Poor attention to detail, no more updates, manipulative progression
As with all 111% games, it starts off easy and insanely fun- until you get stuck. Personally I’m stuck at level 170 having spent $0 in game, although i’m sure it’ll vary due to RNG. Many things are misspelt, which wouldn’t be as confusing if there wasn’t only minimal information about the dice and how they operate. Hidden stats make it impossible to tell how to better set up your map, largely leaving only range, damage, and health as the deciding factors, often rather than the abilities.
Again this is a pattern with this developer, the game becomes impossible - or at least not enjoyable - trying to make you spend money to have a better experience. If you’re better than me or an RNG god, maybe you get past 170. otherwise, 170 is about as far as you can get for free (without it feeling like a 9 to 5). lastly, as is obvious by their game lineup and update history: this game is on the highest shelf in their darkest closet. It’s clear that they have moved on, and they will no longer be supporting their community.
Again this is a pattern with this developer, the game becomes impossible - or at least not enjoyable - trying to make you spend money to have a better experience. If you’re better than me or an RNG god, maybe you get past 170. otherwise, 170 is about as far as you can get for free (without it feeling like a 9 to 5). lastly, as is obvious by their game lineup and update history: this game is on the highest shelf in their darkest closet. It’s clear that they have moved on, and they will no longer be supporting their community.
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bugs
needs a whole bug fix update not to mention the ads literally crash the game so you don’t get any rewards for wasting your time anyway
Lot of potential
But sadly appears to be a late-life game with no developer support and some heinous bugs. Last update one year ago, leaving players with no indication of damage output and lots of questions about effects or skills:
- What, exactly, is this boss’ hit point pool?
- How much damage did my dice inflict this round?
- Why is my battle rating random?
- Are boss difficulty and dice damage output also random? Are they arbitrary?
- Why does clicking on a tower change that tower’s attack distance or my overall battle rating?
- Why do range-boosting statuses like spells change basic attack but not extend dice effects, like soul harvesting?
- Why does the Research Effect Status list display crit when literally none of the available research modifies the crit stat of any dice? At least it’s precise — “!%CRIT CHANCE: +0.00%”
- Why do Lorenzo-Dice Requests level unevenly? Rewards effectively are locked out. I maxed out spell upgrades before level 400, for example, and won’t have any more spells to upgrade until level 565. At the same time, I’ve purchased 3,400 dice and was rewarded for the first 800 of those or so with tons more rewards outstanding. Gotta get that spell first, tho.
Cute graphics and fun core gameplay. Yet developer neglect left Dice Kingdom - Tower Defense unpolished and unbalanced.
- What, exactly, is this boss’ hit point pool?
- How much damage did my dice inflict this round?
- Why is my battle rating random?
- Are boss difficulty and dice damage output also random? Are they arbitrary?
- Why does clicking on a tower change that tower’s attack distance or my overall battle rating?
- Why do range-boosting statuses like spells change basic attack but not extend dice effects, like soul harvesting?
- Why does the Research Effect Status list display crit when literally none of the available research modifies the crit stat of any dice? At least it’s precise — “!%CRIT CHANCE: +0.00%”
- Why do Lorenzo-Dice Requests level unevenly? Rewards effectively are locked out. I maxed out spell upgrades before level 400, for example, and won’t have any more spells to upgrade until level 565. At the same time, I’ve purchased 3,400 dice and was rewarded for the first 800 of those or so with tons more rewards outstanding. Gotta get that spell first, tho.
Cute graphics and fun core gameplay. Yet developer neglect left Dice Kingdom - Tower Defense unpolished and unbalanced.
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Great but needs tweaking.
I played Random Dice for a long time and loved it and I was thrilled when I saw a single player tower defense game by the same devs.
I’ll say the game is great with good art and music.
The dice are mostly copy / pasted from Random Dice but that is fine because it’s a different type of game really.
My only complaint is that there are a few difficulty spikes that kind of come out of nowhere.
If you haven’t gotten lucky and gotten very specific dice then you are forced to basically wait and save money which can take a long time if you don’t get what you need.
Also I’ve had a red dot next to notifications and the notice board will never load but that’s a minor complaint.
Lorenzo’s challenges also almost always give me the mini game challenge.
