The game’s solid and holds up despite its pretty simple controls that still allow for a very challenging rhythm game, though not very compatible with most peoples preferences. But along with having much more potential with the introduction of new songs and possible song creation definitely secures its spotlight. My main complaint is the swiping mechanics which sometimes don’t work properly and enter the wrong swipes in comparison to the one’s performed and the randomly generated note patterns that result in much more difficult runs based off RNG that makes it more annoying and denies the ability to just 'Get used to' for more re-playable which is ironically the same thing this game struggles with. Furthermore, the 'Buff' upon clearing 50-100 notes is pretty much useless if you’re going for a perfect and if there was a way to straight up toggle it off, I would, since the lights can be distracting, especially the beam in the middle, which makes deciphering the notes more difficult especially in harder difficulties as they blend them all into white and is just more of an nuisance than the wild notes it prevents and ende up feeling more like an obstacle than a 'Buff’ but besides just throwing away the idea, potentially introducing new buffs with varying note counts to balance it the varying effects could add some re-playability and add some more compatible aspects for the range of people who are invested in the game or at the abre minimum a toggle to decrease the visual effects. Edit: Prelude Minor G - RACHMANINOFF on Hard mode is glitched and starts before the "Ready" screen ends and the timer constantly changes (Bugged) Edit (2): After reloading the same song afterwards it immediately ended with a 0 Combo, 3 Star, and gave me the 3 star even though I didn’t even get a chance to play it.
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