Amazing graphics!
Response from developer
Thanks for the review. The map is where most of the work went, so it's good to hear it landed. It isn't a generated grid. Austin, Santa Monica, Chicago, and New York each render from that city's real road network, so unlocking a new city gives you streets that actually exist rather than a reskin of the first one. The lighting tracks the in-game clock, so at 8x you can watch a full day and night pass over the city. Three controls that aren't obvious from looking at it: drag with one finger to orbit the city (once you're zoomed in, that same drag scrolls instead), double-tap to snap the camera back to where it started, and tap a district to select it, then tap its chip to see what that district is doing for you.
5 star
Response from developer
Thank you — that means a lot. The advice really is what drives the updates: most of what has changed in the last few builds started as a player telling me something was unclear or missing. If you run into anything, or want something changed, the Feedback tab in the app comes straight to me and I read every message.
Continue support
Response from developer
Thank you — and yes, support is continuing; this update exists partly because of reviews like yours. You found a real bug. The fleet list was building every single cab's card at once instead of just the ones on screen, which is exactly why it falls apart past 100 units. Fixed in the next update. On fare percentages: you're right that they drift apart. The fleet control nudges every cab relative to its current price, which was deliberate — it preserves any per-cab pricing you've set — but it means there's no way to re-level them once they've spread. A "set all to one percentage" action alongside the nudge is the fix, and it's on the list. Making it clearer whether you're above or below the base fare is too. Thanks for taking the time to write all three up.
Good game
Response from developer
"I thought this would be a waste of time" is possibly the best opening line I've had. Thank you — genuinely glad it won you over.
Great Simulation for a Real Business
Response from developer
Thank you. Testing strategies is exactly what I hoped it'd be good for — the economics underneath are modelled properly rather than faked, so the lessons should mostly transfer. Good luck with the real fleet, and I'd love to hear how it goes.







