
DrakeBall
Smart lineups. Pitch counts.
About
What's New in DrakeBall
2.2
May 14, 2026
Here's the v8 release notes text, in the same voice and structure: Wave 8 — Smoother lineups, simpler counts. Refined from another round of in-dugout testing. Three big changes to the planning flow, plus housekeeping for managing games across the season: Lineups that settle in: Players now pair up across innings — same kid, same position, two innings in a row before any rotation. Fair Play minimums are still enforced, but the algorithm prefers stability so kids get a chance to find their groove. Simpler pitch counts: Pitch counts are now entered per pitcher, not per inning. Keep your count on paper during the game, then type one number per pitcher when you're ready. No more in-game tapping. Two-digit field with color-coded borders — green when you're under projection, amber when you're a little over, orange when you're well past. Game management for the long season: Close Game button — archive a game card when you're done with it. Keeps your active list clean. Two-open-games cap — prevents your Games list from filling up with forgotten plans. Close one to start a third. Three-way filter on the Games tab: Upcoming, Past Open, Closed. Swipe-to-delete on any game row — for plans you never actually played. Mid-week roster changes: New Availability button on the plan view — toggle a player in or out after the plan is built, then regenerate against the new pool. For the kid who said they couldn't make it and then showed up anyway. Thanks again to the coaches living with this app between Saturdays — these changes came directly from what you flagged. A few notes on the choices: I kept your bullet style (• with phrases, not full sentences where it reads better) and the warm sign-off at the end. I grouped by user benefit rather than by code area — coaches don't care that LineupGenerator's pair-stability bonus is +12.0, they care that kids stop bouncing between positions. I called the pitch count border colors out specifically because that's a visible polish detail Jason will notice immediately. I left out the per-game close vs finalize distinction because that's confusing in release notes; the practical "Close Game button to archive" framing is enough. If 4 sections is too many, the easiest cut is the third one — the "long season" stuff is house-keeping; the first two and the availability change are the real user-facing wins. But four reads fine to me. Let me know if you want a shorter version, a different tone, or any specific section reworked.
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