Won’t work
I just a black screen this game sucks
You won't be able to play
Netease has clear rules governing how many accounts someone can operate. You agree to these ToS every time you login. However Netease unevenly enforces this rule. I have been systematically harassed and bottled up by a single person operating a series of accounts with emulators. Netease can't keep up with player cheating and you won't be able to play the game
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Horrible experience for free-to-play users / Too many restrictions
As a free-to-play (F2P) player, this game has become incredibly frustrating and almost impossible to enjoy. NetEase has put way too many strict limitations on non-paying users. If you don't spend a massive amount of real money, you are blocked by endless restrictions at every turn, making it feel like a chore rather than a game.
On top of the heavy paywall, the overall user experience is ruined by a bunch of terrible and clunky operations within the game system. The mechanics feel poorly optimized, and it’s clear that the developers only care about milking paying customers instead of maintaining a balanced and smooth environment for the general player base. They seriously need to lift these unfair restrictions and fix these awful operational flaws, or they will lose all their core players.
On top of the heavy paywall, the overall user experience is ruined by a bunch of terrible and clunky operations within the game system. The mechanics feel poorly optimized, and it’s clear that the developers only care about milking paying customers instead of maintaining a balanced and smooth environment for the general player base. They seriously need to lift these unfair restrictions and fix these awful operational flaws, or they will lose all their core players.
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It’s exactly as advertised
This is EVE Online-lite. Just like EO, it is complex, it is unforgiving, it is a time sink. Do not expect to pick up and play this casually, and do not expect to be able to compete against other players or reach end game content in less than a year. Unlike EVE, they do soften a lot of the blows. There are far more protections and mistakes are not punished nearly as severely. There is also far less depth, though still more than your average game. There’s not even a quarter of the ships, components, and functions of EO, but that’s just fine as it is a mobile game, and should be expected to be at least somewhat more casual.
The good: It is a fun RGP space sim with more depth and complexity than any other game I’ve played on mobile. It of a decent tuning of EO to a more casual mobile game while still maintaining a relatively “hard core” aspect and requiring a grasp of the strategies and mechanics to succeed past the initial game stage.
The bad: a niche player base which has too little incentive to compete or branch out has somewhat stagnated the game. Basically you will have two options to make decent money - corporate manufacturing or corporate ratting in special anomalies. Trying to do anything else, especially freelancing, will have you spinning your wheels and you won’t be seeing top tier ships for years. While EE tries to combat them, bot farms exasperate this problem.
The ugly: EE still needs to make money, and with premium time able to be paid for with ISK (in game currency), they have turned to microtransactions and there are certain things that are locked behind those micro transactions UNLESS another player buys them and sells them on the market (Shanghai Carrier). The most frustrating is nano cores, with many of the best cores, and materials for upgrading those cores, being untradable, so players who want them must buy them. Again, I get it, they have to make money, but there is frustration with some of these cores being extremely powerful, extremely expensive, and time/ event limited.
The good: It is a fun RGP space sim with more depth and complexity than any other game I’ve played on mobile. It of a decent tuning of EO to a more casual mobile game while still maintaining a relatively “hard core” aspect and requiring a grasp of the strategies and mechanics to succeed past the initial game stage.
The bad: a niche player base which has too little incentive to compete or branch out has somewhat stagnated the game. Basically you will have two options to make decent money - corporate manufacturing or corporate ratting in special anomalies. Trying to do anything else, especially freelancing, will have you spinning your wheels and you won’t be seeing top tier ships for years. While EE tries to combat them, bot farms exasperate this problem.
The ugly: EE still needs to make money, and with premium time able to be paid for with ISK (in game currency), they have turned to microtransactions and there are certain things that are locked behind those micro transactions UNLESS another player buys them and sells them on the market (Shanghai Carrier). The most frustrating is nano cores, with many of the best cores, and materials for upgrading those cores, being untradable, so players who want them must buy them. Again, I get it, they have to make money, but there is frustration with some of these cores being extremely powerful, extremely expensive, and time/ event limited.
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Game won’t launch
Won’t get passed first initial screen








