Amo
Jeu sans intérêt
Forced tutorials lead to hard locks
STOP FORCED TUTORIAL INTERACTIONS. Make a tutorials list on a menu, make it light up with a notification type light (like you use when a quest is completed) and have a description there, with a photo that shows the new feature.
It’s condescending and makes you come across as having zero respect for players. Moreover, if someone is on a read through the levels they might not care about the dungeon, mine, or whatever clash is. Players will investigate those things as our progress slows down.
To a lesser degree, the item filter just doesn’t work. I set it to discard anything less than blue that isn’t an upgrade , and I keep opening the game to 8 green “trade-off” items that have filled my bag.
Response from developer
I’m sorry you had that experience. The tutorials are intentionally quite aggressive because when they were just information popups, most players skipped them and later asked how systems worked, why something wasn’t working, or what they were supposed to do because they hadn’t read them. So even if someone skips the text, I still want them to at least see the path through the UI and where they’re supposed to click, so they have some idea where to find that feature later. There can definitely still be edge cases where a tutorial triggers at a bad moment or locks you into an awkward state, and I’m trying to fix those when they appear. As for the item filter, it does work, so if green items were still being kept there was most likely another filter condition affecting it. The filter has been tuned quite a lot already. If you run into something like that again, feel free to join the Discord, I’m active there every day, and either I or other players can usually help figure out exactly what is happening.












