Great game!
Response from developer
Thank you! 🖤
Former Cryptographer
Response from developer
Thank you for the feedback. I didn’t want to add the Morse table as the first hint, since the first hint is usually meant to put you on track without instantly revealing the answer, especially as you move further into the game. In the first Morse level, that would be the case. On the other hand, I understand how annoying it can be to open a wiki page just to find a Morse table. Given this situation, I think it probably makes sense to add the table as the first hint and move the Morse level toward the easier levels. I’ll add this to the backlog for the next update.
High quality, fun app to keep you alert and on your toes
Response from developer
This made my day, thank you 🖤
Level 15
Response from developer
Hey, thank you for your review! 🖤 If you can, please email me using the contact button in the game, and I’ll be happy to guide you in the right direction to solve Level 15
Does work correctly
Response from developer
Thanks for the feedback. I’m sorry to hear about your experience. If you don’t mind, I’d really appreciate more details about what caused the issues, especially on iPhone. The game is exclusive to iOS, and I personally tested it to ensure the best possible experience, so this information would be very helpful. If you’re open to it, please contact me by email so we can discuss the issue in more detail. Also, if you’re still interested in completing the level you’re stuck on, I’d be happy to help point you in the right direction.
Fun! But hard
Response from developer
Hey, thank you for your review! If you can, please email me using the contact button in the game and I’ll be happy to help guide you in the right direction for solving Level 19. Also, if you have a moment, I’d be interested in hearing what felt random.
We need more stars ⭐️⭐️⭐️⭐️⭐️⭐️
Response from developer
Thank you so much! I was literally lying in bed with very low energy when I read your review, and it gave me such a boost that I jumped up to keep working on levels for the upcoming game 🖤
Really good until puzzle 19
The hints for puzzle 19 are also either A: stating the obvious or B: tauntingly vague and providing no help to what kind of cipher the puzzle even is.
Even while writing this, I’ve spent at least 3 months toiling over this puzzle, because it just doesn’t make any sense whatsoever and I can’t access any more hints or online guides.
I’m sure the rest of the game could be great — I’m just never going to be able to experience it because of this puzzle.
Response from developer
Hey 👋 If you want help with that level, just email me and we can go over it. I get that it’s frustrating, but I also want the game to stay challenging for people who are really into ciphers. I wish to add more learning material in the future, but for now the difficulty is meant to ramp up, with the hardest puzzles saved for the end. That said, I’m always willing to help if someone reaches out.
5 Stars
Response from developer
Thank you! 🖤
Am at 14th level
Response from developer
Hey, thanks for the kind words! All levels are fully completable on iPad. You don’t need any additional software. Just save the image to the Files app, then move it to the iPad Photos app to edit it there. Feel free to email me if you need help with that. The reason the image doesn’t save directly to Photos is for your privacy. I chose not to request photo permissions, because some people don't like giving that and doing it via Files app avoids needing that access.
Fantastic game
Response from developer
Thank you!
Decrypto
Response from developer
Happy to hear it 🖤
Morse code levels
Response from developer
Thanks for the feedback! After some testing, I was able to reproduce the issue with Bluetooth headphones. I’ve rewritten the Morse engine using lower-level audio APIs, and it appears to be working correctly now. Could you please update to the latest version and give it a try? If the issue still persists, feel free to email me. I’ll be happy to look into it further. Sorry for the inconvenience.
Outright unfair
Response from developer
I’m sorry to hear about the frustration. Level 20 uses a cipher with a consistent, non-random solution path. If you’d like, feel free to reach out via the support email. I’d be happy to provide a visual, step-by-step breakdown. The later levels are designed to be more challenging, but fairness is always a core consideration. I appreciate you playing and sharing your thoughts.
Good puzzles
Response from developer
Hey, thanks for the kind words! There is indeed an option to change the input in the settings: just toggle the “Interactive Input” option, and you’ll be able to enter text manually.
This is incredibe!
Response from developer
Thank you for your kind words and for taking the time to share this with me 🖤
XD
Response from developer
Hi! Could you please email me which levels you had issues with? Several players have already completed the game without any problems, and all new levels are usually internally beta tested before being released. Thank you!
I’m in love with this game!
Response from developer
Thank you! 🖤 I’m so glad you’re enjoying the game, and I really appreciate your kind words and support!
Interesting if a little user-unfriendly
Response from developer
First of all, a big thank you for taking the time to articulate and provide your feedback! I will start replying from the end in case other people stumble on this one 😄 If you drag the letter by holding it (without releasing at bottom), it will not trigger the reachability gesture. Another option is to disable interactive input from the game settings. I totally understand that this is not really an answer if some users prefer to interact with the app differently, and it is up to me to figure out how to make it work. In fact, I tried working around it in many different ways, but there is no official API to disable (only the user can disable this gesture in settings) or prevent the reachability gesture. I actually spent days on this trying various hacks. The only solution I was left with was to increase the bottom padding (which I did multiple times). Given that you still had issues, I might have to increase it even further, but there is a limit to how far I can go because 1) some levels might have more vertical content and 2) I want to keep a certain game aesthetic. All that being said, I understand your frustration and just wanted to share a bit from my side so it does not seem like I do not care about it. Regarding the UI, I understand what you are saying, and I am on the fence myself. The goal of this big 10-year anniversary update was to focus on the “feeling”. I have a full blog post on this, but here is an excerpt from the “feeling” part: “The first thing I wanted to create was mystery. No onboarding, no tutorials, no menus. You enter the game, and you see symbols that instantly spark your curiosity.” I beta tested with players and it seemed that majority of them started dragging symbols (that was one of the reasons why the first level is the way it is). I understand how this can seem broken or frustrating, but at the same time there is something very special about figuring something out without any dialogs, tutorials, or popups. However, as you said, there is a fine line between that feeling and frustration. For the future, I have some ideas on how to hint without being like a tutorial (for example, letters could start rotating if you have not interacted with them for some time), but I am still trying to understand user sentiment and how players interact with the game. While I will not make any instant changes (apart from playing more with the bottom padding in the next updates), I want to let you know that your feedback is definitely becoming part of the bigger picture of how I see the game. So thank you for that 🖤
Diferente
Response from developer
Obrigado 🖤
