Thank you
Thank you for the amazing game throughout all the years, though I miss the more challenging survival aspects of the earlier game I’ve grown to love what it’s become, but now I’m seeing a 20$ extra premium ofcourse it’s enticing but look it needs to have a upgrade to the amount of game saves you can have on your account 3 profiles per server to 6 or 5. That’s what would seal the deal on that for me, thank you.
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JJaycac
As atualizações mataram o jogo, esse jogo era ótimo eu jogava desde o início
Paguei o jogo há anos no Android, tive q pagar no iPhone mas qd logo entra na conta q já paguei,’ou seja pagando duas vezes!!! Reclamarei pra Apple e android
Aanaflei
Response from developer
Hello! At the moment, it is not possible to transfer game progress and purchases between versions of the game on Google Play and App Store (iOS). Perhaps it will be changed in the future.
Really good game for an app
Honestly really good time passer and the world is so big and with so many places to loot it can be fun especially when you can get more nomadic in the mid-game once you get your characters inventory more supplied.
NNarberalGamma
Too much hand-holding now.
Nine (nine?) years ago I really enjoyed this game. It was dark, I liked the artwork, and the feeling of loneliness was unique. Upon playing it again recently i'm struck by how much of the game you're coaxed through with no chance to figure that stuff out for yourself. I blame kids these days for this market of over-explanation: no attention span and little curiosity. Ah, well, it's always been this way. Peace, my brothers.
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URUnderdog Racehorse
Good game that lost it way
I have been playing this game for years. It is by far the best survival game/simulator out there. Unfortunately, the developers have chosen to turn this game into yet another mmorpg with o empowered fantasy enemies, real world timers and now clans. This game used to be different. It was a vast world that took time and effort to get around. The sense of loneliness was unique. Every new release takes some game item or skill away rather than adding new abilities. Does anybody remember sewing machines? We can make alcohol but not rope. We can build a forge but we cannot evaporate sea water for salt.
The developers want to control your success by controlling certain commodities. Every new release is a take away. So what happened to tool benches and apple trees that did not have to be replanted with each harvest, several kinds of armor, the ability to save a game in progress, using more than one pet at a time, etc.
If you must take away something, and I wish you would stop, give us something new to work on. Replacing known skills or equipment with random “perks” or barter systems is not fun.
You had a great system here. You ruin it more and more with each update, event, and rewritten system. Let players have fun who have put a lot of time into developing their skills and bases. This is becoming no different than just a skin on every other game.
The developers want to control your success by controlling certain commodities. Every new release is a take away. So what happened to tool benches and apple trees that did not have to be replanted with each harvest, several kinds of armor, the ability to save a game in progress, using more than one pet at a time, etc.
If you must take away something, and I wish you would stop, give us something new to work on. Replacing known skills or equipment with random “perks” or barter systems is not fun.
You had a great system here. You ruin it more and more with each update, event, and rewritten system. Let players have fun who have put a lot of time into developing their skills and bases. This is becoming no different than just a skin on every other game.
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RSReach out and touch someone

















