My favorite game
Super Fun
Cute game, with a major flaw (Heavy spoilers)
The game has one unforgivable design decision however. When I first started playing, I assumed that enemy spawns scaled with moves taken, similar to Imbroglio. However, they scale with score. Since it is possible to reliably survive indefinitely at the starting scaling, the optimal strategy is to not collect any campfires, and slowly build up an arbitrarily large amount of fear to fuel your actives while unlocking all your passives, before beginning to attempt building your score. This is obviously unfun, but since the game has no objective besides score attack, there is no other way to play.
Response from developer
Hi there - thanks for trying out the game. There is actually a rule within fear generation to prevent the abuse you refer to. Fear is capped at your score + 20, so you can't stock up on fear and then run rampage. Passives are intentionally accessible, it's the consumables that need to be managed properly. If this was the main drawback influencing your rating, and it (hopefully) goes some way to make the game more fun for you, it would be great if you could reconsider your rating : )
Great game.
Fun game, but could use some work with accessibility.
Response from developer
Hello! All in-game events are now automatically queued and announced (for example, if an invader spawns and where that happens, or when an invader moves and where to. Even when a statistic changes like HP and why it went up/down). This is all now live so please update the app. If you are struggling with any of it then please reach out direct to me through the discord link (found in the settings within the app) and I would be more than happy to support you through it. Also, there are global leaderboards active for each beast and a combined leaderboard. If you click on Game Centre button on any leaderboard it will take you there. More beasts, game modes and features will be coming also. Thanks for supporting the app.








