Sweet, sweet doom.
Smooth interface, delightfully strange. Tell more in the description about gameplay and more people should buy.
This game features a difficulty that ramps up very steadily. There is a bleak procedural beauty to it all that manifests in more crowded rooms and exotic objects. When you take a step back and look at a tremendously convoluted screen, and think how deep in you are, it gives momentary chills.
Definitely my favorite abstract game, and so happy this is still compatible 5 years later.
This game features a difficulty that ramps up very steadily. There is a bleak procedural beauty to it all that manifests in more crowded rooms and exotic objects. When you take a step back and look at a tremendously convoluted screen, and think how deep in you are, it gives momentary chills.
Definitely my favorite abstract game, and so happy this is still compatible 5 years later.
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Clever movement puzzles
If you’re familiar with the movement mechanics of NetHack or another turn-based roguelike, this takes those movement mechanics and pairs them with clever movement-constraining enemies who do things like push you or rotate before they make a move. Highly recommended.
Fine.
Game is good but it is _not_ a roguelike. This is a puzzle game, make sure you know that before buying it. No gear, no leveling up, no permadeath. Puzzles.
Excellent game
Lots of fun!
Perfect
Perfect, pick-up-anytime roguelike. Challenging. Minimalist, restrained.
More levels (or more games from developer) please.
More levels (or more games from developer) please.

