ENYO User Reviews

Customer Experience

Positive experience83.7% of reviews
Neutral6.6% of reviews
Negative experience9.7% of reviews

~ Based on 258 written reviews from the US App Store.

What users say about ENYO

Is ENYO Safe?

ENYO appears safe based on user ratings. AppsHunter Safety Score for ENYO is 93/100.

This assessment is based on 436 user ratings, with an App Store average of 4.7/5.

Safety Analysis

94.5% of ratings point to a safe experience
1.8% of ratings suggest some concerns
3.7% of ratings point to a risky experience

~ Based on 436 App Store ratings for ENYO.

Is ENYO Legit?

ENYO appears to be a legitimate app. AppsHunter Legitimacy Score for ENYO is 95/100.

Based on 95 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Totally changed gameplay for the worst

I’ve played this game daily for a couple years. This update killed it. No more control over how many spaces a player moves. Contacted the developer and he said the changes would stay. Sad to see it go.

Changes

Please change the controls back. Or make it optional to. I love this game and always get it on new devices, been playing over 2 years, and this new control style feels very limited to me. I admire it, but I’d like the ability to swap between the two.

Used to be amazing

The new update completely dumbed down what was once the most fun mobile game and made it boring and unplayable, please add a setting for us fans of the real game to play the game the old way the way we enjoy, I even chose to spend my money on this game just to have it turned into slop by the new update.
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Needs settings, strategy tweak w/new update. Fun & Endlessly Replayable, A Modern Chess Analogue

Leaving my old review text intact and letting you know that the new update has some potentially unintentional features. The enemies’ potential movements are all now highlighted in red. This should be a something that can be toggled off in settings because it makes the game far easier.

Additionally, the mechanism for attacking has changed. When selecting an attack, the proper square tile has to be tapped, which makes it harder to be accurate (large fingers, small screen area). Another setting that could be toggled. Tap to select or drag to select. Dragging to select allows for more accuracy.

Lastly, there is no more nuance allowed with the shield. A large component of my strategy involved being able to place the shield in any particular tile I desired. For instance, I could place the shield in front of the Minotaur, who then would charge at me, pushing the shield into me and then I would shield charge the Minotaur. I could also place the shield on a cracked tile and then drag it back to me with the hook, which would make the tile fully open. Please bring back the ability to be granular with the shield. Now there are less strategy options available.

I also just noticed that the movement of the hook is no longer proportional to the amount of squared it covers, it now moves all objects and enemies across the board no matter how many squares away. This also has dramatically changed strategy. This game has consequently changed mechanics considerably.

Maybe an “all actions effect all squares” vs “actions are proportional” setting toggle? The game is so different as a result of these mechanics changes.

I do like that the bomb no longer has to explode before moving to the next stage, that is a nice addition.

I understand the desire to keep improving the app, honestly it’s admirable, but if you’re going to make significant changes, at least allow them to be toggled on and off in settings. The enjoyability of this game that I have loved for more than a decade has now been lessened. I am removing a star.

I’ve been playing this game on and off for…at least 10 years. I’ll get obsessed with another game and play it incessantly. But I always find myself returning back here. The relative simplicity of the controls and rules belies a hidden complexity. I discover small new things every so often; Just last week I realized that I can propel myself toward the shield-bearing cyclops with the hook, over lava, and cause an area effect without harm.

I want to continue playing this into my greying years, I feel that it’ll help me stay sharp, as the the apps geared towards that endeavor can’t hold my attention like this game does.

Every iOS update, I’m afraid that this will disappear. I’m even thinking of freezing an old device on an version of iOS that it can’t upgrade from, to keep this forever, if that would even work.

Thank you for putting this together. It’s an old reliable that has gotten me through a lot.
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Strange 1.3.0 Changes

GREAT GAME, i’ve spent hours on it and it is definitely worth your time and money. That being said two things in this new update makes everything play worse. The light up red square tiles that tell you the danger ruins the entire challenge of the game, and i have no idea why the dash and throw are tap based now. It felt much better to slide your finger. I am happy for most things in the new update but i wish there were options to turn off the danger tiles and tap based moves *COUGH* *COUGH* Arnold….
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Please bring the last version back!!

