Trash Time

Trash Time

by Warren Hansen

0 ratings
Free

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Details

  • Released
  • Updated
  • September 1, 2025
  • December 2, 2025

Features

Trash Time screenshot #1 for iPhone
Trash Time screenshot #2 for iPhone
Trash Time screenshot #3 for iPhone
Trash Time screenshot #4 for iPhone
iphone
ipad
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About

Ever sprinted outside in your slippers because you forgot it was trash day? Yeah… us too.
That’s why we made Trash Time — the world’s simplest (and probably most heroic) garbage and recycling reminder app. Trash Pickup Reminder
Never let the garbage truck sneak up on you again. We’ll give you a friendly nudge so you don’t miss it. Recycling Reminder
Save the planet and your sanity. We’ll remind you when it’s time to roll that green bin to the curb. Simple & Fun
Two timers, a couple of toggles, and some playful animations. That’s it. No clutter, no confusion. Why you’ll love it: * Pre-set schedules (Trash Tuesday! Recycling Thursday!) * Customize days and times if your city does things differently * Funny notifications that make “taking out the trash” slightly less boring * Tiny app, zero fuss, maximum helpfulness So go ahead—take out the trash like a legend. Download Trash Time today and never play “chase the garbage truck” again.
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What's New in Trash Time

1.3

December 2, 2025

Fix responsive layout issues on iPhone 15/16 screens Problem: - Snooze and Settings buttons were bouncing/animating to wrong positions for ~5 seconds on smaller screens (iPhone 15/16) - "Next Disposal" text was overlapping with 3D model graphics - Background image showed gray bar at bottom 15% of screen Root causes: 1. Hard-coded frame sizes (300x400) for 3D models didn't adapt to smaller screen heights 2. Broad .animation() modifiers on buttons caused ALL property changes to animate, including layout recalculations from GeometryReader 3. Fixed VStack spacing didn't allow content to compress on smaller screens 4. GeometryReader excluded safe area, leaving background gap Fixes: - Add GlitchOffsetModifier to isolate animation to offset only - Move .animation() from button views to separate overlay affecting only the shadow glow effect - Delay flicker/glitch animations by 0.3s to let layout settle first - Use Spacer(minLength:) instead of fixed spacing for flexible layout - Scale 3D model frame based on screen size (45% height, 80% width) - Add Color.black base layer with .ignoresSafeArea() to fill screen

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