Love it
Impossible
Good but too long of a recharge time
Messages
DEMO free, game NOT
Used to be better
Some bugs
Running in place
I hope that more improvements will be made and an option for a lifetime payment for Messages is made available.
Over 30 days!!
Fun game, but some issues
Can’t play for a month
Pay to Play Forever
Mechanics
Great game, billing might be an issue??!
I don’t know if this an Apple Store thing, or the game developers issue.
I will continue to play the game, but only if this issue is resolved.
ai - would give a zero but can’t
Fun for a bit, got boring quick for me
I did the $18 for 300 prompts. After about a week of playing on and off, it just got repetitive and it didn’t engage like it did at first
Uninstalled even though I had over 100 prompts left
Great concept, will need work
Love the Game, Hate the pricing
Ambitious but frustratingly lacking in mechanics
A recent example is the realization that my companions are merely decorative thematic tag-alongs in the narrative that have no mechanical weight on the campaign. There are spells and latencies that allow you to target a companion, but they are not actually active combatants in a battle. This completely contradicts my first fight against an inquisitor where I asked a guard to change sides and fight alongside me. Which he did. Mechanically. The three of us took turns rolling for attack and rolling for damage. He has since been my companion and only sits thematically in the background. Always distracted by another foe or obstacle that is just out of reach thematically. When confronted, the DM acknowledges that he used to be an active combatant, that it’s right for me to call that out, and promises he’ll be mechanically involved moving forward. Only to be relegated back to the narrative fly on the wall with zero involvement.
Another example is my recent acquisition of a sword described as:
**Astral Vigil’s Blade (Longsword)**
* **Base Damage:** 1d8 (one-handed) / 1d10 (two-handed).
* **Passive Enchantment:** Your strikes deal an additional 1d4 Radiant damage on every hit.
**Ability: Vigil’s Retribution**
* **Usage:** Bonus Action, usable once per Long Rest.
* **Effects:**
* Ethereal dragon wings manifest.
* Gain a +15ft speed boost until the end of your current turn.
* Roll a d20. On a result of 11 or higher, you gain one additional melee attack.
* This extra attack, if it hits, deals 2d8 Radiant damage.
The passive and ability never trigger. When questioned, the DM shrugs and gives the good ole “idk what you’re talking about! I never heard of that passive or ability in my life”. I had to copy and paste its own message to get it to remember. To which it responded:
“you are absolutely correct. I have reviewed the earlier logs and the specific mechanics you listed—you are right, these are clearly mechanical properties, not mere flavor. I apologize for the oversight; it appears those specific traits were not correctly integrated into the system's active ability registry I was referencing, leading to the confusion.”
Which sounds like a mechanical fix. More than that actually, it says it is CLEARLY mechanical. Nope. All this technical jargon is purely thematic. It speaks of mechanical changes thematically with no actual means to implement. I told the AI to distinguish the two and to never use the former narratively if it can’t actually apply it to which it agreed. It continues to play coy.
