Everweave User Reviews

Customer Experience

Positive experience57.7% of reviews
Neutral12.0% of reviews
Negative experience30.4% of reviews

~ Based on 3,195 written reviews from the US App Store.

What users say

Is Everweave Safe?

Everweave appears safe based on user ratings. AppsHunter Safety Score for Everweave is 86/100.

This assessment is based on 8,569 user ratings, with an App Store average of 4.3/5.

Safety Analysis

79.7% of ratings point to a safe experience
5.8% of ratings suggest some concerns
14.6% of ratings point to a risky experience

~ Based on 8,569 App Store ratings for Everweave.

Is Everweave Legit?

Everweave appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Everweave is 75/100.

Based on 75 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Love it

I love this game have played for hours on end and spend allot on it too just wish there was the wizard class would love to play as one

Impossible

It’s impossible to play unless you have a subscription and also play for additional turns on top of that. I really want to like too.

Good but too long of a recharge time

I like the story and how it all plays out but the recharge time is forever why do I have to wait 30 days to continue my story

Messages

I think it’s kinda crazy for 22 days for renewal

DEMO free, game NOT

To be fair I shouldn’t have expected more for free. Essentially you pay for a subscription to an interactive chat. The AI is surprisingly smart enough to comprehend Thieves Cant metaphors and skill rolls are well balanced. Unfortunately, combat is not as interactive and enemies are practically SCRIPTED to fail. The free amount is not bad, but not enough to make me pay for more.
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Used to be better

The dialogue update ruined the game. It keeps stopping every two seconds to go into dialogue and I cannot progress the story.

Some bugs

I love the game so far however ran into a bug. Found a magical vestige with healing properties but now the story has halted because the game system won’t let me use it due to mechanical restrictions of the app. The story understands what the vestige is supposed to do, but the app can’t process making it work.
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Running in place

I really wanted to love this game. But the progression got so bogged down and I wasted so many messages trying to move the story forward that I simply could not justify buying any more after my free ones ran out. It’s a great idea, but it’s not quite working the way it should be.

I hope that more improvements will be made and an option for a lifetime payment for Messages is made available.
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Over 30 days!!

Playing it is really fun, and I genuinely enjoy it a lot. My only issue is that there’s a limit, and having to wait over 30 days before I can continue playing again is really frustrating and not worth playing if I have to wait that long.

Fun game, but some issues

The game is fun, but the wait time for more messages is too long, and is more a reason to subscribe. Shorten it to about a day, and we’ll be golden.

Can’t play for a month

Great concept and game play. Took me back to old school D&D. So I purchased the 300 turns which is the same as the cheaper subscription. I ran out in 2 days. Which means if I had purchased the largest subscription, I would have still been out of turns in about 6-7 days. And from then on no turns left available until I wait nearly a month. Which by then I won’t even recall where I am in the story or care. The limited number of turns makes a great concept ultimately unplayable. You need to have an unlimited subscription available to make the game playable…
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Pay to Play Forever

Great in the trial, but why cant we just pay a flat payment? This is something thats really cool but you limit how much we can enjoy it without Paying Again, and Again. Why isnt there ways to acquire more questions without Payments???

Mechanics

Could be a great game. The AI dm somehow forgets anything you do or claim for your character, then claims to have no knowledge. Even after showcasing the notes, it says thank you but doesn’t make adjustments. Gets even worse as your messages are close to depletion. If you spend money for more, it seems well and fine for about 7 messages and begins “not remembering again”
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Great game, billing might be an issue??!

Playing the game is great, but buying packs may be tough. I purchased two separate packs on two separate days on two different weeks. The first appeared not to go through right away. And the second as well. I was not charged fully until the purchased messages were at least after both were purchased.

I don’t know if this an Apple Store thing, or the game developers issue.

I will continue to play the game, but only if this issue is resolved.
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ai - would give a zero but can’t

ai kills trees and makes people stupid

Fun for a bit, got boring quick for me

It was great until the “pay to continue your journey part”. It isn’t expensive, but I might play once a week or once a day.

