Invisible Yet??
At this point I have stopped asking whether these games are good and started asking whether I am emotionally compromised.
The plot concerns a Dark Shrine, ancient secrets, danger, suspense, and other things I was apparently supposed to care about.
Instead, I spent most of my time wondering why the invisible detective insists on remaining visible.
If I had the power of invisibility, I would be using it constantly.
This man has somehow turned it into a fashion choice.
The lead detective continues to carry her father's skull around, and frankly, by now I trust the skull more than most of the other characters.
The game also continues its bold experiment of treating the Hint button as a theoretical concept.
Press Hint.
Receive a map.
Press Hint again.
Receive another map.
Press Hint a third time.
Begin questioning your life choices.
By the end of the game, I knew every location by heart and still couldn't find what I was looking for.
The hidden-object scenes seem to have been designed by someone who deeply resents players.
The puzzles vary between entertaining and "surely this cannot be the intended solution."
And yet...
I finished the game.
Not because I cared about the shrine.
Not because I cared about the villain.
Not because I cared about the mystery.
I finished because I wanted to spend more time with these weirdos.
That may be the highest compliment I can give.
Final assessment:
Dark Shrine: Dark.
Detectives: United.
Skull: Helpful.
Invisible Detective: Underutilized.
Maps: Abundant.
Patience: Tested.
Will I play the next one?
Unfortunately,
My s
Q ve
The plot concerns a Dark Shrine, ancient secrets, danger, suspense, and other things I was apparently supposed to care about.
Instead, I spent most of my time wondering why the invisible detective insists on remaining visible.
If I had the power of invisibility, I would be using it constantly.
This man has somehow turned it into a fashion choice.
The lead detective continues to carry her father's skull around, and frankly, by now I trust the skull more than most of the other characters.
The game also continues its bold experiment of treating the Hint button as a theoretical concept.
Press Hint.
Receive a map.
Press Hint again.
Receive another map.
Press Hint a third time.
Begin questioning your life choices.
By the end of the game, I knew every location by heart and still couldn't find what I was looking for.
The hidden-object scenes seem to have been designed by someone who deeply resents players.
The puzzles vary between entertaining and "surely this cannot be the intended solution."
And yet...
I finished the game.
Not because I cared about the shrine.
Not because I cared about the villain.
Not because I cared about the mystery.
I finished because I wanted to spend more time with these weirdos.
That may be the highest compliment I can give.
Final assessment:
Dark Shrine: Dark.
Detectives: United.
Skull: Helpful.
Invisible Detective: Underutilized.
Maps: Abundant.
Patience: Tested.
Will I play the next one?
Unfortunately,
My s
Q ve
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very good
It’s not as good as #4 my favorite but I enjoyed the story and gameplay. (Edited)
❤️ Love It ❤️
I absolutely loved it!!! I loved being able to play as different characters, and especially love how they incorporated other games into it (Grim Tales, Mystery Trackers, and Haunted Hotel). This is one of my new favorites by far!! If you like Grim Tales, Mystery Trackers, or Haunted Hotel, you’ll love this game❣️😊
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😭
It won’t play mine 😳
Far too short
I like the continuation of the Anna Grey storyline, but this Detectives United version is very easy, not very engaging and far too short. I like the solo Anna stories better.