I used to love this game and played it daily but I really did not like the most recent update. Is there any way to restore the old version or provide a game mode with the old mechanics? The old version was much more interesting and unique…

Beautifully simple

Love the game, first had it many years ago. Recently came back to it. I like the new update as well, many changes to get used to but they are all improvements. The jumper is nerfed, the monkey is dangerous, I love it.

A few nits, I did like the drag to move dynamic. Would be nice to be able to switch that back on. Similarly, the highlighted danger tiles take a bit away from the game, as I preferred to calculate the danger tiles myself. I would like to be able to turn that off as well
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Was 10 Star Game- What happened?

Is there a way to turn off the new "lit up square" feature? When you tap Shield, the squares and directions you can move light up yellow. When you tap Throw, the squares and directions you can throw are also highlighted etc. This was a 10 star game before this update/version. I will so gladly change this review if this is just a glitch or there is a "highlight off" toggle. Any chance to restore the last version? Thanks. It is a really good game otherwise.
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Scary

>:(

Klein, aber fein.

Super Spiel zum zwischendurch spielen. Entspannend und macht Spaß.

Boring

Not very good game. So boring. Dont get

Fun but quick game!

Has enough strategic depth to keep you on your toes, but doesn’t require a long time commitment.

日本語がほしいです

お願いします

Poor Dev

Bad typo, greedy ads, worse as google play

Прекрасна, но есть баг

Игра чудесна, ежедневные задания и форматы разной сложности закрывают все потребности.
Есть один раздражающий баг: если поиграл в режиме Одиссея (а у меня 162 день, что значит очень сложно), а потом сразу перешел в режим Дневной, игра выдает вместо первого уровня Дневного только что проигранный Одиссей. Соответственно, маловероятно его пройти и весь прогресс Дневного уровня заканчивается. Я спасаю это принудительным запуском режима Нормальный, сбросом и переходом к Дневному. Но лучше это поправить.
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Fun game

Had a lot of fun playing it. Deduct one star just because the AI is sometimes not very clever

This game made me realize I’m dumb

But I still couldn’t stop playing 10/10

Inne szachy

Gra świetna polecam
Szkoda że nie ma więcej poziomów.

Fun

Simple rules, addictive

Good but needs polishing

As far as dungeon puzzle games go, this one is decent but needs some polishing to be great. There’s a good variety of challenging enemies and floor layout situations, but I have to knock off a couple stars for several reasons. The tutorial isn’t nearly long or thorough enough because it doesn’t fully explain all the different enemy types, what they can do, and how they can be defeated. Thus you’re left to figure it out by trial and error, sometimes at the cost of valuable turns or lives. The ‘Help’ menu that provides a breakdown of each of the enemies isn’t actually very helpful because it isn’t accessible while in-game, forcing you to either memorize all the different enemy types or guess and check and hope whatever you try works. Additionally, the descriptions as they are now aren’t the clearest and should be re-written for better clarity and specifics. For example, a relatively easy fix for this could be a symbol system that represents each of the move types and a table adjacent to each enemy that shows the respective move symbols that are effective against them. Also, the swiping controls are buggy at times where it will either make you stop shorter or take you further than where you intended to go. This could be fixed by replacing the swiping motion with the multi-tap sequence used for jump stuns. I.e.: tap move type -> tap tile where you want to go -> and then tap to confirm move. It should be noted that I’m playing this game on iOS, so it’s possible the current swiping based controls are better suited for iPadOS, which I haven’t tried. Finally, there’s no way to save your progress in a multi-level dungeon, so if you have to break away for a bit, there’s no guarantee that you’ll be able to pick back up where you left off. If these issues could be fixed or improved, it would be a near-perfect game.
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