
F-2 Missions
Carrier landing flight sim
About
What's New in F
1.4
October 30, 2026
■ A new cockpit The cockpit has been rebuilt inside: a round attitude indicator, a new instrument panel and frame, a rear-view mirror and eyebrow indicator lights. Every display now shows live values — radar top left, a north-up tactical map with your planned route in the centre, mission information top right, the engine bottom left. The HUD combiner glass is drawn too, and the HUD no longer blooms at night or fades into the sky by day. ■ Gyro steering Tilt the device to add rudder or bank on top of the stick. Choose which one, and how strong, in Settings. ■ Voiced radio Every line spoken in flight now has a voice — the instructor, the tower, the LSO and the ship, down to the flight tutorial's cards. The voices are Japanese with English subtitles; on the carrier, the air boss and the shooter speak English. Each sortie opens with an outside shot of the jet while the first calls are made, all six chapters open with a scene of their own, and the prologue has been rebuilt. The instructor reads the briefing on the stage select screen, and every chapter has its own music. ■ Catapult launches and a carrier underway Chapter 3 has a new mission, CAT SHOT. Start hooked to the catapult, talk to the air boss and the shooter, go to full power and launch — once you leave the bow, pulling up is up to you. The carrier is now full-size and steams at 25 knots, and you can see the wires, the tailhook and the aircraft parked on deck. ■ A new home screen The game now opens on a home screen over the sea and the carrier, where F-2s land, park and launch on the deck. ■ The F-2 GARAGE Turn the F-2 on the deck, swap weapons and drop tanks, and read the weight and performance. Take the same loadout straight out on a test flight in Free Flight. ■ A rebuilt CASE ONE The final chapter now takes off from Matsushima, joins up with the instructor's jet offshore, flies in formation to the ship, breaks and lands. It counts as a new mission, so it shows as uncleared even if you finished CASE ONE in v1.3. ■ A flight tutorial Nine lessons on banking and pulling, and on trading speed for climb and descent. No score and no record, so try as often as you like. ■ Flight model Let go of the stick and the bank stops dead. Drop tanks and weapons make the roll heavier. Pull all the way and you keep the G; run out of speed and you stall. Also: FIND THE BOAT now starts high and far out, so you plan your own descent and turn to the stern; a wire caught too fast no longer holds (it's a bolter), carrier approaches start 5 km behind the ship, FIRST CONTACT (aerial refuelling) has new start positions and a roomier refuelling box, rebuilt trees and forests, a redrawn afterburner plume and engine sound, and a one-time v1.4 trailer on first launch (skippable, and replayable from the menu any time).
MoreSubscriptions & In-App Purchases
$9.99
F-2 MISSIONS COMPLETE
8 more missions + ACE grade on all stages.










