Deadweight: Rage Jump Game

Deadweight: Rage Jump Game

Hardest climb, ledges that lie

0 ratings
Free
In-App Purchases

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Released
September 16, 2026
Updated
October 29, 2026

Features

Deadweight: Rage Jump Game screenshot #1 for iPhone
Deadweight: Rage Jump Game screenshot #2 for iPhone
Deadweight: Rage Jump Game screenshot #3 for iPhone
Deadweight: Rage Jump Game screenshot #4 for iPhone
Deadweight: Rage Jump Game screenshot #5 for iPhone
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About

You are a climber. There is a door at the top. Between you and it are thirty chapters of five single-screen rooms, and every room is a trap. Chapters 1-2 are free, the whole climb; one purchase opens the rest. Two arrows and a jump. That is all you get, and it is all you need, because the ledges are not the problem. The rock that drops a beat after you land is the problem. The ledge that holds for half a second and gives way. The gust that shoves you mid-air. The ledge that was never there. The nails that come up out of the rock, down out of the ceiling, out of the wall. The saw. The exit that slides two metres to the left while you are in the air toward it. Every fall is a death. Every death sends you back to the start of the chapter, in less than a second, with the count on the screen. The traps fire once and re-arm when you die, so the room you just learned is the room you climb again — except that after your first death in a chapter, one room quietly changes sides. Later the rooms stop being climbs. A storm room shoves you in the wind and whites out the screen mid-jump. A cave room shows you four metres of light. A sideways room makes you cross low over the spikes. A water room floats you toward the nails with four seconds to get out. There is no map, no upgrade tree, no currency, no energy. Thirty chapters, a par in deaths and seconds for each, three stars for beating both, and a daily chapter everyone climbs the same (never one you haven't unlocked). - Two arrows and a jump. Nothing else. - Chapters 1-2 free, the whole climb. One purchase opens 3-30, forever. - Twelve kinds of trap, up to four a room, placed where a human lands - Death in under a second: burst, flash, count, back at the start - One room per chapter changes sides after your first death - Storm, cave, sideways and water rooms from chapter 4 - Stars by deaths and time; a daily chapter shared by everyone - A SHARE card at every summit: the chapter, your deaths, your stars - No ads, no accounts, no analytics, no subscription. Chapter 1 is free. Start there. Privacy: https://sites.google.com/view/deadweight-trap-climber/home Terms: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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What's New in Deadweight

1.2.0

October 29, 2026

Let go of jump early and you jump short. Hold it for the full height. The mountain stopped repeating the same three hop heights. New SHARE button on the summit page: a picture of your climb and the deaths it took. Brushing past a wall no longer drops you off the ledge you are standing on. The chapter button skips chapters you have not opened, and buying mid-day keeps today's daily.

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Subscriptions & In-App Purchases

$4.99

Unlock The Climb

Chapters 3-30, forever. No ads, no subscription.

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