Stellar
game by a stellar game designer.
Fun twist on a classic genre
5 stars for a really unique puzzle like element added onto the traditional 2d roguelike. Also extra points for having a click to do combat mode, like seriously good job, not that many people put that much consideration into their games on here
Subarasii
面白すぎる 傑作。
Forced Into a 0 Score
I absolutely love this game, have averaged 19.60 so far, but I was on another run to potentially eclipse that score and the game forced me into a score of 0 by placing the only ring I could get to in a dead end with Doom, which requires two rings. So three moves and I’m trapped, no other movement options, game over, my score tanked. I’ve played a couple hundred games and this has never happened before, but it shouldn’t regardless.
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P1 Select
Finally starting to click with this after about a week of fiddling with it....
From the looks of it, even though I’m fairly familiar with MB’s games and know how different each one is, I thought this might be just a sort of expansion of the Cinco Paus formula.
And of course, I was way off.
At the beginning of each game, you pick which ‘character’ out of 9 to start with, but with each move, your character changes depending on direction (if you move up, your changes to the one above whoever you are ATM, left, the left character, etc...). You’ll need to collect rings in order to attack (done by swiping with 2 fingers instead of one), and how you attack is dependent on which character you are currently (shown below the character icons à la Cinco Paus). It’s really quite a simple mechanic which has a surprising amount of depth, and as usual with almost all of Brough’s games, I’m questioning why no one has done it previously.
He really does have a knack when it comes to taking simple ideas and turning them into complex works, and I think that what Michael Brough has done here is really a great starting point if you’ve never played one of his games before, even if you’re new to the whole Roguelike genre.
We’re incredibly lucky to have such a talented development wizard creating games for our phones. Each one offering endless hours of entertainment that’s both challenging and incredibly fun. And, like so many other aspects of this title, the difficulty/balancing has been tuned to perfection just like each of his previous offerings.
I can not recommend it enough, especially for the newcomers.
Great job!!!
👏👏👏👏👏
From the looks of it, even though I’m fairly familiar with MB’s games and know how different each one is, I thought this might be just a sort of expansion of the Cinco Paus formula.
And of course, I was way off.
At the beginning of each game, you pick which ‘character’ out of 9 to start with, but with each move, your character changes depending on direction (if you move up, your changes to the one above whoever you are ATM, left, the left character, etc...). You’ll need to collect rings in order to attack (done by swiping with 2 fingers instead of one), and how you attack is dependent on which character you are currently (shown below the character icons à la Cinco Paus). It’s really quite a simple mechanic which has a surprising amount of depth, and as usual with almost all of Brough’s games, I’m questioning why no one has done it previously.
He really does have a knack when it comes to taking simple ideas and turning them into complex works, and I think that what Michael Brough has done here is really a great starting point if you’ve never played one of his games before, even if you’re new to the whole Roguelike genre.
We’re incredibly lucky to have such a talented development wizard creating games for our phones. Each one offering endless hours of entertainment that’s both challenging and incredibly fun. And, like so many other aspects of this title, the difficulty/balancing has been tuned to perfection just like each of his previous offerings.
I can not recommend it enough, especially for the newcomers.
Great job!!!
👏👏👏👏👏
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Perfectly Paced Strategy Game
P1 Select might be my favorite game from Michael Brough. Other candidates: 868-HACK and Zaga-33, which unfortunately has not been ported to 64-bit and cannot be played on modern iOS devices.
P1 was frustrating for me until I looked at a guide for less than a minute, then it clicked. The dense, alien UI becomes intuitive and obvious but won’t be at first. Whether you figure it out without help, read all of a guide, or just peek at some help to get an initial boost, it’s important to note P1 has a steep initial curve. There’s no tutorial included.
Advice for Brough: This is a hurdle likely keeping some away. Maybe? Gaming aesthetic/philosophy vs. more mainstream access. ...Discuss.
P1 was frustrating for me until I looked at a guide for less than a minute, then it clicked. The dense, alien UI becomes intuitive and obvious but won’t be at first. Whether you figure it out without help, read all of a guide, or just peek at some help to get an initial boost, it’s important to note P1 has a steep initial curve. There’s no tutorial included.
Advice for Brough: This is a hurdle likely keeping some away. Maybe? Gaming aesthetic/philosophy vs. more mainstream access. ...Discuss.