Yesterday I skipped it and got it again right after.
Anyway great game!
Maybe tune the difficulty here and there or add a few more ways to get gold.
I’ll say the game is great with good art and music.
The dice are mostly copy / pasted from Random Dice but that is fine because it’s a different type of game really.
My only complaint is that there are a few difficulty spikes that kind of come out of nowhere.
If you haven’t gotten lucky and gotten very specific dice then you are forced to basically wait and save money which can take a long time if you don’t get what you need.
Also I’ve had a red dot next to notifications and the notice board will never load but that’s a minor complaint.
Lorenzo’s challenges also almost always give me the mini game challenge.
Yesterday I skipped it and got it again right after.
Anyway great game!
Maybe tune the difficulty here and there or add a few more ways to get gold.
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W
Idk how this game only has 71 reviews is low key good just trust bro 👍
Joseph
The game keeps frozen for no reason new dice coming soon?
Awesome!
Not sure why the reviews are low. The game is great. High quality. Lot of content. Smooth. I do wish you could zoom and you had damage details post match. But it’s great!
🍪
It’s a very good concept but one thing that gets to me is the hearts like why add hearts in the first place I would like to not wait forever just so I can play a level and get my little cheeks clapped because these level aren’t very thought out remove the hearts it ruins the concept of playing the game if I have to wait to play you make me want to go sky diving with the parachute p.s squirt💦
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Suspended my account
Suspended full video on YouTube
Bug
Couldn’t close out of effect status when I went to research then effect status
Dice
Add 22 more types of dice.🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲
I absolutely love and like this game!
This is like my favorite game ever!
Very fun
Most addictive game I’ve played in a long while, hard enough to be challenging but not frustratingly hard and you don’t need to spend any money or watch ads to enjoy it!!
Decent game
An ok game. Until I hit the pay wall I had mild amusement from the art and big numbers
“Add” dice in every game
I hate that in every level past the first few theres a dice block requiring you to watch ads to place a dice that lets you pick from 3 and in MOST cases it makes or breaks you beating the levels… your other option? Spend money to upgrade more to beat levels that appear winnable but really arent unless you get super lucky in what you acquire along the way.
Literally every other 111% dice game is better than this one
Literally every other 111% dice game is better than this one
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Alright game
I’ve been a fan for a long time. I remember when random dice was a game where you only have five dice variants and there was only one game mode. I’ve played most games that y’all released and I found most enjoyable. I know the team is talented and creative from the works that I’ve played. This game is only fine, a tower defense game like any other. What I and some others want is a new and creative game. This game is not that. Games like archer of god, rune rider, or uga-cha, were all something new and fun. I know at least archer of god had a semi big fan base before it was removed. So as a long time fan, please go back to making new and innovative games.
P.S. Even if y’all don’t I will still ask for archer of god to be rereleased.
Love,
Me
P.S. Even if y’all don’t I will still ask for archer of god to be rereleased.
Love,
Me
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I love 111 games
Edit: I erased my partially negative review. After waking up, beating stage 111, the real fun begins. You get access to a bunch of new units and a simple time based way to acquire them. No real life currency needed. There are no ads unless you want to watch an ad for some bonus gold.. It’s an idle game at your own pace, and for your own discovery. People are strategizing to beat high levels and help can be found for difficult levels in the discord. In the end, if you like gacha, idle, mini-games within a game, and strategy, this would make a great game. I still don’t like the controls too much but the features do make it so you don’t have to mess with placement as much. I think I can get over it. Once you are deep enough into the game, you don’t really move units as often as i was imagining. Fun game. I see myself collecting the legendary dice towers and getting a lot further into the game for my own personal enjoyment and achievement on my quick breaks.
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I love but there’s a big bug
I love the game but when I made it to stage 71 I instantly lost and I kept trying but every time I failed the stage and I lost in 0:00 time
Another great game by 111%
The game might be a bit unbalanced, but that is to be expected from a month old game. I hope/expect to see some balance updates in the near future. Amazing concept and has been executed quite well, I strongly recommend.
It is literally impossible to progress past wave 140
At wave 140 they wall you so hard you can’t even pay to win. It is absolutely ridiculous and scummy. Don’t support these devs that have great ideas but ruin them with scummy “tactics”
