ENYO

ENYO

Turn based tactics

446 ratings
260 reviews
Free
In-App PurchasesWith Ads

Details

Released
August 31, 2016
Updated
October 26, 2026

Features

ENYO screenshot #1 for iPhone
ENYO screenshot #2 for iPhone
ENYO screenshot #3 for iPhone
ENYO screenshot #4 for iPhone
ENYO screenshot #5 for iPhone
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About

Engage in tactical turn-based combat using a hook and shield. Navigate a changing labyrinth, strategically push or pull enemies into environmental hazards to defeat them. Master combos and climb leaderboards in this challenging roguelike.

✓Hook & shield combat
✓Indirect combat mechanics
✓Environmental hazards (lava, spikes)
✓Turn-based tactical battles
✓Chain combos
✓Highscore leaderboards
✓Procedurally generated labyrinth
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What users say about ENYO

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What's New in ENYO

1.3.2

October 26, 2026

Hey, based on your feedback, we made a few changes to the anniversary edition to address some of the concerns. A few gameplay changes have been adjusted to better fit the classic game style, while keeping the ease of use of the updated version. What's new? Added: Setting to turn off the danger tiles. Added: Precise shield bash and shield throw: tap a free tile behind an enemy, barrel or bomb to push it exactly there. Tapping the enemy itself still pushes with full power. Added: Precise hook: tap a tile between Enyo and the hooked enemy to pull it only that far, or a free tile behind Enyo to pull it past her and land it there. Added: “No” button when the game asks whether to continue your last game. Changed: Throwing the shield at an empty tile now lands it on that tile instead of at the end of the row. Changed: On phones and tablets, tap an enemy to open its info box and tap anywhere to close it. You no longer have to hold your finger on the enemy. Changed: Stun leaping or jumping onto your dropped shield now earns a skull, the same as walking onto it. Changed: The Cyclops can only be hooked with at least one free tile in between, like turtles and rings. Changed: The shield now comes back when only turtles are left, also when there’s more than one turtle. Fixed: The game froze when the Satyr pulled Enyo and she bumped back into him. Fixed: Crash and broken shield bash after the shield came back with only a turtle left. Fixed: Stun leaping a flying enemy into lava didn’t count toward the kill streak at 2 skulls. Fixed: The Odyssey day and skull counter at the top of the screen didn’t fit on small screens. Fixed: Bombs and other units were sometimes drawn on a different tile than they were actually on, which also made the Minotaur seem to move onto other enemies. Fixed: The Frogger’s landing tiles and the tiles right next to the Monkey were wrongly marked as dangerous. Fixed: Arrow tiles destroyed the Monkey’s barrel instead of redirecting it. Fixed: The Monkey’s barrel didn’t stun Enyo when her back was against a plain wall, but did when the wall had spikes. Fixed: The Monkey could step aside before the other enemies attacked, opening a line for them. Fixed: The Minotaur charging into a stunned enemy next to Enyo didn’t stun her when she was against a wall. Fixed: Stunned flying enemies over lava died later when pushed against a plain wall, instead of falling into the lava right away.

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User reviews

I LOVE the 10th anniversary update!

It's no secret that this is a difficult game, and for me the 10th anniversary update (enabling tap control instead of swiping, red danger squares, and info tooltips) has finally made the game understandable to me. I say this despite heavily playing the inspirations for this game, Hoplite and Auro: Monster Bumping. I just could not understand Enyo prior to this update and now, I'm hooked!!! Please keep these updates available, I love them so much. Thank you for making such an amazing game!
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What happened?? (Update)

Will gladly change review. I've poured plenty of hours into Enyo and it is very much worth your time and money. Arnold Rauers and Tiny Touch Tales have some of my favourite mobile games- I have at least 4 installed- that I always turn on when I need a distraction in gameplay or the wonderful art he uses. However, this new update has ruined several key functions of what I loved about Enyo.
The sliding function being exchanged for a tap is one of my biggest issues. Personally, I don't always hit enemies at full force- sometimes hit them to a certain distance for strategy. It feels much nicer to slide; however I can see how tapping can be good accessibility-wise, and hopefully there can be a toggle for that. The coloured tiles for indicating the enemies' available paths are also good for people first starting the game, but I feel it should also be toggle-able.
The main menu change is an odd choice. The new layout feels more inconvenient for one-handed playing, I liked it better in the middle of the screen. Stranger still is the new way to start a new game. Tap a difficulty you already have a game going in, and you get a prompt to continue with only one button to continue. To start a new game, you exit this prompt and tap the difficulty again. I'm worried for people that will lose their progress by accidentally tapping a difficulty, and immediately lose their progress when they habitually leave that prompt to tap the one they wanted. I want to believe the menu and the colored tile indicators stress are simply incomplete updates, and I really hope these are fixed. I'd love to love playing this game again. Kudos, thanks for reading.
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Totally changed gameplay for the worst

I’ve played this game daily for a couple years. This update killed it. No more control over how many spaces a player moves. Contacted the developer and he said the changes would stay. Sad to see it go.

Changes

Please change the controls back. Or make it optional to. I love this game and always get it on new devices, been playing over 2 years, and this new control style feels very limited to me. I admire it, but I’d like the ability to swap between the two.

Used to be amazing

The new update completely dumbed down what was once the most fun mobile game and made it boring and unplayable, please add a setting for us fans of the real game to play the game the old way the way we enjoy, I even chose to spend my money on this game just to have it turned into slop by the new update.
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Developer apps

User experience

🐞

Reported Bugs

4 issues

Scoring system resets unexpectedly

Bug

Crash when opening daily challenge

Bug

Dash button not working after throwing shield

Bug

Enemies getting stuck or behaving unpredictably

Bug
✨

Requested Features

5 requests

Enemy bestiary or info screen

Feature

Ability to save progress

Feature

More game modes or level variations

Feature

Custom level editor

Feature

Cloud save support

Feature

FAQ

What is ENYO?

ENYO is a tactical roguelike game focused on hook and shield combat. Players descend into a changing labyrinth as the Greek goddess of war, Enyo, to recover legendary artifacts. The core gameplay involves indirect combat, where enemies are defeated by being pushed or pulled into environmental hazards like lava pits or spiked walls.

What are the key features of ENYO?

Key features include unique hook and shield combat, indirect enemy defeat mechanics using environmental hazards, highly tactical turn-based battles, and the ability to create powerful chain combos through clever maneuvers. The game also offers highscore leaderboards across three different game modes.

How is ENYO monetized?

The application is free to download and play, but it includes in-app purchases and advertisements. This model allows players to experience the core game for free while offering optional purchases and ad-supported gameplay.

What platforms is ENYO available on?

Based on the provided data, ENYO is a mobile application. While specific operating systems are not mentioned, it is designed for mobile devices.

What is the main goal in ENYO?

The primary objective in ENYO is to descend into an ever-changing labyrinth as the goddess Enyo and recover three legendary artifacts. Players achieve this by mastering the hook and shield combat, strategically defeating enemies, and aiming for high scores on the leaderboards.