Descent of Yomi

Descent of Yomi

Deck-builder meets Soulslike

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Free
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Details

  • Released
  • Updated
  • July 15, 2026
  • September 8, 2026

Features

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About

Descent of Yomi is a roguelike deckbuilding card game about descending, ever deeper, through an underworld that reshapes itself with every run. Gather cards and relics, hone your deck, cut down the boss yokai that bar your way, and reach the deepest floor of the land of the dead. ・Branching maps that change every run — no two descents are alike ・80+ yokai from Japanese folklore / 200+ cards and relics ・7 Origins with distinct playstyles, and unlocks that grow as you play ・Sakatoki — cheat death once per run by turning back time ・Beyond the final boss waits the bottomless Endless Descent ◆Into the Depths of Yomi, Again and Again At the deepest reach of Yomi, the land of the dead, lurks the source of all calamity. You stake your life and descend — deeper, and deeper still. Hitotsume-kozō, rokurokubi, kasha, gashadokuro... the old lineage of Japanese yokai lies in wait. Death is not the end. Carve its memory into your cards, and descend again. ◆Offense Is Defense — the Stamina Game Stamina is the heart of every duel. While your stamina holds, your body is hard to cut — yet every card you play burns stamina too. Press the attack and your guard thins; hide behind it and you lose your edge. Read the enemy's moves, turn them aside with Parry, and the instant their stamina breaks — drive the critical blow home. Poison seeps in, piercing blades find flesh. Take the next step down anyway. ◆A Journey That Is Never the Same Twice Over 180 cards and 170 relics — the combinations are endless, and there is no single answer. Branching paths, shrine blessings, merchants, the forge: every choice compounds into a deck and a journey that are yours alone. And should a yokai's claws bring you down, Sakatoki will turn back time — once — to the moment before your death. ◆Yokai Transformation — Wield the Power of Oni At the cursed Magatsu sites along the way, forbidden cards lie sleeping. Curse cards hold power enough to overturn any battle — but play one, and you can never be fully human again. Stack curses upon your soul to survive, or die untainted. That choice will shape how your journey ends. ◆Ink-and-Blood Artwork, Sound of Old Japan A unified Japanese aesthetic — as if incense and paper, ink and blood rose from the screen. A genre-crossing soundtrack laced with traditional Japanese instrumentation colors the dark road below. ーCan You Return from Yomi Alive? Challenge. Fall. Rise again. See for yourself what waits at the bottom of the underworld.
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What's New in Descent of Yomi

2.1.0

September 8, 2026

■ Ver 2.1.0 [New] - Added 5 new cards Devour the Yokai ... A critical strike. Land the killing blow and restore HP. Spiral Drop ... Breaks stamina. Reduce the foe's stamina to 0 and restore your own. Rusted Blade ... Grows sharper each time you play it in a battle. Appraisal ... Choose 1 card from your draw pile and add it to your hand. Unyielding Stance ... Endure once when your HP would reach 0, and recover your stamina. - Added 8 new artifacts Substitute Jizo / Vengeful Magatama / Priestess's Sash ... survive a lethal blow Stamina-Breaking Talisman / Uwan's Great Fang ... trigger when the foe's stamina reaches 0 Peerless Gauntlets / Greaves / Odachi ... raise your max HP and stamina cap as you win battles - Yokai name readings are now shown Tap a yokai's name in battle, or see it beside the name in the Codex. - Added "Hints" to Settings Re-read hints you have seen. Explanations of Crush, Critical, Impact, Pierce, Technique, Secret Art and Combo are available here. - Added "Enemy card display time" to Settings Choose Short / Normal / Long for how long a foe's played card is shown. - Your starting deck now occasionally includes an Uncommon card. [Balance] - Curse cards now always cost 0 stamina They are unaffected by Fatigue, Ayakashika, artifacts and any other modifier, and Blackout can no longer seal them. You can always play one, even on empty stamina. - Reworked the visuals for playing a Curse card It now burns away in black flame, with layered sound. - Changed the Samurai's starting deck (one fewer Strike and Parry; added Leg Sweep and Fighting Spirit) - Corpse Mound damage 3 -> 4 - Mythic cards from Amanozako, Yamata-no-Orochi and Yomotsu-Okami now arrive upgraded - Kawa-akago gained one more attack - Toned down the glare of the Lightning weather (the mood is unchanged) - The title screen is now a single piece of footage - Cards you select from the discard or draw pile now pulse yellow, making the selection much easier to see [Fixes] - Fixed cards written as a formula (e.g. "5 damage plus your lost max stamina") not showing Might and artifact bonuses in the card text - Fixed effects conditioned on the state after an attack (such as Whirlpool's Might) not showing their heal or buff numbers - Fixed the End Turn button sometimes being unavailable after resuming a suspended battle - Fixed the hand layout breaking while drawing - Fixed the buttons at the bottom of the title screen being hard to read against the footage

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