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簡単なゲーム紹介
このゲームの紹介の前に、もしこのゲームに興味をお持ちの方は同じ作者さんの「Imbrogrio」を先にプレイしてみることをオススメします。
どちらも、シンプルなターン制ローグライク、ノーコストでの足踏みは不能、自機が移動する事が武器選択を兼ねる、(あと奇妙な見た目)といった点で共通していますが、
Imbrogrioの方が分かりやすく敷居は低いと思います。
「868-HACK」や「Zaga-33」も似たゲームなのでそちらもオススメです。
肝心のゲーム内容ですが、立ち塞がる敵を回避したり、9種の技を駆使して倒したりしつつ、全9部屋のダンジョンを踏破する事が目的です。
技の使用にはダンジョン内で拾えるリングを消費するため、リングを取るべきか無視するかといった損得判断がたびたび求められます。
このゲームの最大の特徴は、自機の移動と、技の選択カーソルの移動が同期している事です。自機が右に動けば、技の選択カーソルも右に動き、その場で使える技が変わります。
自機のHPは各技ごとに存在し、ダメージを受けると選択中の技のHPが減り、どれか1つでも技のHPがゼロになるか、敵に囲まれて動けず攻撃もできない手詰まりになるとゲームオーバーです。
技の選択システムも各技の効果も最初は意味不明だと思いますが、色々と試していくうちに次第に理解して戦略を立てていけるはずです。
余談ですがタイトルの「P1 SELECT」は格闘ゲームなどのキャラクター選択の事のようです。私のレビューでは便宜的に「技」と称しましたが、それぞれが1つの技と独立したHPを持つ9種類の「キャラクター」を切り替えながら進む、といった意匠だと思います。
どちらも、シンプルなターン制ローグライク、ノーコストでの足踏みは不能、自機が移動する事が武器選択を兼ねる、(あと奇妙な見た目)といった点で共通していますが、
Imbrogrioの方が分かりやすく敷居は低いと思います。
「868-HACK」や「Zaga-33」も似たゲームなのでそちらもオススメです。
肝心のゲーム内容ですが、立ち塞がる敵を回避したり、9種の技を駆使して倒したりしつつ、全9部屋のダンジョンを踏破する事が目的です。
技の使用にはダンジョン内で拾えるリングを消費するため、リングを取るべきか無視するかといった損得判断がたびたび求められます。
このゲームの最大の特徴は、自機の移動と、技の選択カーソルの移動が同期している事です。自機が右に動けば、技の選択カーソルも右に動き、その場で使える技が変わります。
自機のHPは各技ごとに存在し、ダメージを受けると選択中の技のHPが減り、どれか1つでも技のHPがゼロになるか、敵に囲まれて動けず攻撃もできない手詰まりになるとゲームオーバーです。
技の選択システムも各技の効果も最初は意味不明だと思いますが、色々と試していくうちに次第に理解して戦略を立てていけるはずです。
余談ですがタイトルの「P1 SELECT」は格闘ゲームなどのキャラクター選択の事のようです。私のレビューでは便宜的に「技」と称しましたが、それぞれが1つの技と独立したHPを持つ9種類の「キャラクター」を切り替えながら進む、といった意匠だと思います。
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My favorite broughlike
Its less intensive than the previous games but no less satisfying to master. After 100+ hours its still satisfying to play.
Great design
Brough’s games always impress me with their tight, interesting design. I am more of a fan with every game he makes.
He said on his blog that this is similar to hos ither games and that he had to comes to terms with that. I think its a good thing; roguelikes are always an iteration on a base set of gameplay rules anyway.
I enjoy that every turn counts in this game and you have to plan ahead. It’s not as chaotic as Cinco Paus or complex as Imbroglio, but the balance it strikes really appeals to me. It’s my current go-to game.
Another comment suggested that the double-finger swipe was annoying to use, so I wanted to point out that you can change the interaction in the main screen. The middle symbol on the left side will change the interaction to swiping to move and tapping to switch to attack mode. I find this to be a much better interaction myself.
He said on his blog that this is similar to hos ither games and that he had to comes to terms with that. I think its a good thing; roguelikes are always an iteration on a base set of gameplay rules anyway.
I enjoy that every turn counts in this game and you have to plan ahead. It’s not as chaotic as Cinco Paus or complex as Imbroglio, but the balance it strikes really appeals to me. It’s my current go-to game.
Another comment suggested that the double-finger swipe was annoying to use, so I wanted to point out that you can change the interaction in the main screen. The middle symbol on the left side will change the interaction to swiping to move and tapping to switch to attack mode. I find this to be a much better interaction myself.
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Great!!!!
Brough is a master. Can’t get to 20 yet!!
Another great game
I’ve spent so much time on Brough’s games, they’re all fantastic!
Just a quick control suggestion, do you think you could make it so when you attack instead of swiping with both fingers you only swipe with one finger, with the other finger staying still (but still pressing the screen), it’s just a bit easier to do.
Just a quick control suggestion, do you think you could make it so when you attack instead of swiping with both fingers you only swipe with one finger, with the other finger staying still (but still pressing the screen), it’s just a bit easier to do.
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Brilliant Game
by a brilliant game designer.
Eh
Fantastic mechanic, area too confined to really explore it.
ez to learn, hard af to master
one handed brain burner that rewards careful planning. bad graphics seem to be his brand but it’s growing on me. no manual, intro, help file, etc. this is a game for real men. also no hidden fees or pay walls
Strangest Addiction Ever.
I saw this game recommended by Moppin who created Downwell, so I thought it must be worth a shot. My first impression was that this is the weirdest game I have ever played, but after learning how to play I got hooked now I’m addicted. Excellent game design here, unlike anything I’ve ever played before.
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Stuck
I am stuck in this game won’t do anything I think it’s frozen,
Want me money back
Want me money back
Simplistic
Elegant but far too stripped down.
Another great game
Great addition from an already great developer. I’m only deducting a star because for some reason it isn’t optimized for newer screens.
Another great game!
This game is initially a bit harder to get into, but quickly becomes rich and addictive, all in a small package. If you like his other games, you’ll be into this:)
Really interesting mechanic!
Brough is an awesome designer and this one doesn’t disappoint. The mechanic is mind bending at first, but it sinks in and soon you’re planning three moves in advance. Super cool!
