Best so far?
Hexwar's basic battle system, but it seems to keep improving with each game. The combat system has a lot of detail, and now you can really look under the hood and see how it all works, maximize your attacks. The flank attack rules are crucially important in this game, and the different types of cavalry mean you really need to know when to shoot and when to charge.
For those unfamiliar with the English Civil War, it took place at a point between Middle Ages warfare and the age of Napoleon; Cavalry was still quite strong, but not dominant, either charging with the sword or riding up close, firing off pistols and retiring. Armor was being phased out due to the rise of muskets, and infantry would protect themselves with long pike formations, almost like ancient Greek phalanxes, but they also had lots of musketeers attached to blast away at anyone who came close.
At times this system can start to feel a bit generic, as it's been used for everything from World War II to ancient Rome, but this one felt enough like the period to make it work. When I played the battle of Edgehill, there were big cavalry battles on both flanks, and eventually one wing swept around and hit the Parliamentarian infantry in the rear, that felt right.
My only request for Hexwar games at this point would be to add some command and rally rules; then again, the current morale system rewards you for retreating your weak units before they get killed. Still, it often feels like units fight to the last man a lot more than they run.
Update: the Namwich scenario is unwinnable by the Royalist player. The Parliamentarian can always get a cavalry unit directly into the town on turn two, there’s absolutely nothing you can do to prevent it. Therefore, you can’t proceed with the campaign. It’s this kind of sloppy programming, which suggests that the scenarios won’t even play-tested, which seems to have done in this company in terms of iOS gaming.
For those unfamiliar with the English Civil War, it took place at a point between Middle Ages warfare and the age of Napoleon; Cavalry was still quite strong, but not dominant, either charging with the sword or riding up close, firing off pistols and retiring. Armor was being phased out due to the rise of muskets, and infantry would protect themselves with long pike formations, almost like ancient Greek phalanxes, but they also had lots of musketeers attached to blast away at anyone who came close.
At times this system can start to feel a bit generic, as it's been used for everything from World War II to ancient Rome, but this one felt enough like the period to make it work. When I played the battle of Edgehill, there were big cavalry battles on both flanks, and eventually one wing swept around and hit the Parliamentarian infantry in the rear, that felt right.
My only request for Hexwar games at this point would be to add some command and rally rules; then again, the current morale system rewards you for retreating your weak units before they get killed. Still, it often feels like units fight to the last man a lot more than they run.
Update: the Namwich scenario is unwinnable by the Royalist player. The Parliamentarian can always get a cavalry unit directly into the town on turn two, there’s absolutely nothing you can do to prevent it. Therefore, you can’t proceed with the campaign. It’s this kind of sloppy programming, which suggests that the scenarios won’t even play-tested, which seems to have done in this company in terms of iOS gaming.
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Abolish Parliament
The battle of Nantwich is impossible to win as the Royalists due to the Parliamentarian dragoon placement meaning that no matter how quickly you move your troops, the ai will win in turn 2. Apart from this I love the game and will continue to play.
Good game but currently broken
Game is currently broken. You can’t restore all campaign purchases and, even when you can, it doesn’t always record wins.
Ummm why
By the time I got to nanwitch it is impossible to win as a cavalier
Great
Good game and great subject. Just let down a little by poor use of the King English in introductions.




