DOOMSDAY: A Mad Science Game

DOOMSDAY: A Mad Science Game

Fast-paced deckbuilding chaos

12 ratings
7 reviews
$4.99

Details

  • Released
  • Updated
  • October 18, 2024
  • October 18, 2024

Features

DOOMSDAY: A Mad Science Game video #1 for iPhone
DOOMSDAY: A Mad Science Game screenshot #2 for iPhone
DOOMSDAY: A Mad Science Game screenshot #3 for iPhone
DOOMSDAY: A Mad Science Game screenshot #4 for iPhone
DOOMSDAY: A Mad Science Game screenshot #5 for iPhone
DOOMSDAY: A Mad Science Game screenshot #6 for iPhone
DOOMSDAY: A Mad Science Game screenshot #7 for iPhone
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About

Become a mad scientist and build a doomsday device to rule the world. This single-player roguelike card game focuses on card and artifact synergy to overcome enemies across 15 levels. Unlock new cards and artifacts as you play.

Fast-paced card-based gameplay
Build unique doomsday devices
Hundreds of cards and artifacts
Over 50 exploration events
Unlockable content for replayability
Tutorial mode available
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What's New in DOOMSDAY

1.0.1

October 18, 2024

User reviews

More like a rogue-being game

Who ever made this must be swimming in loved ones

Great game!

Loved it and was honored to compose for it!

Amazingly fun!

A must try as I couldn’t put my phone away and stop playing! Heard about it while listening to the MSPH podcast, and happy I picked it up!

Very replayable, unique and fun

(EDIT) Something I’m noticing as I continue to play—Gravity Membrane seems to cause a bug! I keep picking it up because it seems like a solid choice, but then when the next round starts, the game never actually initiates my turn. Restarting the app lets me continue from the reward screen, but then of course I don’t get Gravity Membrane again!

(ORIGINAL REVIEW) Reminds me of how exciting it was to pick up a new phone game for a few bucks in like 2012. So much potential for distinct creative vision from individual designers before micropayments ate everything! Love the art style and the clever card interactions.
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Very replayable, unique and fun

Reminds me of how exciting it was to pick up a new phone game for a few bucks in like 2012. So much potential for distinct creative vision from individual designers before micropayments ate everything! Love the art style and the clever card interactions.

FAQ

What is DOOMSDAY: A Mad Science Game?

DOOMSDAY is a single-player, card-slinging roguelike adventure game where players assume the role of a mad scientist building a doomsday device to achieve world domination. It focuses on card and artifact synergy rather than direct combat.

How much does DOOMSDAY: A Mad Science Game cost?

DOOMSDAY: A Mad Science Game is a paid application priced at $4.99. Purchasing the game grants immediate access to the complete experience with no additional micro-transactions or lootboxes.

Does DOOMSDAY: A Mad Science Game have ads?

No, DOOMSDAY: A Mad Science Game is ad-free. The developers explicitly state 'NO ADS, NO LOOTBOXES, NO MICRO-TRANSACTIONS EVER!' ensuring an uninterrupted gaming experience.

What platforms is DOOMSDAY: A Mad Science Game available on?

DOOMSDAY: A Mad Science Game is available on iOS devices, specifically the iPhone, iPad, and iPod. It is designed for mobile play.

How often is DOOMSDAY: A Mad Science Game updated?

DOOMSDAY: A Mad Science Game was last updated on October 18, 2024, with version 1.0.1. As a recent release from a three-person team, future updates will likely depend on player feedback and development capacity.

What is the age rating for DOOMSDAY: A Mad Science Game?

DOOMSDAY: A Mad Science Game has an age rating of 12+. This suggests it contains content suitable for players aged 12 and older, likely due to its theme of world domination and potentially chaotic gameplay.

Can I play DOOMSDAY: A Mad Science Game offline?

The description focuses on single-player gameplay and deckbuilding mechanics, implying that offline play is possible. There is no mention of mandatory online connectivity for core gameplay.

What makes DOOMSDAY: A Mad Science Game unique compared to other deckbuilders?

DOOMSDAY emphasizes the synergy between cards and artifacts to construct a doomsday device, with gameplay less dependent on direct combat. Each run offers a unique experience with over 150 cards and 100 artifacts to discover and unlock.