I’ve known about this game for a few years, and owned it across several devices. I’ve aged with this game, and the state it’s currently in is albeit better, but unplayable. The units are far too sluggish and refuse to obey commands, for the purposes of realism it’s fine, but for gameplay it’s far too punishing, and that’s coming from a diehard IL-2 and DCS player. The tanks, frankly are awful. There is far too much love poured into this game, just to fall short in one of its most critical aspects. The AI don’t know how to control them, they’re stupid. The tanks decide to engage infantry rather than tanks staring at them, and will actively engage the closest threat rather than the most dangerous, this means you can forget trying to do combined arms battles, as the tanks can’t even so much as point in the right direction 75% of the time. Again, realism is all well and good, people in real life aren’t spinning the turret like it’s war thunder, but it destroys gameplay for the player and provides a frustrating experience. The AI needs to have a priority system, ranking threats from 1-5, example. Tanks see tanks as a 5, thus prioritizing their engagement rather than standard infantry, a 1. Rocket troops can be a 3, and AT a 4, and small mg emplacements a 2, such a system would vastly improve and smoothen AI engagements, offering a much more rewarding experience. I love this game for what it is and want to see it grow dearly, so I’ll leave my two cents here in the hopes it won’t fall upon deaf ears. Thank you for your hard work on this game, it does not go unnoticed.
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