My favorite game
Super Fun
Cute game, with a major flaw (Heavy spoilers)
The game has one unforgivable design decision however. When I first started playing, I assumed that enemy spawns scaled with moves taken, similar to Imbroglio. However, they scale with score. Since it is possible to reliably survive indefinitely at the starting scaling, the optimal strategy is to not collect any campfires, and slowly build up an arbitrarily large amount of fear to fuel your actives while unlocking all your passives, before beginning to attempt building your score. This is obviously unfun, but since the game has no objective besides score attack, there is no other way to play.
Response from developer
Hi there - thanks for trying out the game. There is actually a rule within fear generation to prevent the abuse you refer to. Fear is capped at your score + 20, so you can't stock up on fear and then run rampage. Passives are intentionally accessible, it's the consumables that need to be managed properly. If this was the main drawback influencing your rating, and it (hopefully) goes some way to make the game more fun for you, it would be great if you could reconsider your rating : )
Great game.
Fun game, but could use some work with accessibility.
Response from developer
Hello! All in-game events are now automatically queued and announced (for example, if an invader spawns and where that happens, or when an invader moves and where to. Even when a statistic changes like HP and why it went up/down). This is all now live so please update the app. If you are struggling with any of it then please reach out direct to me through the discord link (found in the settings within the app) and I would be more than happy to support you through it. Also, there are global leaderboards active for each beast and a combined leaderboard. If you click on Game Centre button on any leaderboard it will take you there. More beasts, game modes and features will be coming also. Thanks for supporting the app.
Game Double Tap shows you how to play!
Accessibility needs to be improved
Response from developer
Hi! I have been working very closely with a user who has impaired sight and uses voiceover accessibility. Through several version updates we have got the feature to a really strong position. Magic tap is fully enabled and all in-game events are now automatically queued and announced (for example, if an invader spawns and where that happens). This is all now live so please update the app. If you are struggling with any of it then please reach out direct to me through the discord link (found in the settings within the app) and I would be more than happy to support you through it. Thanks for supporting the app. P.s. re movement, when you double tap you need to hold your 2nd tap on the screen until you hear the 3 beeps, then you swipe to move
Zugzwang simulator
Brilliantes Puzzle-Roguelike
Prämisse: Du wählst eines von vier mythischen Wesen, um deine Insel gegen Invasoren von See zu verteidigen, die versuchen, dein Land zu zerstören und Städte darauf zu errichten.
Gameplay: Mit einfachen Swipes bewegst du deine Kreatur Feld für Feld über ein zufällig generiertes Spielfeld. Du sammelst Lagerfeuer für Punkte und besiegst Feinde, um Furcht zu sammeln, die du dann für Spezialfähigkeiten einsetzen kannst. Jedes Wesen spielt sich anders und bringt einzigartige Vorteile mit, die du taktisch nutzen kannst. Auch das Wetter spielt eine Rolle und beeinflusst das Verhalten der Gegner. Das Gameplay ist unglaublich clever, einzigartig und steckt voller Tiefe.
Das Spiel ist extrem leicht zu erlernen, aber bietet enorm viel strategische Tiefe. Es ist ein echtes Strategie-Juwel, ganz im Stil der besten Broughlikes (Spiele von Michael Brough, wie 868-HACK, Imbroglio oder Cinco Paus). Wenn dir solche Titel gefallen – oder Spiele wie Hoplite – wirst du Eldermyth auf jeden Fall lieben.
Ich liebe das Setting, die einfache Spielbarkeit, die cleveren und kreativen Mechaniken sowie die Tiefe.