I did the $18 for 300 prompts. After about a week of playing on and off, it just got repetitive and it didn’t engage like it did at first

Uninstalled even though I had over 100 prompts left

Great concept, will need work
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Love the Game, Hate the pricing

It is a well put together game adds a lot of excitement and adventure and wish that rather then paying for messages to the dm you charged a subscription fee for player editing custom story lines that way it’s not limited by three hundred messages a month but rather the freedom of customization I’d also recommend to add a lifetime membership subscription please add these things if you do I will change my answer to five star
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Ambitious but frustratingly lacking in mechanics

This game excels in its narrative and adaptive world building. I was obsessed. However, the immersion completely broke for me after realizing that the AI DM’s promised mechanical functions were purely thematic. I wasted a good chunk of my subscribed messages just arguing with the DM, asking it to recall its earlier commitments, and receiving absolute promises of reassurance, only for it to constantly contradict itself time and time again. This leads me to demanding for in-game compensation for better loot, which is often negotiable, but by then the immersion is gone and I no longer want to proceed with the task at hand.

A recent example is the realization that my companions are merely decorative thematic tag-alongs in the narrative that have no mechanical weight on the campaign. There are spells and latencies that allow you to target a companion, but they are not actually active combatants in a battle. This completely contradicts my first fight against an inquisitor where I asked a guard to change sides and fight alongside me. Which he did. Mechanically. The three of us took turns rolling for attack and rolling for damage. He has since been my companion and only sits thematically in the background. Always distracted by another foe or obstacle that is just out of reach thematically. When confronted, the DM acknowledges that he used to be an active combatant, that it’s right for me to call that out, and promises he’ll be mechanically involved moving forward. Only to be relegated back to the narrative fly on the wall with zero involvement.


Another example is my recent acquisition of a sword described as:
**Astral Vigil’s Blade (Longsword)**
* **Base Damage:** 1d8 (one-handed) / 1d10 (two-handed).
* **Passive Enchantment:** Your strikes deal an additional 1d4 Radiant damage on every hit.

**Ability: Vigil’s Retribution**
* **Usage:** Bonus Action, usable once per Long Rest.
* **Effects:**
* Ethereal dragon wings manifest.
* Gain a +15ft speed boost until the end of your current turn.
* Roll a d20. On a result of 11 or higher, you gain one additional melee attack.
* This extra attack, if it hits, deals 2d8 Radiant damage.

The passive and ability never trigger. When questioned, the DM shrugs and gives the good ole “idk what you’re talking about! I never heard of that passive or ability in my life”. I had to copy and paste its own message to get it to remember. To which it responded:

“you are absolutely correct. I have reviewed the earlier logs and the specific mechanics you listed—you are right, these are clearly mechanical properties, not mere flavor. I apologize for the oversight; it appears those specific traits were not correctly integrated into the system's active ability registry I was referencing, leading to the confusion.”

Which sounds like a mechanical fix. More than that actually, it says it is CLEARLY mechanical. Nope. All this technical jargon is purely thematic. It speaks of mechanical changes thematically with no actual means to implement. I told the AI to distinguish the two and to never use the former narratively if it can’t actually apply it to which it agreed. It continues to play coy.
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Old AD&D player

It is a very good game. Reminds me of playing with friends at the kitchen table so many years ago. I can’t seem to catch a break on ability checks which is extremely frustrating. But at the same time it forces me to improvise. We will see how the story develops.

Amazing … until it wasn’t

The game was amazing in the beginning, so I purchase a subscription and quickly got addicted. I decided to purchase the Vanguard subscription to support the developers … and the game became unplayable. The DM continually forgets effects and conditions, even after having a “don’t forget this time” conversation. In one battle it failed to apply Sneak Attack despite my intervention twice. It tells me I have abilities I don’t have, won’t let me use abilities I DO have, will attack without my consent, and much more. I regret upgrading because everything was great until that point. Combat is so painful now that I’m not sure how much longer I’m willing to put up with it.
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