Bro
Won’t even start
Some thoughts
It’s a good game that combines element merge puzzle and kind of tower defense.
A few suggestions:
-speed up option. It’s so slow waiting for each wave, and unlike tower defense when we can upgrade as the wave is happening, this game we’re just here waiting for the wave to pass, doing nothing
-Health bar over the monsters. Goes back to speed, I don’t know their health and it seems to take them forever to die
-hints for elemental combos
-option change priority of attack, like attack highest health, attack closest to tower, ect.
A few suggestions:
-speed up option. It’s so slow waiting for each wave, and unlike tower defense when we can upgrade as the wave is happening, this game we’re just here waiting for the wave to pass, doing nothing
-Health bar over the monsters. Goes back to speed, I don’t know their health and it seems to take them forever to die
-hints for elemental combos
-option change priority of attack, like attack highest health, attack closest to tower, ect.
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Not perfect, but…
The 5 stars here isn’t for the game’s current state, but for what it could be. The concept of an alchemy game mixed with another genre is criminally underused. The game also has zero microtransactions, an absurd rarity for the modern mobile gaming industry.
It’ll be great eventually but
You’re missing a line of code to reset the price of rerolls after each game you have to restart the app each mission other than that I really dig this
Could be a great game
I think it’s is conceptually a great idea, but not executed to its fullest yet. I have to say I don’t know why it is in v1.1 feels more like a v.5 or something




