Stellar
game by a stellar game designer.
Fun twist on a classic genre
5 stars for a really unique puzzle like element added onto the traditional 2d roguelike. Also extra points for having a click to do combat mode, like seriously good job, not that many people put that much consideration into their games on here
Subarasii
面白すぎる 傑作。
Forced Into a 0 Score
I absolutely love this game, have averaged 19.60 so far, but I was on another run to potentially eclipse that score and the game forced me into a score of 0 by placing the only ring I could get to in a dead end with Doom, which requires two rings. So three moves and I’m trapped, no other movement options, game over, my score tanked. I’ve played a couple hundred games and this has never happened before, but it shouldn’t regardless.
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P1 Select
Finally starting to click with this after about a week of fiddling with it....
From the looks of it, even though I’m fairly familiar with MB’s games and know how different each one is, I thought this might be just a sort of expansion of the Cinco Paus formula.
And of course, I was way off.
At the beginning of each game, you pick which ‘character’ out of 9 to start with, but with each move, your character changes depending on direction (if you move up, your changes to the one above whoever you are ATM, left, the left character, etc...). You’ll need to collect rings in order to attack (done by swiping with 2 fingers instead of one), and how you attack is dependent on which character you are currently (shown below the character icons à la Cinco Paus). It’s really quite a simple mechanic which has a surprising amount of depth, and as usual with almost all of Brough’s games, I’m questioning why no one has done it previously.
He really does have a knack when it comes to taking simple ideas and turning them into complex works, and I think that what Michael Brough has done here is really a great starting point if you’ve never played one of his games before, even if you’re new to the whole Roguelike genre.
We’re incredibly lucky to have such a talented development wizard creating games for our phones. Each one offering endless hours of entertainment that’s both challenging and incredibly fun. And, like so many other aspects of this title, the difficulty/balancing has been tuned to perfection just like each of his previous offerings.
I can not recommend it enough, especially for the newcomers.
Great job!!!
👏👏👏👏👏
From the looks of it, even though I’m fairly familiar with MB’s games and know how different each one is, I thought this might be just a sort of expansion of the Cinco Paus formula.
And of course, I was way off.
At the beginning of each game, you pick which ‘character’ out of 9 to start with, but with each move, your character changes depending on direction (if you move up, your changes to the one above whoever you are ATM, left, the left character, etc...). You’ll need to collect rings in order to attack (done by swiping with 2 fingers instead of one), and how you attack is dependent on which character you are currently (shown below the character icons à la Cinco Paus). It’s really quite a simple mechanic which has a surprising amount of depth, and as usual with almost all of Brough’s games, I’m questioning why no one has done it previously.
He really does have a knack when it comes to taking simple ideas and turning them into complex works, and I think that what Michael Brough has done here is really a great starting point if you’ve never played one of his games before, even if you’re new to the whole Roguelike genre.
We’re incredibly lucky to have such a talented development wizard creating games for our phones. Each one offering endless hours of entertainment that’s both challenging and incredibly fun. And, like so many other aspects of this title, the difficulty/balancing has been tuned to perfection just like each of his previous offerings.
I can not recommend it enough, especially for the newcomers.
Great job!!!
👏👏👏👏👏
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