Eldermyth

Eldermyth

Mythical grid-based roguelike

16 ratings
9 reviews
$2.99
In-App Purchases

Details

  • Released
  • Updated
  • April 7, 2025
  • May 29, 2025

Features

Eldermyth video #1 for iPhone
Eldermyth screenshot #2 for iPhone
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Eldermyth screenshot #5 for iPhone
Eldermyth screenshot #6 for iPhone
Eldermyth screenshot #7 for iPhone
Eldermyth screenshot #8 for iPhone
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About

Guide mythical beasts to defend indigenous villagers and their land from foreign invaders. Utilize unique powers, land types, and weather cycles in this turn-based roguelike to achieve high scores. Discover hidden mechanics or use the in-built guide for immediate knowledge.

Turn-based roguelike gameplay
Play as 6 unique beasts or custom Amalgam
Strategic risk/reward decisions
Interact with 5 land types
Procedurally generated game boards
Dynamic weather cycles
Voiceover accessibility
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What's New in Eldermyth

1.4.0

May 29, 2025

New game mode! The Amalgam beast mode lets you create a custom beast. But, you will need to make its passive rules more difficult if you want to access all of the best powers. Full list of changes in 1.4 are: - Amalgam mode - 2 new 'beasts' to play as (Void Howler and Grief-bound Invader) - 1 new weather condition cycle (lightening) - Complete UI overhaul - Simplified high score screen - Minor bug fixes

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In-App Purchases

$1.99

Small Tip

A tip for the Amalgam update and content.

User reviews

My favorite game

Exceptional game. I literally spend so much time on it. Can't wait for the next update

Super Fun

Love this game, it is super fun and fast-paced enough to always be entertaining. I will say that moving is sometimes hard using VoiceOver because you have to long press and then drag, and that sometimes feels a bit slow. Otherwise the game is really good!

Cute game, with a major flaw (Heavy spoilers)

I really wanted to like this game. It takes inspiration from a lot of games I like. Some aspects, like the weather conditions, are a bit volatile for my tastes, but it does a lot of other things right. The fear scaling for completed cities in particular is a very clever and interesting mechanic.

The game has one unforgivable design decision however. When I first started playing, I assumed that enemy spawns scaled with moves taken, similar to Imbroglio. However, they scale with score. Since it is possible to reliably survive indefinitely at the starting scaling, the optimal strategy is to not collect any campfires, and slowly build up an arbitrarily large amount of fear to fuel your actives while unlocking all your passives, before beginning to attempt building your score. This is obviously unfun, but since the game has no objective besides score attack, there is no other way to play.
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Response from developer

Hi there - thanks for trying out the game. There is actually a rule within fear generation to prevent the abuse you refer to. Fear is capped at your score + 20, so you can't stock up on fear and then run rampage. Passives are intentionally accessible, it's the consumables that need to be managed properly. If this was the main drawback influencing your rating, and it (hopefully) goes some way to make the game more fun for you, it would be great if you could reconsider your rating : )

Great game.

Easy to learn, hard to master. Great little game.

Fun game, but could use some work with accessibility.

I love this game. It is really fun to outsmart the invaders, and each beast has a completely different strategy. The only real problem I have is with accessibility. I use a screen reader, and it can be a bit difficult to keep track of where everything is on the map, especially when they all move each turn. It would be nice if, after every turn, the game announced where everything moved. It would be something like, you move rock giant from desert at D4 to mountain at D5, settler moves from floodplain at A1 to see at A2, and Camp appears at forest at d5. overall, this game is definitely fun and accessible enough for me to play it as a screen reader user. I do wish it had more though. it could just be my short attention, span, but it feels kind of done after I figured out the strategies for each beast. Yes, the procedurally generated maps are nice, but it would be cool if you could compete for high scores against other players, or even unlock different beasts and abilities by achieving certain scores. that way, I would feel the need to keep playing, even after I figured everything out.
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Response from developer

Hello! All in-game events are now automatically queued and announced (for example, if an invader spawns and where that happens, or when an invader moves and where to. Even when a statistic changes like HP and why it went up/down). This is all now live so please update the app. If you are struggling with any of it then please reach out direct to me through the discord link (found in the settings within the app) and I would be more than happy to support you through it. Also, there are global leaderboards active for each beast and a combined leaderboard. If you click on Game Centre button on any leaderboard it will take you there. More beasts, game modes and features will be coming also. Thanks for supporting the app.

Developer apps

FAQ

What is Eldermyth?

Eldermyth is a turn-based roguelike game where you play as mythical beasts defending a land from invaders. It features strategic decision-making, unique beast powers, and procedurally generated boards for high replayability.

How much does Eldermyth cost?

Eldermyth is a paid app, priced at $2.99. This one-time purchase grants you full access to the game without any additional in-app purchases or advertisements.

What devices support Eldermyth?

Currently, Eldermyth is supported on iPhone devices. The app is designed for iOS and can be played on compatible iPhone models.

Is Eldermyth suitable for children?

Eldermyth has an age rating of 9+. This indicates it is generally suitable for younger players, though parental guidance may be advised depending on individual maturity.

How often is Eldermyth updated?

The latest version of Eldermyth is 1.4.0, released on May 29, 2025. The developer, KIERAN HARTNETT, has recently updated the game, suggesting active development and support.

Does Eldermyth have ads?

No, Eldermyth does not contain advertisements. As a paid application, it offers an uninterrupted gaming experience without any ad interruptions.

Can I play Eldermyth offline?

The provided description does not explicitly state offline play capabilities. However, roguelike games often feature single-player modes that can be played without an internet connection.

What makes Eldermyth's gameplay unique?

Eldermyth's unique gameplay stems from its grid-based roguelike mechanics inspired by Michael Brough's work, diverse beast powers, strategic interaction with land types, and dynamic weather systems that alter gameplay.