why it falls apart past 100 units. Fixed in the next update. On fare percentages: you're right that they drift apart. The fleet control nudges every cab relative to its current price, which was deliberate — it preserves any per-cab pricing you've set — but it means there's no way to re-level them once they've spread. A "set all to one percentage" action alongside the nudge is the fix, and it's on the list. Making it clearer whether you're above or below the base fare is too. Thanks for taking the time to write all three up.

Good game

I thought this would be a waste of time but it’s actually good. Like it’s actually well made I’m impressed it deserved 5 stars

Response from developer

"I thought this would be a waste of time" is possibly the best opening line I've had. Thank you — genuinely glad it won you over.

Great Simulation for a Real Business

Amazing graphics and user interface. Great way to test out various strategies for setting up a real business. Looking forward to unlocking the other cities. Hoping to apply skills learned in the simulation to create a successful real fleet.

Response from developer

Thank you. Testing strategies is exactly what I hoped it'd be good for — the economics underneath are modelled properly rather than faked, so the lessons should mostly transfer. Good luck with the real fleet, and I'd love to hear how it goes.

Wow - fun to play

Started with one cab in Austin, now I'm juggling a fleet across four cities. Great pickup-drop-off style management
game.

Response from developer

Thanks — one cab to four cities is the arc I was hoping for. More depth at the big-fleet end is landing soon.