Amazing game!!
This devs games are all fantastic in their own unique way and amazingly, cover a range of genres. Don’t let the low general rating fool you, this game is amazing and has improved a ton since its release.
There’s nothing quite like loading up a ship gradually with side-facing weapons, flying around enemy ships, and watching as your weapons let fire and tear into them. All weapons are directional - one ship has mostly side-facing mounts, so missiles/lasers/turrets are launched sideways like an old Pirate ship having to pull up alongside what it was trying to shoot at.
Except while you go past them firing, they’re trying to aim at you where you were a second ago and miss spectacularly. Different ships have different mount configs so you can have one with every weapon facing forward, or one with a rear facing mount so you can “run away” and drop mines/fire missiles/drop automated turrets behind you while they give chase for example.
The tactics this one feature alone provides is phenomenal. AND you unlock new ships and weapons and upgrades as you progress.
My only MAJOR complaint is the control scheme: drag your finger around to steer, tap with another finger to fire, or swipe to dodge. Often, the game registers a tap as a swipe and instead of firing my weapon I end up catapulting forward in a dodge straight into enemy fire.
One finger control setting isn’t any better: drag to steer, release to fire, except releasing causes you to stop moving while you fire and you end up a sitting duck for that brief moment.
This game DESPERATELY needs a Joystick overlay with a dedicated fire and dodge button, with joystick large and in the centre or right side of the screen, and the fire and dodge buttons on the left side (or draggable in settings to where you want them and how big). Even swiping to dodge would be fine still as long as it doesn’t work over the designated fire button. About to email the dev about this and fingers crossed he responds!
There’s nothing quite like loading up a ship gradually with side-facing weapons, flying around enemy ships, and watching as your weapons let fire and tear into them. All weapons are directional - one ship has mostly side-facing mounts, so missiles/lasers/turrets are launched sideways like an old Pirate ship having to pull up alongside what it was trying to shoot at.
Except while you go past them firing, they’re trying to aim at you where you were a second ago and miss spectacularly. Different ships have different mount configs so you can have one with every weapon facing forward, or one with a rear facing mount so you can “run away” and drop mines/fire missiles/drop automated turrets behind you while they give chase for example.
The tactics this one feature alone provides is phenomenal. AND you unlock new ships and weapons and upgrades as you progress.
My only MAJOR complaint is the control scheme: drag your finger around to steer, tap with another finger to fire, or swipe to dodge. Often, the game registers a tap as a swipe and instead of firing my weapon I end up catapulting forward in a dodge straight into enemy fire.
One finger control setting isn’t any better: drag to steer, release to fire, except releasing causes you to stop moving while you fire and you end up a sitting duck for that brief moment.
This game DESPERATELY needs a Joystick overlay with a dedicated fire and dodge button, with joystick large and in the centre or right side of the screen, and the fire and dodge buttons on the left side (or draggable in settings to where you want them and how big). Even swiping to dodge would be fine still as long as it doesn’t work over the designated fire button. About to email the dev about this and fingers crossed he responds!
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Excellent Game
Totally worth the admission. The developer still add content and supports this game long after release. At this point I would even pay for additional purchases, but it’s not been necessary frankly. One of my favorite developers for mobile by far. Lots of nuance, seriously repayable, but not trying to compel you to constantly be engaged with the games. I hadn’t played it in months, so I just picked it up again, and I know I am going to log in some fun for at least the next two weeks. What’s great is that this review can be applied to just about every game Kyle Barrett has put out. Give the game a shot if you want to enjoy quick, interesting fun game sessions for a game that clearly a lot of thought and care was put into
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Awkward
I love ultra blade! This one is as bad as UB is good, however. The difficulty in survival mode seems to think level 3 isn’t a ship max, and that you’ve brought 10 friends or something. Dozens of ships swarm you immediately. Your starting pea shooter is laughable
A brilliant, must-have danmaku
I’ve spent WAY more time with this one than I’d care to admit, and I don’t even like danmaku games! EotU is as hard as nails, but don’t let its high difficulty scare you off; it’s the right kind of challenging, the kind that makes you, the player, WANT to “git gud.”
I just have three issues/complaints: the warp projector will crash the game when equipped on any ship some reason; the game crashes without fail on level 59/60 of adventure mode (my phone’s an older model, so this one might not be the game’s fault); and the game doesn’t tell you HOW to unlock new ships and weapons—when you unlock something, it just shows you a prompt saying you’ve unlocked it.
Even with the aforementioned issues, the game’s a great time for danmaku fans and non-fans alike. I highly recommend it.
I just have three issues/complaints: the warp projector will crash the game when equipped on any ship some reason; the game crashes without fail on level 59/60 of adventure mode (my phone’s an older model, so this one might not be the game’s fault); and the game doesn’t tell you HOW to unlock new ships and weapons—when you unlock something, it just shows you a prompt saying you’ve unlocked it.
Even with the aforementioned issues, the game’s a great time for danmaku fans and non-fans alike. I highly recommend it.
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Major Bug
overall an amazing, well-made game that I would definitely recommend. I’ve enjoyed playing this game for several hours, but a game-breaking bug has really hurt my view of this game. another review has already mentioned this, but every time the warp needle cannon appears (can’t remember the exact name, but the light weapon that bounces between enemies) the game freezes and an error message is displayed. since it is impossible to avoid having the weapon appear, it is frustrating for runs to be deleted. I do love this game and hope that this bug can be fixed soon <3
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Response from developer
Fixed in the latest update, thanks for the bug report!










