Bro
Won’t even start
Some thoughts
It’s a good game that combines element merge puzzle and kind of tower defense.
A few suggestions:
-speed up option. It’s so slow waiting for each wave, and unlike tower defense when we can upgrade as the wave is happening, this game we’re just here waiting for the wave to pass, doing nothing
-Health bar over the monsters. Goes back to speed, I don’t know their health and it seems to take them forever to die
-hints for elemental combos
-option change priority of attack, like attack highest health, attack closest to tower, ect.
A few suggestions:
-speed up option. It’s so slow waiting for each wave, and unlike tower defense when we can upgrade as the wave is happening, this game we’re just here waiting for the wave to pass, doing nothing
-Health bar over the monsters. Goes back to speed, I don’t know their health and it seems to take them forever to die
-hints for elemental combos
-option change priority of attack, like attack highest health, attack closest to tower, ect.
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Not perfect, but…
The 5 stars here isn’t for the game’s current state, but for what it could be. The concept of an alchemy game mixed with another genre is criminally underused. The game also has zero microtransactions, an absurd rarity for the modern mobile gaming industry.
It’ll be great eventually but
You’re missing a line of code to reset the price of rerolls after each game you have to restart the app each mission other than that I really dig this
Could be a great game
I think it’s is conceptually a great idea, but not executed to its fullest yet. I have to say I don’t know why it is in v1.1 feels more like a v.5 or something
Fun games
Loving the games hope it gets more updates soon.
Doesn’t start.
Got stuck on loading screen
Interesting concept
So far so good.
New ideas to dev: make items that can be mixed different colors please.
Also, maybe a journal or some kind of a hint which items go well with other items somehow I end up with multiple 1 star items that I can’t mix with anything.
New ideas to dev: make items that can be mixed different colors please.
Also, maybe a journal or some kind of a hint which items go well with other items somehow I end up with multiple 1 star items that I can’t mix with anything.
Great game a little buggy
I’ve been binging this game for the past day and I recently beat lvl 25 and it sent me back to level 1 and can no longer play the higher levels or progress past lvl 1 please help me! Disc Mishkakuma
App broken
This game is fun but there is no way to progress past chapter 1 after you beat chapter 18.
Potential but weird
There is a locked portion that I assumed is unlocked at “Ch.12” which is written next to the lock icon.. I got to chapter 13 and it’s still locked, what’s this about?
I’ve unlocked the fireball, brick, and rocket skills… but no idea how to unlock further things as the whole game seems to be a lot of guesswork as you progress and then work backwards. There is only one place to spend coins (in the mastery section, but you actually have no choices with them, you HAVE to max each one in order to make it to the next mastery level which takes a huge amount of coins and doesn’t improve things all that much. This game has a lot of potential but needs to be worked on.
I’ve unlocked the fireball, brick, and rocket skills… but no idea how to unlock further things as the whole game seems to be a lot of guesswork as you progress and then work backwards. There is only one place to spend coins (in the mastery section, but you actually have no choices with them, you HAVE to max each one in order to make it to the next mastery level which takes a huge amount of coins and doesn’t improve things all that much. This game has a lot of potential but needs to be worked on.
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Needs work
Tab on far right says unlock after chapter 12, I’m on 15 and it’s still locked. Combo’s are a little difficult to figure out in 10 waves. The refresh button being locked or grayed out when having funds to refresh is a bit odd.
The game has potential if it gets a few tweaks.
The game has potential if it gets a few tweaks.
Why are all the chapters gone
All my chapter progress was gone. I was kinda fine with that at first, until i noticed that after i beat Chapter 1, it did not unlock chapter 2 at all nor any further chapter. If this is a glitch please fix.
This game has a lot of potential
I’ve really been loving this game so far! It’s super unique and has a lot of potential. But as the other review mentioned, the mixing system can get confusing. Pressing on an item helps, but in the Elements tab it would be great if the game showed which combinations create each item. Right now it’s a bit all over the place and hard to keep track of.
I think adding something like chests or another progression system would make leveling up items feel more meaningful. Traits or bonuses for different element types could also add more depth.
For special items, it would be awesome to have some kind of hint system so the player has a general idea of how to work toward them instead of just guessing.
Another thing I noticed is that weapon effects go through the swords, staffs, etc., when attacking monsters. Adding actual animations or making the effects attach properly to the weapon would make combat feel a lot cleaner.
A cool idea for the future could be adding a wizard-type character or avatar who “bends” the elements you craft. Maybe the player is traveling along a road or path, discovering new recipes and enemies as they go. It would give everything a sense of direction and purpose.
Overall, though, great start and I’m excited to see where the game goes!
I think adding something like chests or another progression system would make leveling up items feel more meaningful. Traits or bonuses for different element types could also add more depth.
For special items, it would be awesome to have some kind of hint system so the player has a general idea of how to work toward them instead of just guessing.
Another thing I noticed is that weapon effects go through the swords, staffs, etc., when attacking monsters. Adding actual animations or making the effects attach properly to the weapon would make combat feel a lot cleaner.
A cool idea for the future could be adding a wizard-type character or avatar who “bends” the elements you craft. Maybe the player is traveling along a road or path, discovering new recipes and enemies as they go. It would give everything a sense of direction and purpose.
Overall, though, great start and I’m excited to see where the game goes!
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Issues with games
Really fun game. It’s like a defense kind of game, and you’re trying to learn the best build. I finished up to chapter 13. 2 main issues are:
1) when you’re upgrading fireball, damage only goes up to 90. If you try to increase it past that, you spend the resources but the damage doesn’t go up… I wasted 2 upgrades on this to realize what’s happening.
2) right off the bat, there’s a tab that should be unlocked after reaching chapter 12. It was a huge disappointment to see it still being locked when I beat chapter 12.
It could have been a much better game / experience if it wasn’t for these 2 huge disappointments.
1) when you’re upgrading fireball, damage only goes up to 90. If you try to increase it past that, you spend the resources but the damage doesn’t go up… I wasted 2 upgrades on this to realize what’s happening.
2) right off the bat, there’s a tab that should be unlocked after reaching chapter 12. It was a huge disappointment to see it still being locked when I beat chapter 12.
It could have been a much better game / experience if it wasn’t for these 2 huge disappointments.
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Pretty fun, annoying to try and find new combos
It’s pretty fun it’s bit hard to find the combos needed for the skills but otherwise it’s really fun.
