
Descent of Yomi
Deck-builder meets Soulslike
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What's New in Descent of Yomi
1.0.5
August 12, 2026
1.0.5 — Karma, a new tier of difficulty For those who have already descended into Yomi and returned. A new difficulty, Karma, awaits. ■ New [Karma difficulty] Once you complete a descent, a difficulty selector appears on the Origin screen. Clearing one tier unlocks the next, and each tier carries every effect of the tiers below it. Unlocks are shared across all Origins — clear a tier with any one Origin and the next opens for every Origin. [Per-Origin clear records] The Origin screen now shows a banner marking whether that Origin has cleared the selected tier. [Abandon your current run] You can now discard a run in progress from the title screen and start fresh. (Keyboard: Delete / Controller: B / Mouse & touch: press the label) ■ Changes - Beyond Depth 81 of the Endless Descent, enemies now grow stronger each time you face them again. Health rises slowly while vigor and attack lead the curve — deeper fights stay short, but turn lethal. - Adjusted the balance of some enemies. - Cards can no longer be banished at the Smithy if it would take your deck below 10 cards. Curse cards count toward the total. - Affliction stacks are now capped at 999. ■ Fixes - Fixed rewards and Shrines offering fewer choices than intended — in the worst case, none at all — even when candidates remained. This was most likely deep in the Endless Descent. - Fixed the gold and jade shown on the map preview disagreeing with the amount actually granted. - Added a fallback so you can always leave a Shrine, in the rare case the "Move on" option never became pressable.
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